4er Nat-Set Bonus + Crit Chance&Crit DMG Build mit Fallen = total OP :))
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Brauchst du aber auch nicht... wenn du es nicht schaffst den Gegner zu kiten und du einen Hit bekommst - dann wirst du auch direkt den 2. einstecken...
Also purer Glasscannon build meiner Meinung nach der beste... habe auch nur all resi wegen 4set-teilen natal und 2set-teile inna's - war also nicht beabsichtigt :D
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http://www.youtube.com/watch?v=X9rr-kD_i-4&feature=player_embedded
gear: http://upload.inven.co.kr/upload/2012/06/17/bbs/i4082224518.png
skillung : http://eu.battle.net/d3/en/calculator/demon-hunter#aPYXVZ!YTe!YcYZcc
sieht relativ lustig aus, aber dafür brauch man richtig gutes gear.From watching, this is his Talent Spec. Not sure on Prep glyph or if Sharp Shooter is a passive, but nothing else makes sense. Lingering Fog on Smoke Screen may also be Special Recipe depending on when this was made.
General gearing looks like he is using a ton of +crit and +crit damage items, and at least +25 discipline on gear (chest, and quiver are both sub ilvl 63 rares, SoJ ring has +7/8 disc). He also has a decent amount of IAS, but the only known items would be his helm and quiver (although you can exclude a ton of other possible items since he only has 3 legendaries.)
Scoundrel is using a cold bow with the triple shot skill for AOE slow, but none of the other skills are decipherable.
If someone can translate what he is saying you could get a lot more insight.
Basically, the spec cherry picks the highest damage AOE skills available to the DH (NT obvious exception), and abuses the automatic roll on Evasive Fire to get TA sprint to stay safe. The spec is actually really smart, however it seems it would require extremely specific gear. Viability of the spec is extremely questionable after 1.0.3 since several item slots are consumed by very specific items (+10 disc on quiver and chest, SOJ, Andy helm) that could impact survivability by a huge amount.
Stacking +disc gear is the reason this build works. You would run out of disc insanely fast if you had a base amount if you happen to evasive roll several times in quick succession since you can't really pick which direction it goes.
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Habe 40k und 400 allres und kann theoretisch 6 smokescreens hintereinander casten. Spielt sich ganz angenehm und spart repairkosten. Man stirbt trotzdem mal bei ungünstigen combos aber auf 50k repair nach jeder bossgruppe hab ich echt keine lust.
Glascannon ist mit dem patch outdated imho. Durch den generell generften Schaden macht es Sinn sich Vit/res zu holen weil man dann wirklich auch einige Hits aushält. Vor dem Patch waren 30k HP und 200 allres oft nicht genug um einen Hit zu überleben.
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