http://us.battle.net/d3/en/blog/6018...5_28_2012#blog
"few interesting stats"
Updates:
- Patch coming within the next week (patch 1.0.2) that has been in development since the games launch and is mainly aimed at addressing service issues.
- The first real game balance changes, outside of hotfixes, will be coming in patch 1.0.3
- Right now, theres a lot more damage spikiness occurring than feels right, and thats one major area were looking to adjust in patch 1.0.3
- Were looking to adjust the Blacksmith costs for training (gold and pages) and crafting from levels 1-59, and reduce the cost of combining gems so that it only requires two gems instead of three (up to Flawless Square). Both of these changes are scheduled for patch 1.0.3.
- In addition, were planning to just straight-out buff Legendary items in a future patch, likely the PvP patch (1.1). These buffs will not be retroactive, and so theyll only apply to new Legendary items found after the patch. In the long term, were looking at simply expanding the affix diversity and unique bonuses of Legendary items, and well be able to share more details after the PvP patch.
"few interesting stats"
Spoiler:
Updates:
- Patch coming within the next week (patch 1.0.2) that has been in development since the games launch and is mainly aimed at addressing service issues.
- The first real game balance changes, outside of hotfixes, will be coming in patch 1.0.3
- Right now, theres a lot more damage spikiness occurring than feels right, and thats one major area were looking to adjust in patch 1.0.3
- Were looking to adjust the Blacksmith costs for training (gold and pages) and crafting from levels 1-59, and reduce the cost of combining gems so that it only requires two gems instead of three (up to Flawless Square). Both of these changes are scheduled for patch 1.0.3.
- In addition, were planning to just straight-out buff Legendary items in a future patch, likely the PvP patch (1.1). These buffs will not be retroactive, and so theyll only apply to new Legendary items found after the patch. In the long term, were looking at simply expanding the affix diversity and unique bonuses of Legendary items, and well be able to share more details after the PvP patch.
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