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    #16
    Zitat von sNejjjj
    Zitat von d4nieL
    Meh die Skins :/ Ist vielleicht einer dabeir der mir gefällt sonst eher naja. Will endlich einen geilen Tracer legendary.
    Ultraviolet find ich ganz ok, aber ja ich gebe dir Recht. Ich spiele fast mit allen Klassen standard, weil die Skins derbe Kacke sind zum Teil.
    Posh und Sprinter oder wie er heisst ist nice sonst naja

    Kommentar


      #17
      Zitat von discoklaus
      so, suddendeath bei uns verbuggt gewesen, karre fährt auf gibraltar einfach durch geschlossene tore im attack, waren dauerhaft dran. dazu hätten wir auch komplett bis zu ende durchfahren müssen, um zu gewinnen.
      wth?
      Auch bei mir eben passiert. Waren zwar schon am 3. Punkt, aber natürlich trotzdem verkackt, richtig geil

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        #18
        MAP BALANCE UPDATES
        Respawn time for defenders has been standardized to 10 seconds on all maps
        Payload speed has been slightly reduced on Watchpoint: Gibraltar


        BUG FIXES

        General
        Fixed a bug causing incomplete character models to load on the Hero Selection screen
        Fixed a number of bugs causing various crashes and instability issues
        Competitive Play
        Fixed a bug that prevented user interface elements from displaying in some languages
        Fixed a bug that caused the placement matches screen to display when some players would disconnect and rejoin a match

        Maps
        Estádio das Rãs
        Fixed a bug that allowed players to spawn as heroes other than Lúcio
        Nepal
        Fixed an issue which allowed players to get stuck outside the normal boundaries of the map
        Temple of Anubis
        Fixed a bug causing a portion of the city wall to display incorrectly on all graphics settings

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          #19
          Tl;dr Tickrate wird von 21 auf 63 angehoben.

          Kommentar


            #20
            Hat das irgendeinen signifikanten Einfluss auf das Gameplay?

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              #21
              weniger roadhog hooks um die ecke soweit ich weiß

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                #22
                Gibt halt mehr Updates pro Sekunde. Von daher sollten alle Schüsse / Fähigkeiten genauer sein, z.B. auch das Overtime triggern.

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                  #23
                  oh nice :o Aiming wird ein wenig mehr belohnt

                  Kommentar


                    #24

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                      #25
                      ranking jetzt also wie hots

                      bronze, silber, gold, platin, diamant, master, grandmaster

                      Full list of changes:

                      New Skill Rating System:

                      Ranging from 1-5000 which gets rid of the fractional increments
                      If you win or lose, you'll be going up/down whole numbers.
                      For "Top 500 Players" there will be a requirement of having played at least 50 matches

                      Introducing Skill Rating Tiers:

                      7 tiers
                      Bronze, Silver, Gold, Platinum, Diamond, Master and Grand Master
                      Gold (Level 2000-2499)
                      For all tiers besides Master and Grand Master, you won't be allowed to drop lower for the season. So if you reach Gold you won't ever drop down to Silver even if you drop below the initial requirement for that tier
                      Season rewards will be based on what tier you reach

                      Sudden death is going away completely:

                      Control Maps: There is no sudden death. Games still play best out of 5
                      Assault Maps: Will still play like the Season 1 time bank system
                      Changes to Assault: Bonus 30 seconds after the first initial cap. This is so that the game doesn't instantly end if the attacking team captures the first point in overtime.
                      Changes to Payload and Hybrid Payload maps: There will be no Sudden Death. Instead, teams will play on a time bank system similar to Assault. If your team finishes the map with time to spare, you'll later get a second round on Attack to see how far you can push the payload the second time.
                      Originally when you captured a point with 30 seconds left, it would bump up your timer to 2 minutes. That will be decreased to 1 minute.
                      There will be ties but it will be very rare
                      Ties only apply if: Both teams don't push the payload at all & If both teams don't cap Point A
                      If a tie happens, both teams will receive CP but it won't be as much as a win

                      Competitive Points received is being increased by x10:

                      So if you have 50CP now, you'll have 500 in Season 2
                      The cost of Golden Weapons will increase to reflect this

                      Smurfing will be addressed

                      The skill gap limit between one player to another will be 500 levels.
                      Example: If you're level 2000, you can only play with other players between 1500-2500
                      This system will be tested in PTR and will be adjusted based on feedback to balance it correctly

                      Skill Rating Decay:

                      Only applies to top end players
                      If you're within Diamond, Master and Grand Master your level will decrease by 50 every 24 hours if you don't play for Competitive for a week
                      This has a floor limit so you won't drop infinitely.
                      This system is meant to keep top players constantly playing to keep their high rank instead of just stopping once they reach it

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                        #26
                        https://www.youtube.com/watch?v=H3xFKckFCGM

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                          #27
                          BUG FIXES:
                          Fixed a bug that was blocking spectator cameras from passing through some doors and force fields

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                            #28
                            Zitat von sNejjjj
                            https://www.youtube.com/watch?v=H3xFKckFCGM


                            [hr]
                            Auf dem Testserver ist Ranked Season 2 schon live, zudem gibt es einen umfangreichen Balancepatch: https://playoverwatch.com/en-us/blog/20243886#patchnotes

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                              #29
                              War mercy nicht vorher auch schon stark?

                              Coole Änderungen am ladder system, da kann man ja bald mal reingucken...

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                                #30
                                Tjo das mit Mercy ist so ne Sache. Sehr Situationsbedingt. Das starke an ihr ist halt die Ult. Fakt ist, das Lucio i.d.R. öfter zum Einsatz kommt. Denke daher der buff, aber ka. Genji nerf freut mich, nicht weil ich nicht weiß wie man genji countert, sondern weil die ganzen noobs jetzt vllt mal aufhören den ständig zu picken...

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