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    der einzige unterschied war wohl, dass sie kein zeitlimit hatten

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      Viele Streamer und Lore Fans munkeln atm das es wohl doch Rathma aka Linarian ist im Video :D, da er den Crusader ja per Telekinese an sich ran zieht, Rathma konnte das auch :D

      Rathma was described as a tall male, looking like a person in his forties. His skin was pale white with tall black hair in his head. He wore a rather special cloak. It shifted and moved in response to his emotional state and covered his head with a hood.
      Zuletzt geändert von BVLGARI_-; 09.11.2019, 12:07.

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        Die Sorc spielt sich als wieder wie ein Bogen Char. GGWP
        Die scheinen doch nicht aus den Fehlern von Diablo 3 zu lernen.

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          Zitat von Raka Beitrag anzeigen
          Die Sorc spielt sich als wieder wie ein Bogen Char.
          ?

          Kommentar


            Zitat von quiN68 Beitrag anzeigen

            ?

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              Zitat von Raka Beitrag anzeigen
              Die Sorc spielt sich als wieder wie ein Bogen Char. GGWP
              Die scheinen doch nicht aus den Fehlern von Diablo 3 zu lernen.
              Der Spielstil der Sorc sieht eigentlich erstmal ziemlich nach D2 aus.

              Zitat von BVLGARI_- Beitrag anzeigen
              Viele Streamer und Lore Fans munkeln atm das es wohl doch Rathma aka Linarian ist im Video :D, da er den Crusader ja per Telekinese an sich ran zieht, Rathma konnte das auch :D
              Dann müsste man den Charakterwechsel von Rathma sehr gut erklären oder halt Lilith ist wirklich für einen guten Zweck erweckt worden.

              Im Trailer auffällig ist ja der fehlende kleine Finger. Und da gibt es Theorien bezüglich Durram. Das Item The Tall Man's Finger gehörte laut Lore zu Durram.

              This finger was severed from the hand of an Umbaru priest who crossed over to Mbwiru Eikura in search of knowledge and came back...changed. Before the unclean phantasm was finally slain, he evinced great power over the dead, and this metal-plated digit still possesses some of that power.
              Später in den Büchern bezeichnet Lilith Durram auch als Sohn, aber nur im übertragenden Sinn. Durram hat zum Triune-Cult gehört und wurde damals von Malic getötet:

              Durram was eventually killed during the final confrontation between Uldyssian and Lilith. The priest was slain as the bone that held Malic's spirit pierced his forehead.
              Und der Necro in dem Video hat ja auch was auf der Stirn. Jetzt kann man natürlich noch weiter denken ... ist es Malic im Körper von Durram?

              Just before Uldyssian confronted Lilith, Malic convinced the farmer to throw his bone into the darkness - stabbing an unfortunate priest called Durram in the forehead. This did not only kill the priest, but also allowed Malic's vile spirit to possess the body.
              Malic passt auch von der Art her, was er kann, bzw was passiert, wenn er andere Körper übernimmt.

              ​​​​​​​Though the act of possessing a person (which killed the host) went faster with each subsequent attempt, the bodies started to burn out at an increasing rate. Black lesions would form all over their bodies, until they eventually became charred husks.

              Kommentar


                Gibt es iwo eine gute Diablo Lore Seite mit Storybackground usw. Am besten noch in Deutsch ^^

                Kommentar


                  A Letter from our Game Director – BlizzCon 2019


                  Dear Diablo family,

                  Thank you all for a great BlizzCon. We unveiled Diablo IV with our announce cinematic, establishing the tone for our overall creative vision moving forward. We hope you all dug that.

                  We also showed you our gameplay trailer, showcasing our classes, monsters, and open world, and invited you to take the first step in this journey toward Diablo IV together. We can tell from all the questions and excitement we’ve seen online and in-person that you are eager to find out more.

                  The lines to our demo stations and Dark Gallery were packed all weekend long and we were floored by the overall reception—especially from long-time Diablo players. We were blown away by how often we met people who came back to play the demo again and again. The stories you shared with us about Diablo and what this series means to you moved us and inspire us to do our best.

                  We’ve been taking this week to assess and discuss our takeaways from BlizzCon, and we love all the deep discussions happening around the art, features, systems, and world of Diablo IV. We’re also excited about a cool update we’re planning for you in February of next year. It will be the first in a series of quarterly updates where we’ll share behind-the-scenes looks at our progress going forward.

                  We also know that one topic is burning hotter than the rest. We want you to know that we are having the same conversations about items and stats that you are having—whether on the official discussion threads or external sites, we read it all! Getting this right is at the top of our minds, and in the coming weeks our lead systems designer David Kim will provide a few clarifications, share some of his thoughts, and address some of your open questions. We hope you check it out and let us know what you think.

                  Once again, on behalf of the entire team, from the bottom of our hearts we want to thank you all for a fantastic and unforgettable BlizzCon 2019.

                  Hail Lilith and see you in Hell!

                  Luis Barriga,

                  Game Director, Diablo IV

                  https://us.diablo3.com/en/blog/23220...019-11-13-2019


                  Immerhin nehmen Sie es mit der Transparenz wie angekündigt wohl ernst :D
                  Zuletzt geändert von BVLGARI_-; 13.11.2019, 19:10.

                  Kommentar


                    Ja nice, hoffentlich ändern die noch das "Attackrating & Defense" only System

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                      Zitat von d-Lame Beitrag anzeigen
                      Gibt es iwo eine gute Diablo Lore Seite mit Storybackground usw. Am besten noch in Deutsch ^^
                      Hm ... schwierig. Es gibt ganz gute Video bei YouTube mit Zusammenfassungen, dann aber eher auf englisch. Ansonsten gibt es die Wikis, wo vieles drin steht.

                      Die Tage kommt mein Art of Diablo, Book of Cain, Book of Tyrael und Book of Adria an, freu mich drauf!

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                        System Design in Diablo IV (Part I)


                        Itemization

                        Spoiler: 
                        We’re still working through all the feedback that came in regarding itemization and we’re actively discussing ways to add more depth and complexity to base items (including Rares), ways to add greater variety to item affixes to make those powers interesting and your choices meaningful, and ways to give players more freedom to choose how to customize items, so you can have fun exploring a wide range of effective gameplay possibilities instead of just looking up “the optimal build” online.



                        We’ll go into way more depth regarding itemization in a separate post soon, but we don’t want to leave you hanging until then—so we’re going to update you on a few other topics now.



                        These are some of the topics that we’re seeing come up most often, but if we’re missing something, please let us know and we will try to share our thoughts on those subjects as well in future updates.

                        Elective Mode in Diablo IV

                        Spoiler: 
                        There’s a misconception that Diablo IV will lock skills to specific slots because of the BlizzCon demo user interface. Like many other things in the demo, the UI is not final and we will support Elective Mode-style skill selection. Skill selection and assignment will always be completely open for all players.

                        Ancient Items

                        Spoiler: 
                        We completely agree with the community sentiment—Ancients as they are don’t really serve a clear purpose in Diablo IV. We should have done a better job of explaining the role of Ancient Items in Diablo IV. We had a preliminary direction to share, but you’ve brought up some great points, so we’re revisiting our designs with your feedback in mind. We hope to have more details to share in the follow-up itemization update.

                        Endgame Progression System

                        Spoiler: 


                        We haven’t decided whether the character leveling and experience system should be finite or infinite. We’ve been discussing the pros and cons of both and would love to hear your thoughts. There seems to be some concern around infinite being worse because it will eventually overshadow all the power granted by other sources. However, we can control how much power each system gives, whether it’s infinite or finite.

                        For example, say we’re talking about thousands of hours of gameplay . . . within those thousands of hours, we could choose to create a finite system that grants 1,000,000 times more power than an infinite system, making it practically impossible for the infinite system to catch up in power.



                        Also, power increase doesn’t need to be linear throughout the ranks—it can slow down as players reach higher levels. We believe the more important question is what experience feels best for players, and we can playtest various approaches to tuning to find the power curve that makes the most sense.

                        We have a couple reasons for having a different experience system in addition to a level cap. A level cap gives us the ability to grant players a sense of completion. But for players who want to go deeper into the game, a second experience system allows us to capture the fun of achieving those really difficult endgame goals and ranks. We can also introduce additional depth through this system, because players will be more experienced with the game at this point. Ultimately, our goal is to create a meaningful system that provides clear choices depending on your preferred playstyle in the endgame.

                        Sources of Power

                        Spoiler: 
                        The community has shared many good points on the topic of power sources and we’re reevaluating how much power comes from each source at any given time.



                        However, we want to clarify that in Diablo IV, power doesn’t come mostly from items. We want to have a good mix of power sources: characters naturally get stronger as they level up, skills have ranks that increase power, talents provide specific playstyle choices and additional character power, and of course items grant power and meaningful choices as well.



                        Something else to keep in mind is Legendary powers are just one part of an item’s power, and they won’t invalidate all other Affixes due to how powerful they are. For example, two to three normal Affixes are currently equivalent in power to a Legendary power on most items.

                        Keyed Dungeons

                        Spoiler: 
                        A big question that’s come up is exactly how Keyed Dungeons are different from Rifts. Keyed Dungeons introduce greater challenges as their tiers increase through Dungeon Affixes. The majority of dungeons are real places in the world, and players will know some information about them including what types of monsters, events, and layouts to expect. With this information, as well as the specific Dungeon Affixes being displayed on the key, players will be able to strategize their approach before going into the dungeon. We believe this is the biggest change from Diablo III Rifts: the added planning and strategizing that takes place before you decide to run a Keyed Dungeon.



                        Please continue to share your thoughts—we want you to be involved in the Diablo IV design process. I personally believe in making the best decisions for the game based on the strongest design ideas, no matter where they come from. My biggest hope is for us to be able to constructively discuss and iterate on the topics that are most important to the community—so keep the feedback coming!





                        See you in Hell,



                        David Kim

                        Lead Systems Designer

                        The Diablo IV Team







                        https://us.diablo3.com/en/blog/23232...t-i-11-19-2019

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                          Was freue ich mich auf epische Schlachten in Diablo 4, ein alter Diablo 2 Zocker :D

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                            Zitat von Crunchy87 Beitrag anzeigen
                            Was freue ich mich auf epische Schlachten in Diablo 4, ein alter Diablo 2 Zocker :D
                            check zum überbrücken der zeit path of diablo aus ;)
                            ladderreset + patch ist bald

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                              Zitat von shikari3 Beitrag anzeigen

                              check zum überbrücken der zeit path of diablo aus ;)
                              ladderreset + patch ist bald
                              Habe ich mir gerade angeschaut und dann wurde mir auch direkt "Median XL" vorgeschlagen, kannte ich beide noch nicht.

                              Kommentar


                                MedianXL kann man schon nicht mehr Diablo 2 nennen, Path of Diablo ist D2 mit QoL Changes und manch neuen Sachen aber MedianXL ist ein ganz anderes Level. (komplett überladen imo, ich kanns mir persönlich nicht geben).

                                Musst dir mal anschauen was dir mehr gefällt, Median kann ich mir gar nicht geben ist ähnlich wie Resurgence

                                gibt nen rm thread zu pod von mir, kannst ja mal reingucken .. startpost info bissl veraltet aber verschafft nen Überblick

                                https://forum.readmore.de/forum/spie...path-of-diablo
                                Zuletzt geändert von shikari3; 19.11.2019, 21:43.

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