StarCraft II: Wings of Liberty -- Patch 1.1.0
Protoss
Observer
Cost decreased from 50 Minerals and 100 Vespene Gas to 25 Minerals and 75 Vespene Gas.
Build time decreased from 40 seconds to 33 seconds
Carrier
The build time for this unit has decreased from 120 to 100.
Build Interceptor now defaults to auto-cast.
Interceptor
Armor type changed from Mechanical-Light to Mechanical.
Mothership
Now spawns with 100 energy.
Pylon
Now takes 50% additional damage while warping in.
Warp Gate
Units take 50% additional damage while warping in. This bonus damage does not apply to units warped in via Warp Prism.
Archon
The pathing radius for this unit has been decreased.
High Templar
Psionic storm now reveals cloaked units.
Dark Shrine
Build time decreased from 100 seconds to 80 seconds.
Cost decreased from 100 Minerals and 250 Vespene Gas to 100 Minerals and 200 Vespene Gas.
Void Ray
Damage while charged changed from 10 (+15 armored) to 5 (+25 armored). Fazing now possible until Void Ray has become fully charged.
Sentry
Forcefields are now team-colored.
Terran
Ghost
Armor type changed from Biological-Psionic to Biological-Psionic-Light.
Planetary Fortress
Cost decreased from 150 Minerals and 150 Vespene Gas to 50 minerals and 100 Vespene Gas.
Mule
Life span reduced from 90 to 70.
Marauder
Bonus damage no longer applies to structures.
Concussive shells now has a cool-down of 5 seconds.
Viking
The damage done by this unit in Fighter Mode has changed from 10 (+4 armored) to 8(+6 armored).
Raven
Seeker Missile range has been increased from 6 to 9.
Seeker Missile splash radius has been increased from 2 to 2.4
SCV:
Repair now increases attack priority.
Thor
250mm Strike Cannons research requirement removed.
The Thor can now attack neutral structures (such as destructible rocks) with this ability.
Zerg
Queen
New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
Burrow
Units will now attack while the exit burrow animation completes. Enemy units will no longer receive a free shot on units as they leave the burrowed state.
Zerg units now receive +1 regeneration while burrowed in creep. Does not stack with other bonuses to regeneration.
Roach
Burrowed move speed increased from 1.4 to 2.
Armor value increased from 1 to 2.
Infestor
Neural Parasite no longer has a research requirement.
Neural Parasite can no longer be used on unit type psionic.
Health increased from 90 to 100.
Ultralisk
Head Attack removed. Damage versus buildings changed to regular attack damage 15 (+25 armored).
Greater Spire
Build time reduced from 120 to 90.
Bug Fixes
Fixed an issue with cloaked units still casting shadows.
Fixed an issue where players were not receiving the Collectors Edition Thor.
Fixed an issue causing increased frequency of play between random and arranged teams.
General
Numerous performance and stability improvements.
Multi-threading improved.
Rally points can now be issued an attack move command when being placed.
Players may now manually rebind keys.
Added a new control scheme for players familiar with first-person shooter controls.
New maps added to ladder.
Challenges now default to faster, but can be played at any speed.
Protoss
Observer
Cost decreased from 50 Minerals and 100 Vespene Gas to 25 Minerals and 75 Vespene Gas.
Build time decreased from 40 seconds to 33 seconds
Carrier
The build time for this unit has decreased from 120 to 100.
Build Interceptor now defaults to auto-cast.
Interceptor
Armor type changed from Mechanical-Light to Mechanical.
Mothership
Now spawns with 100 energy.
Pylon
Now takes 50% additional damage while warping in.
Warp Gate
Units take 50% additional damage while warping in. This bonus damage does not apply to units warped in via Warp Prism.
Archon
The pathing radius for this unit has been decreased.
High Templar
Psionic storm now reveals cloaked units.
Dark Shrine
Build time decreased from 100 seconds to 80 seconds.
Cost decreased from 100 Minerals and 250 Vespene Gas to 100 Minerals and 200 Vespene Gas.
Void Ray
Damage while charged changed from 10 (+15 armored) to 5 (+25 armored). Fazing now possible until Void Ray has become fully charged.
Sentry
Forcefields are now team-colored.
Terran
Ghost
Armor type changed from Biological-Psionic to Biological-Psionic-Light.
Planetary Fortress
Cost decreased from 150 Minerals and 150 Vespene Gas to 50 minerals and 100 Vespene Gas.
Mule
Life span reduced from 90 to 70.
Marauder
Bonus damage no longer applies to structures.
Concussive shells now has a cool-down of 5 seconds.
Viking
The damage done by this unit in Fighter Mode has changed from 10 (+4 armored) to 8(+6 armored).
Raven
Seeker Missile range has been increased from 6 to 9.
Seeker Missile splash radius has been increased from 2 to 2.4
SCV:
Repair now increases attack priority.
Thor
250mm Strike Cannons research requirement removed.
The Thor can now attack neutral structures (such as destructible rocks) with this ability.
Zerg
Queen
New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
Burrow
Units will now attack while the exit burrow animation completes. Enemy units will no longer receive a free shot on units as they leave the burrowed state.
Zerg units now receive +1 regeneration while burrowed in creep. Does not stack with other bonuses to regeneration.
Roach
Burrowed move speed increased from 1.4 to 2.
Armor value increased from 1 to 2.
Infestor
Neural Parasite no longer has a research requirement.
Neural Parasite can no longer be used on unit type psionic.
Health increased from 90 to 100.
Ultralisk
Head Attack removed. Damage versus buildings changed to regular attack damage 15 (+25 armored).
Greater Spire
Build time reduced from 120 to 90.
Bug Fixes
Fixed an issue with cloaked units still casting shadows.
Fixed an issue where players were not receiving the Collectors Edition Thor.
Fixed an issue causing increased frequency of play between random and arranged teams.
General
Numerous performance and stability improvements.
Multi-threading improved.
Rally points can now be issued an attack move command when being placed.
Players may now manually rebind keys.
Added a new control scheme for players familiar with first-person shooter controls.
New maps added to ladder.
Challenges now default to faster, but can be played at any speed.
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