Wusste jetzt nicht wohin damit, schon nen riesen großer Deal eigentlich :D
https://news.xbox.com/en-us/2020/09/...e-xbox-family/
https://twitter.com/XboxWire/status/1308028820545396736
https://twitter.com/jasonschreier/st...28385877204993
https://www.gamestar.de/artikel/beth...t,3362141.html
Critically acclaimed creators of The Elder Scrolls, Fallout, Wolfenstein, DOOM, Dishonored, Quake, Starfield and more join Team Xbox
Today is a special day, as we welcome some of the most accomplished studios in the games industry to Xbox. We are thrilled to announce Microsoft has entered into an agreement to acquire ZeniMax Media, parent company of Bethesda Softworks.
As one of the largest, most critically acclaimed, privately held game developers and publishers in the world, Bethesda is an incredibly talented group of 2,300 people worldwide who make up some of the most accomplished creative studios in our industry across Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios. These are the teams responsible for franchises like The Elder Scrolls, Fallout, Wolfenstein, DOOM, Dishonored, Prey, Quake, Starfield and many more.
Bethesda’s games have always had a special place on Xbox and in the hearts of millions of gamers around the world. Our teams have a close and storied history working together, from the amazing first DOOM, and its id Tech engine, innovating games on PCs to Bethesda bringing their first console game to the original Xbox, the groundbreaking The Elder Scrolls III: Morrowind. Over the years I’ve had many deep conversations with the creative leaders at Bethesda on the future of gaming and we’ve long shared similar visions for the opportunities for creators and their games to reach more players in more ways.
Today is a special day, as we welcome some of the most accomplished studios in the games industry to Xbox. We are thrilled to announce Microsoft has entered into an agreement to acquire ZeniMax Media, parent company of Bethesda Softworks.
As one of the largest, most critically acclaimed, privately held game developers and publishers in the world, Bethesda is an incredibly talented group of 2,300 people worldwide who make up some of the most accomplished creative studios in our industry across Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios. These are the teams responsible for franchises like The Elder Scrolls, Fallout, Wolfenstein, DOOM, Dishonored, Prey, Quake, Starfield and many more.
Bethesda’s games have always had a special place on Xbox and in the hearts of millions of gamers around the world. Our teams have a close and storied history working together, from the amazing first DOOM, and its id Tech engine, innovating games on PCs to Bethesda bringing their first console game to the original Xbox, the groundbreaking The Elder Scrolls III: Morrowind. Over the years I’ve had many deep conversations with the creative leaders at Bethesda on the future of gaming and we’ve long shared similar visions for the opportunities for creators and their games to reach more players in more ways.
Bethesda-Spiele gehören in Zukunft zum Game Pass
In der offiziellen Pressemeldung lässt Bethesda noch etwas genauer durchscheinen, wieso dieser Schritt mit Blick auf die Zukunft für das Unternehmen der richtige ist. Hier wird vor allem Microsofts neue Ausrichtung gelobt. So soll sich der Fokus auf Inhalte, Community und Cloud von allen anderen Gaming-Strategien unterscheiden.
»Spieler bekommen was sie wollen, mit wem sie wollen und wann sie es wollen«
Insbesondere Microsofts Abo-Service, der Xbox Game Pass, soll hierfür beispielhaft sein. Dieser soll mittlerweile einen neuen Meilenstein von etwa 15 Millionen Abonnenten erreicht haben. Das bedeutet außerdem, dass alle Spielereihen aus dem Hause Bethesda in Zukunft fest zum Game Pass gehören.
In der offiziellen Pressemeldung lässt Bethesda noch etwas genauer durchscheinen, wieso dieser Schritt mit Blick auf die Zukunft für das Unternehmen der richtige ist. Hier wird vor allem Microsofts neue Ausrichtung gelobt. So soll sich der Fokus auf Inhalte, Community und Cloud von allen anderen Gaming-Strategien unterscheiden.
»Spieler bekommen was sie wollen, mit wem sie wollen und wann sie es wollen«
Insbesondere Microsofts Abo-Service, der Xbox Game Pass, soll hierfür beispielhaft sein. Dieser soll mittlerweile einen neuen Meilenstein von etwa 15 Millionen Abonnenten erreicht haben. Das bedeutet außerdem, dass alle Spielereihen aus dem Hause Bethesda in Zukunft fest zum Game Pass gehören.
https://twitter.com/XboxWire/status/1308028820545396736
https://twitter.com/jasonschreier/st...28385877204993
https://www.gamestar.de/artikel/beth...t,3362141.html
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