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    Zitat von chaPeL
    macht es einen unterschied ob man schuhe anhat oder nicht was geschwindigkeit/lautstärke angeht?
    sehe in der lobby immer mehr barfuss leute ... h1 style ^^
    hab mal google benutzt, folgendes gefunden:

    This question was asked of someone working at PUBG recently when they dropped by a twitch stream. The answer they gave was that bare feet are the same decibel level as shoes, however the noise made is a different one and that may contribute to people not picking it up as easily and thinking that it wasn't as loud.
    Quelle

    Kommentar


      Jop, ist einfach ein anderes Geräusch, was nicht so sehr auffällt meiner Meinung nach. Gerade in Häusern.

      Kommentar


        Zitat von chaPeL
        macht es einen unterschied ob man schuhe anhat oder nicht was geschwindigkeit/lautstärke angeht?
        sehe in der lobby immer mehr barfuss leute ... h1 style ^^
        irgendwelche streamer haben damit angefangen, jetzt machts fast jeder. ändert deine laufgeräusche, aber bist immernoch genauso laut wie mit schuhen.

        Kommentar


          Zitat von Trollface1337
          Ich versage auch immer beim letzten Circle, wenn noch 2-3 andere Leben ^^
          finde es deutlich schwerer wenn noch 5-10 andere leben

          Kommentar


            http://steamcommunity.com/games/578080/announcements/detail/1271550628459839077

            Early Access Month 2 Update

            Spoiler: 
            Client Performance

            Improved CPU usage for world level streaming
            Improved rendering performance of fences
            Improved rendering performance of grass
            Improved rendering performance for weapons and attachments seen at distance
            Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
            Improved character animation performance
            Improved effect performance
            Improved the performance of team-mate name plate, map and mini-map in teamplay

            Content
            Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
            Added Motorbike

            Gameplay
            Reduced the moving speed of the two final play zones for better engagement during the endgame
            Made a balance pass on certain weapons:
            Vector
            Reduced bullet damage slightly
            Increased deviation gain per shot
            Winchester/S686/S12K
            Reduced pellet damage slightly
            AKM
            Increased bullet damage slightly
            Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.

            Action & Gunplay

            Now players can put stock attachments on following weapons:
            SKS : Sniper rifle cheek pad
            Vector : Tactical stock (for M416)
            Adjusted the color of the aiming point for the basic crossbow scope.
            Added new scope rendering method (parallax free) allowing for greater aiming precision
            https://twitter.com/PUBATTLEGROUNDS/status/866623042922790912
            Improved ADS view
            Modified recoil for following weapons: AKM, SCAR, M16, M416
            Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
            Decreased the time to ADS when using the 2X scope

            Vehicle

            Added punctured wheel effect and sound
            Added burnt markings to vehicles after being destroyed
            Added the motorbike number plate image
            When a vehicle explodes, the fences near the vehicle will now also be destroyed
            World
            Added new vegetation to the lobby

            UI

            Players can press ‘delete’ to remove their marker placed on the world map
            Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
            Added a dotted line towards the next play zone on the mini-map
            Modified the icon design of the First Aid Kit
            Added Thai language in language options
            Added new key bindings for hold breath, motorbike air control and switch to previous weapon
            Sound
            Improved the sound of Motorbike
            Added sound for door destruction effect

            Bugfixes

            Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
            Fixed an issue that disabled bullet tracing for SKS
            Fixed a bug that caused the game client to crash when a flashbang goes off
            Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
            Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
            Partially fixed a bug that caused items to be unlootable
            Fixed a bug that caused carepackages to shake when falling
            Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
            Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
            Fixed a bug that caused a player icon to be doubled up on the minimap.
            Fixed a bug that caused the same color for two teammate icons
            Fixed a bug that caused the final play zone to be created over water
            Fixed a bug that sporadically muted the rain sound
            Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
            Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
            Fixed a bug that caused a character experience the damage effect at random
            Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
            Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
            Fixed a bug that caused the sound volume of UMP with silencer to be too low
            Fixed a bug that caused throwable items not to drop when switching to other weapons
            Fixed a bug that caused the trace effect to not disappear after using throwable weapons
            Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
            Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
            Added a character animation for when dragging an item into the inventory



            This patch will be deployed to the Stable Servers on Thursday, May 25, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.

            Kommentar


              Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%

              spielweise also grundlegend ändern

              Kommentar


                Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn

                AKM
                Increased bullet damage slightly
                ich glaube ich habe eine neue lieblingscombo :D

                Kommentar


                  Fixed a bug that caused a character experience the damage effect at random
                  JAAAAAAAAAAAAAAAA.

                  Kommentar


                    Viele gute Verbesserungen :)

                    Kommentar


                      Die VSS Vintorez hab ich in diversen Arma3 Mods immer als recht nutzlos empfunden, bin mal gespannt, ob es hier anders sein wird.

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                        Zitat von flor1da lady
                        Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%

                        spielweise also grundlegend ändern

                        Zitat von ToaoN
                        Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn

                        AKM
                        Increased bullet damage slightly
                        ich glaube ich habe eine neue lieblingscombo :D
                        this und this

                        das mit den autos kapier ich einfach nich :D warum sollten autos in garagen nicht 100% spawnrate haben :D

                        Kommentar


                          find ich gut, weil einfach viele dahinfliegen und sich das car schnappen und sich zu viele auf diesen spawn fokussieren.

                          ansonsten ist die neue sniper ja richtig geil :D ma schauen

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                            Ist eben einfach nicht Teil des Spielprinzips, dass du immer zum gleichen Spot fliegen kannst und den Spawn garantiert hast

                            eine der besten Änderungen mmn

                            Kommentar


                              Zitat von shylo
                              Ist eben einfach nicht Teil des Spielprinzips, dass du immer zum gleichen Spot fliegen kannst und den Spawn garantiert hast

                              eine der besten Änderungen mmn
                              Es wird halt deutlich mehr RNG dadurch geben... verstehe nicht was daran das beste sein soll aber nun gut. Verstehe auch nicht weshalb man sich auf solche dinge wie carspawns fokusiert... es gibt da ganz andere geschichten die gefixt werden müssen.... loots immernoch lächerlich.... beste beispiel: ich grase quasi komplett georgo ab und lauf dann da mit t1 helm, t2 weste und 30 schuss in der ak raus... während mein mate irgendwo in der pampa gelandet ist und mir mit nem t3 helm, t3 weste und ner m416 entgegen läuft... das ist zuviel RNG des guten und macht das spiel mmn richtig kaputt. Ich erwarte ja nicht das an punkt x der super loot liegt aber wenn ich schon das risiko eingehe einen hoch frequentierten spot an zu fliegen, sollte ich dafür nicht mit schlechterem loot bestraft werden.

                              Kommentar


                                Das Spiel basiert auf dem RNG Gedanken. Also ist es natürlich besser, wenn manche Leute nicht einfach immer ein Auto haben können.

                                Was du beschreibst ist mir so btw noch nie passiert.

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