War dann wohl doch nichts mit dem Event, der EA CFO hat aber bestätigt, dass ein Titanfall Shooter im Q4 dieses Jahr kommt. Das wird dann wohl Titanfall 2 sein.
Ankündigung
Einklappen
Keine Ankündigung bisher.
Titanfall 2
Einklappen
X
-
BVLGARI -
Hier übrigens auch noch der Multiplayer-Trailer. Der sieht einfach nochmal ne Ecke besser aus, was das Gameplay anbelangt. Richtig genial. Die Release-Politik von EA, Battlefield und Titanfall innerhalb einer Woche zu veröffentlichen, finde ich aber komisch. Aber die werden wohl die entsprechenden Daten haben. Die Spielergruppe überschneidet sich wohl nicht so stark.
Kommentar
-
Dieses (19.–21.08.) und nächstes Wochenende (26.–28.08.) findet der Open Multiplayer Technical Test für Titanfall 2 auf der PlayStation 4 und der Xbox One statt. Getestet werden sollen die neuen Gameserver sowie Backend-Systeme.
Am ersten Wochenende gibt es die Maps Boomtown und Homestead mit den Modi 5v5 Bounty Hunt ("brand new mode that pits Pilots and their teammates against an opposing team as well as the Remnant Fleet") und 8v8 Pilots vs. Pilots ("classic 8 vs 8 Pilots only mode"). Am zweiten Wochenende kommt dann die Map Forward Base Kodai und der Modus 6v6 Amped Hardpoint ("new twist on Hardpoint Domination from the original game; now defending a Hardpoint will let you amp it, giving your team double score") dazu.
Warum nicht auf dem PC?
Spoiler:The multiplayer tech test is around the corner, and nothing really helps us more than when millions of people play together, stress our systems and try out things we never would have thought of and try out new things in ways we wouldn't otherwise imagine.
The main reason we are doing a MP tech test is to satisfy an engineering goal - to stress test our servers and prove that they can scale. Since our server backend is per-platform, it means we only actually need a single platform to test this. More platforms can be a good sanity check, but we don't need to test them all to make sure we are on a good path for launch.
With this challenge in mind we’ve decided to make the multiplayer tech test available on Playstation 4 and Xbox One.
So why not PC?
Two big issues from a development standpoint: hardware variety & “min spec” optimization. We’re still making a lot of tweaks and changes to the renderer, the game, and effects so we haven’t run the game through the hardware compatibility lab yet to detect and handle a large variety of hardware - video cards, CPUs etc. Quite frankly, we aren't ready to deal with that yet, we are still making the game better. We also haven't done enough work to fully support our 'Min Spec' on PC yet. So, currently the PC game isn’t as easy to throw out for testing as the console is, because of the additional variables and configurations that we need to support. Also, because the single player story has some wonderful secrets that we really want to preserve for launch, we also have to worry about leaks. Our wonderfully curious PC players have proven in the past that they will dig out anything they can, and there's a risk that they could spoil some of our single player.
We realize this is a big disappointment for our PC fans, but we feel this allows us to concentrate on the real purpose of the tech test and focus on the server stability and scalability. Rest assured we’re confident in our ability to deliver a great PC experience for launch. We appreciate your understanding, and we look forward to seeing everyone on The Frontier this October.
Vince Zampella
Founder and CEO
Respawn Entertainment
TL;DR Offener Multiplayer-Test vom 19.–21.08. und 26.–28.08. auf der PS4 und XONE mit 3 Modi und 3 Maps.
Kommentar
-
BVLGARI -
Der Preload ist seit 6 Uhr im PlayStation Store, bzw. im Microsoft Store verfügbar. Die Server gehen dann heute Nachmittag um 17 Uhr online.
Kommentar
-
Gast
Kommentar