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    4 gb update wtf? was da los? gibts irgendwo ein changelog?

    Kommentar


      so unnnnnnnnnnnötig einfach nur unnötig IRNV... nicht mal bei metro brauche ich das, da spotte ich lieber die ecken mit grens.... ich bin mir sicher, wenn ich das use werde ich 24/7 zoomen und nur unnötig geholt, weil ich dann 0 vom spiel mitbekomme, wird nun bei vielen passieren und die meisten werden sich jetzt nurnoch vercampen, weil sicherheit :/

      Kommentar


        Zitat von FuX
        4 gb update wtf? was da los? gibts irgendwo ein changelog?
        wirklich guter patch...viele wichtige verbesserungen imo - vorallem im battlelog. gibt jetzt ne server-warteschlange, mehr suchfilter für server etc pp...ansonsten auch viel bessere ingame-spawns...rest steht im spoiler:

        Spoiler: 
        Fixed a problem with spawn timer now showing blue border on startup and lost spawn point

        Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded

        Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings

        Fixed stat references on several dogtags

        Fixed for surveillance ribbon not counting TUGS

        Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small

        Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

        Fixed a problem where placing C4 with the russians soldier was playing US faction VO

        Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it

        Fixed a problem when attempting to fire lock on weapons without a target

        Tweaked the chat, it should now be a bit easier to read

        Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights

        Fixed the G17 Supressed Laser not working properly

        Added alternate HUD colors to help colorblinds

        Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider

        Increased the Spawn protection radius on TDM

        Fixed a problem with smoke on land vehicles, Missiles should now miss more often

        Fixed a problem where users could end up with IRNV scope in any vehicle

        Fixed a problem where player dies if vaulting over a ledge and into water while sprinting

        Fixed several crashes and increased general stability

        Fixed a problem where the user was unable to revive two players that have the bodies one over the other

        Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake

        Fixed a problem with the Kill camera acting up when suiciding from parachute

        Fixed air radar was showing to much - now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar

        Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time

        Fixed a problem where you could get green flashes on screen

        You can now reassign cycle weapons

        Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle

        Fixed a problem where the parachute would stay stuck in air if the owner was killed


        Balance Tweaks

        Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired

        Tweaked Tactical Light so it is not as blinding over longer ranges

        Tweaked the IRNV scope so it is limited to usage only at close range

        Reduced heat masking effectiveness of Spec Ops Camo

        Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec

        Increased the number of additional 40mm grenades from Frag spec

        Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines

        Increased the Time to Live on sniper caliber rounds to allow extreme distance shots

        Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed

        Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills

        Fixed Laser Guided Missiles missing their targets if the target is moving too fast

        Reduced the effectiveness of Stealth on Air Vehicles

        Reduced the effectiveness of Beam Scanning for Jets

        Reduced the damage done to Armored Vehicles and Infantry from AA guns

        Increased the damage RPGs and Tank shells do to AA vehicles

        Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range

        Increased the effective accuracy of long bursts for LMGs when using a bipod

        Slightly increased the range of the 44magnum bullets

        Increased the close range damage of 4.6x30mm and 5.7x28mm bullets

        Inreased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground

        Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45

        Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators

        Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns

        Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters

        Decreased the power of Miniguns against Jets and Helicopters

        Increased the power of Stingers against Jets

        Flares reload times for Jets and Helicopter Gunners have been increased

        Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon

        Added Single Shot to the AN94 as an available fire mode

        Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic)

        Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals

        Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

        Tweaked the Gas station Capture area on Conquest on Caspian Border

        Tweaked the max vehicle height on Noshahar Canals

        Min player requirements

        "Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
        "Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts."

        Kommentar


          Zitat von HYPER
          Zitat von FuX
          4 gb update wtf? was da los? gibts irgendwo ein changelog?
          wirklich guter patch...viele wichtige verbesserungen imo - vorallem im battlelog. gibt jetzt ne server-warteschlange wie cs, mehr suchfilter für server etc pp...rest steht im spoiler:

          Spoiler: 
          Fixed a problem with spawn timer now showing blue border on startup and lost spawn point

          Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded

          Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings

          Fixed stat references on several dogtags

          Fixed for surveillance ribbon not counting TUGS

          Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small

          Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

          Fixed a problem where placing C4 with the russians soldier was playing US faction VO

          Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it

          Fixed a problem when attempting to fire lock on weapons without a target

          Tweaked the chat, it should now be a bit easier to read

          Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights

          Fixed the G17 Supressed Laser not working properly

          Added alternate HUD colors to help colorblinds

          Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider

          Increased the Spawn protection radius on TDM

          Fixed a problem with smoke on land vehicles, Missiles should now miss more often

          Fixed a problem where users could end up with IRNV scope in any vehicle

          Fixed a problem where player dies if vaulting over a ledge and into water while sprinting

          Fixed several crashes and increased general stability

          Fixed a problem where the user was unable to revive two players that have the bodies one over the other

          Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake

          Fixed a problem with the Kill camera acting up when suiciding from parachute

          Fixed air radar was showing to much - now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar

          Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time

          Fixed a problem where you could get green flashes on screen

          You can now reassign cycle weapons

          Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle

          Fixed a problem where the parachute would stay stuck in air if the owner was killed


          Balance Tweaks

          Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired

          Tweaked Tactical Light so it is not as blinding over longer ranges

          Tweaked the IRNV scope so it is limited to usage only at close range

          Reduced heat masking effectiveness of Spec Ops Camo

          Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec

          Increased the number of additional 40mm grenades from Frag spec

          Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines

          Increased the Time to Live on sniper caliber rounds to allow extreme distance shots

          Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed

          Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills

          Fixed Laser Guided Missiles missing their targets if the target is moving too fast

          Reduced the effectiveness of Stealth on Air Vehicles

          Reduced the effectiveness of Beam Scanning for Jets

          Reduced the damage done to Armored Vehicles and Infantry from AA guns

          Increased the damage RPGs and Tank shells do to AA vehicles

          Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range

          Increased the effective accuracy of long bursts for LMGs when using a bipod

          Slightly increased the range of the 44magnum bullets

          Increased the close range damage of 4.6x30mm and 5.7x28mm bullets

          Inreased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground

          Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45

          Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators

          Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns

          Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters

          Decreased the power of Miniguns against Jets and Helicopters

          Increased the power of Stingers against Jets

          Flares reload times for Jets and Helicopter Gunners have been increased

          Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon

          Added Single Shot to the AN94 as an available fire mode

          Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic)

          Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals

          Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

          Tweaked the Gas station Capture area on Conquest on Caspian Border

          Tweaked the max vehicle height on Noshahar Canals

          Min player requirements

          "Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
          "Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts."
          im update sind auch die karkand maps dabei...

          [image]http://i.imgur.com/i2bMz.jpg[/image]
          \x00/

          Kommentar


            Zitat von HYPER
            Zitat von FuX
            4 gb update wtf? was da los? gibts irgendwo ein changelog?
            wirklich guter patch...viele wichtige verbesserungen imo - vorallem im battlelog. gibt jetzt ne server-warteschlange, mehr suchfilter für server etc pp...rest steht im spoiler:

            Du hast wohl lange nicht mehr gespielt. Die "Warteschlange" gab es schon vor dem Patch. :D

            Kommentar


              Tweaked the max vehicle height on Noshahar Canals

              Kommentar


                Zitat von apfel
                Zitat von HYPER
                Zitat von FuX
                4 gb update wtf? was da los? gibts irgendwo ein changelog?
                wirklich guter patch...viele wichtige verbesserungen imo - vorallem im battlelog. gibt jetzt ne server-warteschlange, mehr suchfilter für server etc pp...rest steht im spoiler:

                Du hast wohl lange nicht mehr gespielt. Die "Warteschlange" gab es schon vor dem Patch. :D
                hmm? ich wurde immer mit "SERVER IS FULL" runtergeschmissen :E

                Kommentar


                  Jetzt gibt es ne Flagge bei den Servernamen. Wie schön. Jetzt muss man nicht immer auf den Namen achten, dass es ein .de Server is.

                  Kommentar


                    Zitat von Slayer
                    Jetzt gibt es ne Flagge bei den Servernamen. Wie schön. Jetzt muss man nicht immer auf den Namen achten, dass es ein .de Server is.
                    kannst mit dem neuen filter aber auch nur .de server suchen..

                    Kommentar


                      Zitat von HYPER
                      Zitat von apfel
                      Zitat von HYPER
                      Zitat von FuX
                      4 gb update wtf? was da los? gibts irgendwo ein changelog?
                      wirklich guter patch...viele wichtige verbesserungen imo - vorallem im battlelog. gibt jetzt ne server-warteschlange, mehr suchfilter für server etc pp...rest steht im spoiler:

                      Du hast wohl lange nicht mehr gespielt. Die "Warteschlange" gab es schon vor dem Patch. :D
                      hmm? ich wurde immer mit "SERVER IS FULL" runtergeschmissen :E
                      http://battlelog.battlefield.com/bf3/news/

                      Server Queue
                      Last week we silently enabled the server queue again. Joining the server your friends are at is easy! If the server is full, you will simply be put in the queue and automatically joined when a slot becomes available.

                      :)

                      Kommentar


                        Zitat von whtvr
                        Zitat von HYPER
                        Zitat von FuX
                        4 gb update wtf? was da los? gibts irgendwo ein changelog?
                        wirklich guter patch...viele wichtige verbesserungen imo - vorallem im battlelog. gibt jetzt ne server-warteschlange wie cs, mehr suchfilter für server etc pp...rest steht im spoiler:

                        Spoiler: 
                        Fixed a problem with spawn timer now showing blue border on startup and lost spawn point

                        Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded

                        Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings

                        Fixed stat references on several dogtags

                        Fixed for surveillance ribbon not counting TUGS

                        Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small

                        Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

                        Fixed a problem where placing C4 with the russians soldier was playing US faction VO

                        Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it

                        Fixed a problem when attempting to fire lock on weapons without a target

                        Tweaked the chat, it should now be a bit easier to read

                        Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights

                        Fixed the G17 Supressed Laser not working properly

                        Added alternate HUD colors to help colorblinds

                        Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider

                        Increased the Spawn protection radius on TDM

                        Fixed a problem with smoke on land vehicles, Missiles should now miss more often

                        Fixed a problem where users could end up with IRNV scope in any vehicle

                        Fixed a problem where player dies if vaulting over a ledge and into water while sprinting

                        Fixed several crashes and increased general stability

                        Fixed a problem where the user was unable to revive two players that have the bodies one over the other

                        Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake

                        Fixed a problem with the Kill camera acting up when suiciding from parachute

                        Fixed air radar was showing to much - now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar

                        Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time

                        Fixed a problem where you could get green flashes on screen

                        You can now reassign cycle weapons

                        Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle

                        Fixed a problem where the parachute would stay stuck in air if the owner was killed


                        Balance Tweaks

                        Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired

                        Tweaked Tactical Light so it is not as blinding over longer ranges

                        Tweaked the IRNV scope so it is limited to usage only at close range

                        Reduced heat masking effectiveness of Spec Ops Camo

                        Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec

                        Increased the number of additional 40mm grenades from Frag spec

                        Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines

                        Increased the Time to Live on sniper caliber rounds to allow extreme distance shots

                        Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed

                        Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills

                        Fixed Laser Guided Missiles missing their targets if the target is moving too fast

                        Reduced the effectiveness of Stealth on Air Vehicles

                        Reduced the effectiveness of Beam Scanning for Jets

                        Reduced the damage done to Armored Vehicles and Infantry from AA guns

                        Increased the damage RPGs and Tank shells do to AA vehicles

                        Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range

                        Increased the effective accuracy of long bursts for LMGs when using a bipod

                        Slightly increased the range of the 44magnum bullets

                        Increased the close range damage of 4.6x30mm and 5.7x28mm bullets

                        Inreased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground

                        Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45

                        Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators

                        Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns

                        Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters

                        Decreased the power of Miniguns against Jets and Helicopters

                        Increased the power of Stingers against Jets

                        Flares reload times for Jets and Helicopter Gunners have been increased

                        Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon

                        Added Single Shot to the AN94 as an available fire mode

                        Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic)

                        Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals

                        Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

                        Tweaked the Gas station Capture area on Conquest on Caspian Border

                        Tweaked the max vehicle height on Noshahar Canals

                        Min player requirements

                        "Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
                        "Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts."
                        im update sind auch die karkand maps dabei...

                        [image]http://i.imgur.com/i2bMz.jpg[/image]
                        \x00/
                        wurde chat auch gefixed oder warum ist es bei dir so schoen oben links? bei mir ist es immer unten rechts gewesen nervt richtig

                        Kommentar


                          Zitat von apfel
                          Zitat von HYPER
                          Zitat von apfel
                          Zitat von HYPER
                          Zitat von FuX
                          4 gb update wtf? was da los? gibts irgendwo ein changelog?
                          wirklich guter patch...viele wichtige verbesserungen imo - vorallem im battlelog. gibt jetzt ne server-warteschlange, mehr suchfilter für server etc pp...rest steht im spoiler:

                          Du hast wohl lange nicht mehr gespielt. Die "Warteschlange" gab es schon vor dem Patch. :D
                          hmm? ich wurde immer mit "SERVER IS FULL" runtergeschmissen :E
                          http://battlelog.battlefield.com/bf3/news/

                          Server Queue
                          Last week we silently enabled the server queue again. Joining the server your friends are at is easy! If the server is full, you will simply be put in the queue and automatically joined when a slot becomes available.

                          :)
                          Ja gabs schon vorher, steht doch immer irgendwas von queue 2 queue 3 usw. oderso kp grad nicht genau im kopf was da steht :D

                          Kommentar


                            Hat hier jemand schon das update geladen, und hat die EU Version? Ich habe die RU Version, und bräuchte die neuen sprachfiles ~2mb :D

                            Kommentar


                              Zitat von apfel
                              Hat hier jemand schon das update geladen, und hat die EU Version? Ich habe die RU Version, und bräuchte die neuen sprachfiles ~2mb :D
                              xxxxxxxxxxxxxxxxxxxxDDDDDDDDDDDDDDDDDD RU Version

                              Kommentar


                                Zitat von AUSRASTEN
                                Zitat von whtvr
                                Zitat von HYPER
                                Zitat von FuX
                                4 gb update wtf? was da los? gibts irgendwo ein changelog?
                                wirklich guter patch...viele wichtige verbesserungen imo - vorallem im battlelog. gibt jetzt ne server-warteschlange wie cs, mehr suchfilter für server etc pp...rest steht im spoiler:

                                Spoiler: 
                                Fixed a problem with spawn timer now showing blue border on startup and lost spawn point

                                Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded

                                Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings

                                Fixed stat references on several dogtags

                                Fixed for surveillance ribbon not counting TUGS

                                Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small

                                Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

                                Fixed a problem where placing C4 with the russians soldier was playing US faction VO

                                Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it

                                Fixed a problem when attempting to fire lock on weapons without a target

                                Tweaked the chat, it should now be a bit easier to read

                                Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights

                                Fixed the G17 Supressed Laser not working properly

                                Added alternate HUD colors to help colorblinds

                                Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider

                                Increased the Spawn protection radius on TDM

                                Fixed a problem with smoke on land vehicles, Missiles should now miss more often

                                Fixed a problem where users could end up with IRNV scope in any vehicle

                                Fixed a problem where player dies if vaulting over a ledge and into water while sprinting

                                Fixed several crashes and increased general stability

                                Fixed a problem where the user was unable to revive two players that have the bodies one over the other

                                Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake

                                Fixed a problem with the Kill camera acting up when suiciding from parachute

                                Fixed air radar was showing to much - now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar

                                Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time

                                Fixed a problem where you could get green flashes on screen

                                You can now reassign cycle weapons

                                Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle

                                Fixed a problem where the parachute would stay stuck in air if the owner was killed


                                Balance Tweaks

                                Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired

                                Tweaked Tactical Light so it is not as blinding over longer ranges

                                Tweaked the IRNV scope so it is limited to usage only at close range

                                Reduced heat masking effectiveness of Spec Ops Camo

                                Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec

                                Increased the number of additional 40mm grenades from Frag spec

                                Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines

                                Increased the Time to Live on sniper caliber rounds to allow extreme distance shots

                                Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed

                                Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills

                                Fixed Laser Guided Missiles missing their targets if the target is moving too fast

                                Reduced the effectiveness of Stealth on Air Vehicles

                                Reduced the effectiveness of Beam Scanning for Jets

                                Reduced the damage done to Armored Vehicles and Infantry from AA guns

                                Increased the damage RPGs and Tank shells do to AA vehicles

                                Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range

                                Increased the effective accuracy of long bursts for LMGs when using a bipod

                                Slightly increased the range of the 44magnum bullets

                                Increased the close range damage of 4.6x30mm and 5.7x28mm bullets

                                Inreased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground

                                Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45

                                Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators

                                Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns

                                Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters

                                Decreased the power of Miniguns against Jets and Helicopters

                                Increased the power of Stingers against Jets

                                Flares reload times for Jets and Helicopter Gunners have been increased

                                Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon

                                Added Single Shot to the AN94 as an available fire mode

                                Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic)

                                Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals

                                Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

                                Tweaked the Gas station Capture area on Conquest on Caspian Border

                                Tweaked the max vehicle height on Noshahar Canals

                                Min player requirements

                                "Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
                                "Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts."
                                im update sind auch die karkand maps dabei...

                                [image]http://i.imgur.com/i2bMz.jpg[/image]
                                \x00/
                                wurde chat auch gefixed oder warum ist es bei dir so schoen oben links? bei mir ist es immer unten rechts gewesen nervt richtig
                                ja chatfix, nein bin ich nicht.

                                /e: man kann wohl jetzt die sensitivity für jedes fahrzeug einstellen

                                Kommentar

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