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CSProMod Development Update 07.03.2008
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inferno ist echt absolut gut geworden. bin gespannt auf m4 und leet krew model und das nächste update
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1 chibsquad
Hello Everyone,
With this progress update, we're happy to announce that we've made a lot of headway on the development and mapping side of things. Modeling has advanced as well in the past two weeks, but at a considerably slower rate due to educational obligations for Dreadus and Millenia. Both have been working on their respective obligations (the Leet Krew player model and M4A1 weapon model), but don't have screenshots ready to offer at this point.
On the development side, we're very happy with our progress over the past few weeks. While the list below may not seem long, arQon and mizzack have poured hours and hours into adjusting crosshair behavior, and we feel that we've now achieved crosshair behavior that is 90-95% identical to what CS players are used to. We also hammered out some other bug fixes, which are detailed below.
On the mapping side of things, Cashed continues to make great strides in his latest update of csp_inferno. Screenshots are posted below.
Development Progress (arQon & mizzack):
-Tweaked crosshair behavior significantly
-Tweaked ladder noises
-You are no longer able to purchase a weapon you already own
-Fixed "disappearing AWP" bug
-Tweaked famas rate of fire
-Tweaked jump penalty
-Added bomb display on radar
Mapping Progress (Cashed):
-csp_inferno screenshot 1
-csp_inferno screenshot 2
-csp_inferno screenshot 3
-csp_inferno screenshot 4
-csp_inferno screenshot 5
Thanks for taking the time to read this development update, and we apologize for the two-week delay.
Sincerely,
The CSPromod Dev Team
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