4 gb update wtf? was da los? gibts irgendwo ein changelog?
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so unnnnnnnnnnnötig einfach nur unnötig IRNV... nicht mal bei metro brauche ich das, da spotte ich lieber die ecken mit grens.... ich bin mir sicher, wenn ich das use werde ich 24/7 zoomen und nur unnötig geholt, weil ich dann 0 vom spiel mitbekomme, wird nun bei vielen passieren und die meisten werden sich jetzt nurnoch vercampen, weil sicherheit :/
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wirklich guter patch...viele wichtige verbesserungen imo - vorallem im battlelog. gibt jetzt ne server-warteschlange, mehr suchfilter für server etc pp...ansonsten auch viel bessere ingame-spawns...rest steht im spoiler:Zitat von FuX4 gb update wtf? was da los? gibts irgendwo ein changelog?
Spoiler:Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much - now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired
Tweaked Tactical Light so it is not as blinding over longer ranges
Tweaked the IRNV scope so it is limited to usage only at close range
Reduced heat masking effectiveness of Spec Ops Camo
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec
Increased the number of additional 40mm grenades from Frag spec
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills
Fixed Laser Guided Missiles missing their targets if the target is moving too fast
Reduced the effectiveness of Stealth on Air Vehicles
Reduced the effectiveness of Beam Scanning for Jets
Reduced the damage done to Armored Vehicles and Infantry from AA guns
Increased the damage RPGs and Tank shells do to AA vehicles
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range
Increased the effective accuracy of long bursts for LMGs when using a bipod
Slightly increased the range of the 44magnum bullets
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets
Inreased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters
Decreased the power of Miniguns against Jets and Helicopters
Increased the power of Stingers against Jets
Flares reload times for Jets and Helicopter Gunners have been increased
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon
Added Single Shot to the AN94 as an available fire mode
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic)
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals
Min player requirements
"Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
"Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts."
Kommentar
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im update sind auch die karkand maps dabei...Zitat von HYPERwirklich guter patch...viele wichtige verbesserungen imo - vorallem im battlelog. gibt jetzt ne server-warteschlange wie cs, mehr suchfilter für server etc pp...rest steht im spoiler:Zitat von FuX4 gb update wtf? was da los? gibts irgendwo ein changelog?
Spoiler:Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much - now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired
Tweaked Tactical Light so it is not as blinding over longer ranges
Tweaked the IRNV scope so it is limited to usage only at close range
Reduced heat masking effectiveness of Spec Ops Camo
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec
Increased the number of additional 40mm grenades from Frag spec
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills
Fixed Laser Guided Missiles missing their targets if the target is moving too fast
Reduced the effectiveness of Stealth on Air Vehicles
Reduced the effectiveness of Beam Scanning for Jets
Reduced the damage done to Armored Vehicles and Infantry from AA guns
Increased the damage RPGs and Tank shells do to AA vehicles
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range
Increased the effective accuracy of long bursts for LMGs when using a bipod
Slightly increased the range of the 44magnum bullets
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets
Inreased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters
Decreased the power of Miniguns against Jets and Helicopters
Increased the power of Stingers against Jets
Flares reload times for Jets and Helicopter Gunners have been increased
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon
Added Single Shot to the AN94 as an available fire mode
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic)
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals
Min player requirements
"Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
"Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts."
[image]http://i.imgur.com/i2bMz.jpg[/image]
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Kommentar
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Zitat von HYPERwirklich guter patch...viele wichtige verbesserungen imo - vorallem im battlelog. gibt jetzt ne server-warteschlange, mehr suchfilter für server etc pp...rest steht im spoiler:Zitat von FuX4 gb update wtf? was da los? gibts irgendwo ein changelog?
Du hast wohl lange nicht mehr gespielt. Die "Warteschlange" gab es schon vor dem Patch. :D
Kommentar
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hmm? ich wurde immer mit "SERVER IS FULL" runtergeschmissen :EZitat von apfelZitat von HYPERwirklich guter patch...viele wichtige verbesserungen imo - vorallem im battlelog. gibt jetzt ne server-warteschlange, mehr suchfilter für server etc pp...rest steht im spoiler:Zitat von FuX4 gb update wtf? was da los? gibts irgendwo ein changelog?
Du hast wohl lange nicht mehr gespielt. Die "Warteschlange" gab es schon vor dem Patch. :D
Kommentar
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http://battlelog.battlefield.com/bf3/news/Zitat von HYPERhmm? ich wurde immer mit "SERVER IS FULL" runtergeschmissen :EZitat von apfelZitat von HYPERwirklich guter patch...viele wichtige verbesserungen imo - vorallem im battlelog. gibt jetzt ne server-warteschlange, mehr suchfilter für server etc pp...rest steht im spoiler:Zitat von FuX4 gb update wtf? was da los? gibts irgendwo ein changelog?
Du hast wohl lange nicht mehr gespielt. Die "Warteschlange" gab es schon vor dem Patch. :D
Server Queue
Last week we silently enabled the server queue again. Joining the server your friends are at is easy! If the server is full, you will simply be put in the queue and automatically joined when a slot becomes available.
:)
Kommentar
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wurde chat auch gefixed oder warum ist es bei dir so schoen oben links? bei mir ist es immer unten rechts gewesen nervt richtigZitat von whtvrim update sind auch die karkand maps dabei...Zitat von HYPERwirklich guter patch...viele wichtige verbesserungen imo - vorallem im battlelog. gibt jetzt ne server-warteschlange wie cs, mehr suchfilter für server etc pp...rest steht im spoiler:Zitat von FuX4 gb update wtf? was da los? gibts irgendwo ein changelog?
Spoiler:Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much - now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired
Tweaked Tactical Light so it is not as blinding over longer ranges
Tweaked the IRNV scope so it is limited to usage only at close range
Reduced heat masking effectiveness of Spec Ops Camo
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec
Increased the number of additional 40mm grenades from Frag spec
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills
Fixed Laser Guided Missiles missing their targets if the target is moving too fast
Reduced the effectiveness of Stealth on Air Vehicles
Reduced the effectiveness of Beam Scanning for Jets
Reduced the damage done to Armored Vehicles and Infantry from AA guns
Increased the damage RPGs and Tank shells do to AA vehicles
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range
Increased the effective accuracy of long bursts for LMGs when using a bipod
Slightly increased the range of the 44magnum bullets
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets
Inreased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters
Decreased the power of Miniguns against Jets and Helicopters
Increased the power of Stingers against Jets
Flares reload times for Jets and Helicopter Gunners have been increased
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon
Added Single Shot to the AN94 as an available fire mode
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic)
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals
Min player requirements
"Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
"Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts."
[image]http://i.imgur.com/i2bMz.jpg[/image]
\x00/
Kommentar
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Ja gabs schon vorher, steht doch immer irgendwas von queue 2 queue 3 usw. oderso kp grad nicht genau im kopf was da steht :DZitat von apfelhttp://battlelog.battlefield.com/bf3/news/Zitat von HYPERhmm? ich wurde immer mit "SERVER IS FULL" runtergeschmissen :EZitat von apfelZitat von HYPERwirklich guter patch...viele wichtige verbesserungen imo - vorallem im battlelog. gibt jetzt ne server-warteschlange, mehr suchfilter für server etc pp...rest steht im spoiler:Zitat von FuX4 gb update wtf? was da los? gibts irgendwo ein changelog?
Du hast wohl lange nicht mehr gespielt. Die "Warteschlange" gab es schon vor dem Patch. :D
Server Queue
Last week we silently enabled the server queue again. Joining the server your friends are at is easy! If the server is full, you will simply be put in the queue and automatically joined when a slot becomes available.
:)
Kommentar
-
ja chatfix, nein bin ich nicht.Zitat von AUSRASTENwurde chat auch gefixed oder warum ist es bei dir so schoen oben links? bei mir ist es immer unten rechts gewesen nervt richtigZitat von whtvrim update sind auch die karkand maps dabei...Zitat von HYPERwirklich guter patch...viele wichtige verbesserungen imo - vorallem im battlelog. gibt jetzt ne server-warteschlange wie cs, mehr suchfilter für server etc pp...rest steht im spoiler:Zitat von FuX4 gb update wtf? was da los? gibts irgendwo ein changelog?
Spoiler:Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much - now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired
Tweaked Tactical Light so it is not as blinding over longer ranges
Tweaked the IRNV scope so it is limited to usage only at close range
Reduced heat masking effectiveness of Spec Ops Camo
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec
Increased the number of additional 40mm grenades from Frag spec
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills
Fixed Laser Guided Missiles missing their targets if the target is moving too fast
Reduced the effectiveness of Stealth on Air Vehicles
Reduced the effectiveness of Beam Scanning for Jets
Reduced the damage done to Armored Vehicles and Infantry from AA guns
Increased the damage RPGs and Tank shells do to AA vehicles
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range
Increased the effective accuracy of long bursts for LMGs when using a bipod
Slightly increased the range of the 44magnum bullets
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets
Inreased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters
Decreased the power of Miniguns against Jets and Helicopters
Increased the power of Stingers against Jets
Flares reload times for Jets and Helicopter Gunners have been increased
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon
Added Single Shot to the AN94 as an available fire mode
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic)
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals
Min player requirements
"Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
"Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts."
[image]http://i.imgur.com/i2bMz.jpg[/image]
\x00/
/e: man kann wohl jetzt die sensitivity für jedes fahrzeug einstellen
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