So sorry, hatte mein Account erstmal an 3 Leute vergeben...macht mir gutes Angebot bzw. wieso ihr der richtige für den Account seid (suche Dota 2-Key :P)
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Diablo 3 Beta
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die ce bei amazon für 99... und preis wird für vorbesteller auch nicht steigen.. :P von mir aus, kanns nun auf 500 hochgehen ^^Zitat von NeroooIch habe heute diablo3 beim gamestop in meiner stadt vorbestellt :)
Die sagen es kommt in der Nacht von 13. zum 14.Mai.
Die Collection Edition kostet 149, ist aber auch mehr drin als SC2 CE u.a. eine Figur usw.
Ich habe natürlich die normale Version vorbestellt.
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Beta Patch 14
Spoiler:Released 3/8/2012
General
Hardcore mode is now available, and can be unlocked by reaching level 10 with at least one character
Cast time to resurrect a fallen ally has been increased from 1 second to 3 seconds
Player created games now default to Invite Only. Check Allow Quick Join in the Social tab of the Options menu to allow your friends to join
Magic Find and Gold Find are now shared amongst party members. The average combined value of the entire partys Magic and Gold Find applies to all players regardless of location in the game world. The averaged values will not display in the UI
Skill UI
In Elective mode, skills can now be dragged and dropped from the skill interface into hot-key slots
Right-clicking a skill hot-key will now open the skill interface
Auction House
The Sell interface has been updated to better match the in-game inventory and stash
Combined the advanced and basic search features
The Active auctions tab now allows users to see all active auctions
Searches for recipes and tomes have been added
Classes: Barbarian
Barbarians now have innate 30% passive damage reduction versus all sources. This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to shield block
Ground Stomp: Now destroys barrels
Leap Attack:
Ability renamed to Leap
Weapon damage reduced from 125% to 85%
Now slows enemies in the landing zone by 60% for 3 seconds
Classes: Demon Hunter
Hungering Arrow: Rune of Puncturing Arrow pierce chance reduced from 55% to 50%
Impale: Rune of Impact stun chance reduced from 100% to 65%
Smoke Screen: Duration increased from 2 to 3 seconds. Cost increased from 15 to 24 Discipline
Classes: Monk
Monks now have innate 30% passive damage reduction versus all sources. This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to shield block
Breath of Heaven: Heal amount reduced
Crippling Wave: Damage increased from 100% to 110%
Deadly Reach: Damage increased from 100% to 110%
Exploding Palm:
This skill has been redesigned.
No longer generates Spirit, now costs 40 Spirit
Now deals 220% weapon damage over 3 seconds
Fists of Thunder: Damage increased from 100% to110%
Crafting
Gold cost to craft items reduced
Cost to train Blacksmith doubled
More crafting materials are now required to craft items
Chance to salvage rare crafting material from blue Magic items reduced from 10% to 5%
Follower: Templar
Normal attack now deals 15% weapon damage
Intervene taunt reduced from 5 seconds to 3 seconds
Items
Several aspects of the game economy have been adjusted, including but not limited to:
Gold drops
Item sale values
Vendor costs
Repair costs
Rings and Amulets now become available at a higher level. As a result, these items will no longer drop in the in beta. Fear not sparkly baubles await you in the retail version of the game.
Monsters
Mira Eamon now drops better loot.
Monster damage has been increased
Bug Fixes
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
Players are now able to leave the game if unexpectedly disconnected from Battle.net
Public Games can once again accommodate up to four players
Players can now queue for a Public Game involving any quest theyve unlocked
Players should now properly be able to send and receive friend invites
Friends should no longer appear as [ ] in chat
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Ich muss sagen, ich bin begeistert. Auch wenn der neue Patch scheinbar nur wenig verändert - durch den doppelten Monsterschaden ist das Spiel ein komplett anderes geworden. Wo vorher SKills, Ausrüstung und Taktik keine Rolle gespielt haben, kommt man jetzt bei stupidem Reinrennen und Draufloskloppen schnell dem Tod nahe.
Kann nur jedem der Zugang hat empfehlen noch mal von Beginn an durchzuspielen.
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die umstellung ihrer philosophie bzgl der anfänglichen schwierigkeit verwundert mich sehr. ich bezweifle, dass des eigentliche spiel schwerer/einfacher als die beta sein wird (bis zum sk).
sie hatten ja mehrfach erwähnt, dass normal ganz schön einfach sein wird. damit eben quasi jeder ohne probleme die story durchspielen kann. jetz scheinen sie sich doch wieder ein bischen mehr den "hardcore" gamern anzunähern.
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Es wurde ja auch nur der Schaden von Monstern mit Level 1-13 versoppelt. Bis Level 20 nimmt er dann wieder in Richtung bisheriger Wert ab.
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RL freund hat betakey bekommen und kann heute nacht NICHT spielen :D
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