hier ein bluepost von bashiok zum thema pvp:
Quelle
While we're talking about PvP it's probably worth reminding everyone that what we're targeting is a very loose and 'for fun' system. Imagine clicking a button, being matched up against another team of equal skill and gear, and win or lose you move forward (although faster if you win) on a personal progression system that gives you some cosmetic recognition as you go. There won't be ladders or leagues, we have no intent to expose team ratings, and very likely nothing besides a win/loss record to track performance etc. etc. etc. Anyone who has tried it at BlizzCon knows the PvP in Diablo III is a blast, but I've seen some people start to get ideas that it's going to be an eSport, and that's just not something we're targeting - for the sake of our goals in the single player/co-op experience.
It's one reason custom matches can make some people nervous, because it means players can start setting up their own games in attempts to create a more competitive system. Or just complaining their 1v1 duels aren't balanced. When that happens people start demanding the sacrifice of PvE, "I need more mobility/stuns/dps", separate systems with different abilities, and on and on. I think if there were one good argument against duels and custom games, it would be the players themselves. :)
There wont be any PvP in Diablo 3 at launch
It's one reason custom matches can make some people nervous, because it means players can start setting up their own games in attempts to create a more competitive system. Or just complaining their 1v1 duels aren't balanced. When that happens people start demanding the sacrifice of PvE, "I need more mobility/stuns/dps", separate systems with different abilities, and on and on. I think if there were one good argument against duels and custom games, it would be the players themselves. :)
There wont be any PvP in Diablo 3 at launch
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