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    #16
    no, gibt ne hidden ranked elo. matchmaking bleibt also genauso, wie es gerade ist


    beispiel: 1600 elo vor der einfuehrung. nach der einfuehrung dann 1600er hidden rating und gold division 2.
    wenn ich dann 50 games in folge verliere, bin ich gold division 1 (oder 0, kA) aber vllt 900 elo, die ausschlaggebend fuers matchmaking sind

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      #17
      klingt sehr durchdacht

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        #18
        ich vermute, dass die dagegen was machen werden

        wobei das auch kein richtiger nachteil ist ansich. man kann nur "leichter" zu nem hoeher angezeigten rating kommen (das egal fuers eigentliche matchmaking ist)

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          #19
          "The league system will always try to place you in a league with summoners on your friends list first, provided they’re in the same skill tier you are."
          das finde ich eigtl ziemlich cool

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            #20
            Zitat von zoldier
            ich vermute, dass die dagegen was machen werden

            wobei das auch kein richtiger nachteil ist ansich. man kann nur "leichter" zu nem hoeher angezeigten rating kommen (das egal fuers eigentliche matchmaking ist)
            könnte dann aber auch viele geben die absichtlich verlieren wollen und man gewinnt/verliert kaum noch "richtig"

            Kommentar


              #21
              hm das stimmt
              dann doch hoffen, dass die was dagegen machen :D

              Kommentar


                #22
                wenn man den progress sieht, ist das völlig in ordnung. das hat mich an sc2 immer gestört, dass man nie gesehen hat, wie weit man noch vom aufstieg entfernt ist.

                Kommentar


                  #23
                  Zitat von nickname
                  Zitat von zoldier
                  ich vermute, dass die dagegen was machen werden

                  wobei das auch kein richtiger nachteil ist ansich. man kann nur "leichter" zu nem hoeher angezeigten rating kommen (das egal fuers eigentliche matchmaking ist)
                  könnte dann aber auch viele geben die absichtlich verlieren wollen und man gewinnt/verliert kaum noch "richtig"
                  http://na.leagueoflegends.com/board/showthread.php?t=3004520&page=29#33510138

                  Kommentar


                    #24

                    Lee Sin
                    Safeguard
                    Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken
                    Iron Will
                    No longer grants armor while active
                    Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21%
                    Cripple
                    Slow amount reduced at earlier ranks to 20/30/40/50/60% from 30/37.5/45/52.5/60%
                    Range reduced to 600 from 800


                    R.I.P Lee Sin

                    /gelöscht, vielleicht funkt damit die 2. seite.

                    Kommentar


                      #25
                      Zitat von godSilla
                      Spoiler: 


                      Thresh, the Chain Warden
                      Thresh is still undergoing PBE testing, and will be released at a later date. Stay tuned for more information on the Chain Warden!

                      Alistar
                      Base movement speed increased to 330 from 325
                      Headbutt
                      Range increased to 650 from 600

                      Amumu
                      Cursed Touch
                      Magic resist reduction reduced at later levels to 15/20/25 from 15/25/35

                      Annie
                      Disintegrate
                      Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100
                      Incinerate
                      Targeting cone is now attached to Annie
                      Molten Shield
                      Cooldown reduced to 10 seconds from 16
                      Duration reduced to 5 seconds from 8

                      Blitzcrank
                      Mana Barrier
                      Cooldown increased to 90 seconds from 60
                      Rocket Grab
                      Will now give vision when it hits a target

                      Cho'Gath
                      Feral Scream
                      Targeting cone is now attached to Cho'Gath

                      Corki
                      Gatling Gun
                      Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100

                      Diana
                      Pale Cascade
                      Orb detonation has been adjusted to better match Diana’s basic attack range
                      Shield duration increased to 5 seconds from 4
                      Lunar Rush
                      Cast range increased to 825 from 750

                      Evelynn
                      Hate Spike
                      Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30
                      Bonus attack damage ratio increased to 0.5 from 0.4
                      Ravage
                      Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135
                      Bonus attack damage ratio increased to 0.5 from 0.4
                      Agony's Embrace
                      Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health
                      Cooldown increased to 150/120/90 seconds from 120/90/60
                      Cast range reduced to 650 from 800

                      Ezreal
                      Base attack speed reduced to 0.625 from 0.665

                      Kassadin
                      Force Pulse
                      Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.

                      Katarina
                      Base movement speed reduced to 345 from 350
                      Sinister Steel
                      Movement speed adjusted to 15/20/25/30/35% from 12/20/28/36/44%

                      Kennen
                      Basic attack has been retuned so it’s more responsive

                      Kha'Zix
                      Unseen Threat
                      Damage reduced at later levels to 15-190 from 15-220
                      Slow reduced to 25% from 35%
                      Taste Their Fear
                      Bonus attack damage ratio reduced to 1.5 from 1.6
                      Isolation bonus attack damage ratio reduced to 2.0 from 2.4

                      Lee Sin
                      Safeguard
                      Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken
                      Iron Will
                      No longer grants armor while active
                      Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21%
                      Cripple
                      Slow amount reduced at earlier ranks to 20/30/40/50/60% from 30/37.5/45/52.5/60%
                      Range reduced to 600 from 800

                      Mordekaiser
                      Siphon of Destruction
                      Targeting cone is now attached to Mordekaiser

                      Nami
                      Base movement speed increased to 335 from 330
                      Aqua Prison
                      Cooldown reduced to 14/13/12/11/10 seconds from 16/14.5/13/11.5/10
                      Tidal Wave
                      Missile speed increased to 850 from 750

                      Rengar
                      Bonetooth Necklace
                      Now grants +5 Attack Damage
                      Unseen Predator
                      Fixed a bug where Rengar could leap while rooted
                      Savagery
                      Attack speed duration increased to 4 seconds from 3
                      Fixed a bug where Savagery could be used three times consecutively
                      Battle Roar
                      Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of his Rengar’s health
                      Thrill of the Hunt
                      Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds)
                      Stealth duration increased to 7 seconds from 5

                      Riven
                      Base health regen reduced to 6 from 10.4
                      Health regen per level reduced to 0.5 from 0.9
                      Valor
                      Shield amount increased to 70/100/130/160/190 from 60/90/120/150/180
                      Blade of the Exile
                      Cooldown increased to 110/80/50 seconds from 75/60/45
                      Targeting cone is now attached to Riven

                      Shaco
                      Hallucinate
                      Controlling the clone no longer reveals Shaco in brush
                      Fixed a bug that prevented Shaco from casting Hallucinate for the rest of the game in certain circumstances

                      Syndra
                      Transcendent
                      Now increases range on Unleashed Power by 75 at max rank
                      Scatter the Weak
                      Cooldown reduced at later ranks to 18/16.5/15/13.5/12 seconds from 18/17/16/15/14

                      Talon
                      Noxian Diplomacy
                      Bleed damage reduced to 10/20/30/40/50 from 18/36/54/72/90
                      Bleed bonus attack damage ratio reduced to 1 from 1.2
                      Cutthroat
                      Fixed a bug where the damage amplification did not actually apply
                      Fixed an bug that sometimes caused Talon’s Rake to fire backwards after using Cutthroat.
                      Shadow Assault
                      Damage reduced at later ranks to 120/170/220 from 120/190/260
                      Bonus attack damage ratio reduced to 0.75 from 0.9

                      Udyr
                      Monkey's Agility
                      Now additionally increases Udyr's armor and magic resist by 4% per stack

                      Vi
                      Vault Breaker
                      Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted
                      Fixed a bug where interrupting Vault Breaker would sometimes render Vi unable to cast spells
                      Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended
                      Fixed a bug where Vi would sometimes stop attacking after hitting a champion with Vault Breaker
                      Excessive Force
                      Increased the responsiveness of Vi's attacks after using Excessive Force
                      Assault and Battery
                      Fixed a bug where targets could cast spells after being knocked into the air
                      Fixed a bug where characters with stealth could cause Assault and Battery to miss
                      Fixed a bug where damage was not applied to targets immune to disable effects

                      Ziggs
                      Short Fuse
                      The cooldown indicator now more accurately shows when Short Fuse is available.

                      Summoner's Rift
                      Jungle
                      Wraith
                      Base gold increased to 30 from 25
                      Base health increased to 1000 from 750
                      Lesser Wraith
                      Base health reduced to 150 from 250
                      Giant Wolf
                      Base gold increased to 55 from 40
                      Base health increased to 1100 from 900
                      Wolf
                      Base health reduced to 200 from 300
                      Golem
                      Base gold increased to 55 from 45
                      Base health increased to 1200 from 1000
                      Small Golem
                      Base health reduced to 300 from 500

                      Items
                      Item tooltips have been revised to improve consistency
                      Manamune
                      Attack damage increased to 20 from 10
                      Archangel's Staff
                      Ability power increased to 60 from 50
                      Mana charge amount increased to 6 from 5
                      Crystalline Flask
                      Cost increased to 345 from 225
                      Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge
                      Mikael's Crucible
                      Can no longer target allied minions
                      Last Whisper
                      Combine cost increased to 1025 from 860 (total cost is now 2300 from 2135)
                      Hextech Gunblade
                      Spell vamp is now UNIQUE
                      Iceborne Gauntlet
                      Duration of slow field reduced to 2 seconds from 3
                      Slow percentage reduced to 30% from 35%
                      Slowing field now displays team color rings
                      Philosopher's Stone
                      Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds)
                      Enchantment: Homeguard
                      Homeguard now works immediately after purchasing the enchant
                      Spirit of the Elder Lizard
                      Now grants +10% cooldown reduction
                      Spirit of the Spectral Wraith
                      Ability power increased to 50 from 40
                      Cooldown reduction is no longer UNIQUE
                      Sanguine Blade
                      Combine cost reduced to 500 gold from 800
                      Attack damage increased to 65 from 60
                      Attack damage per stack increased to 6 from 5
                      Max stacks reduced to 5 from 7
                      Blackfire Torch
                      New recipe: Kage's Lucky Pick + Fiendish Codex + Haunting Guise
                      Total gold cost: 3950 (combine cost: 700)
                      Ability power increased to 80 from 70
                      Cooldown reduction increased to 20% from 10%
                      Now grants 10 mana regeneration per 5 seconds
                      Will of the Ancients
                      New recipe: Kage's Pick + Hextech Revolver
                      Total gold cost is now 2550 (combine cost: 585)
                      Twin Shadows
                      Ability power reduced to 40 from 50
                      Magic resist increased to 40 from 30
                      Movement speed increased to 6% from 5%
                      Banner of Command
                      Ability power reduced to 40 from 50
                      Now grants 10% cooldown reduction
                      Banshee's Veil
                      Combine cost increased to 600 from 490 (total cost is now 2610 from 2500)
                      Health increased to 400 from 300
                      Ninja Tabi
                      Once again reduces 10% damage from all basic attacks, rather than only champion basic attacks
                      Liandry's Torment
                      Health increased to 300 from 200
                      Ability power reduced to 60 from 70
                      Wooglet's Witchcap
                      New recipe: Blasting Wand + Blasting Wand + Chain Vest
                      Total gold cost: 3500 (combine cost: 1060)
                      Armor reduced to 40 from 50
                      Hextech Sweeper
                      New UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
                      Grez's Spectral Lantern
                      Attack damage reduced to 20 from 25
                      Lightbringer - Remade!
                      New recipe: Grez's Spectral Lantern + Pickaxe
                      Total gold cost: 2425 (combine cost: 300)
                      +50 attack damage
                      +20 armor
                      +12% life steal
                      UNIQUE passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions)
                      UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
                      UNIQUE active: Cover s a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown)

                      Masteries
                      Pickpocket
                      Now displays a buff timer after attacking to show the time before gold can be earned again

                      Twisted Treeline
                      Speed Shrine removed! There’s now a Ghost Relic in its place.
                      The Ghost Relic replenishes 94-315 health and a small amount of your ability resource. It also grants a brief speed boost.
                      The Ghost Relic spawns at 1:55 and respawns every 90 seconds.
                      New items now available
                      Lightbringer
                      Runic Bulwark
                      Ohmwrecker

                      Proving Grounds
                      New items now available
                      Blade of the Ruined King

                      Co-op vs. AI
                      Bots are now more likely to use activatable items.
                      Added Darius Bot to Co-op vs. AI on all maps.
                      Fixed a bug where Shen Bot wasn't casting Stand United.
                      Co-op vs. AI will now properly display as a co-op vs. AI match instead of a 5v5 pvp match.

                      Spectator
                      Gold totals with more than three digits will now include punctuation for easier readability
                      Directed camera positioning will now take the health bars for Baron and Vilemaw into account
                      Fixed a bug that could cause directed camera to focus on recalling champions even with no enemies nearby
                      Added spectator chat callouts for powerful items such as Athene's Unholy Grail and Blade of the Ruined King

                      Ranked
                      Added a new provisional medal for players and teams that are in their placement matches
                      All players and teams have been temporarily set to this medal in preparation for Season 3

                      UI
                      Improvements to the item shop
                      Holding the CTRL key while clicking on categories in the All Items tab will now select multiple categories, similar to using the check boxes
                      Fixed a bug where the item shop could show you as owning more of an item than you actually have
                      Fixed a bug where items in the recommended item pane would light up even if you couldn't afford the item
                      Fixed a bug where items that could not be sold were showing a sell value
                      Improved the responsiveness of double clicking to purchase items
                      Improved the performance of the item shop during various item updates (opening the item shop, searching, purchasing and selling)
                      Adjusted the graphics for the borders on vote tallies in the surrender display

                      General
                      Turrets
                      Now prioritize minions in the following order:
                      Player-owned minions (ex: Tibbers, Zyra Plants)
                      Super Minions, Cannon Minions
                      Melee Minions
                      Caster Minions
                      Added keybindings for Self Casting Items
                      Fixed keybinding for Show/Hide HUD
                      Changed the "Ended Killing Spree" chat messages to better indicate that the number shown is the total gold received for the kill
                      Fixed a bug where players couldn’t send chat messages at end of game
                      Fixed a bug where champions affected by near-sightedness (Graves's Smokescreen, Nocturne's ultimate) could attack their team mates
                      The Minimap has been improved:
                      Wards now show special icons on the minimap
                      Players are outlined in blue while recalling
                      Players are outlined in orange while using teleport
                      Teleport is now colored based on enemy/ally team
                      Fixed an issue that was causing player health bars and ultimate indicators in the team UI to update too slowly
                      Fixed an issue where purchasing a legendary item (ex: Runic Bulwark, Blade of the Ruined King) would consume all components of a lower tier instead of just those necessary for the recipe
                      Fixed a rare issue where certain spells (ex: Ezreal’s Mystic Shot) could land an unintentional critical hit
                      Hovering over your attack damage stat will display your champion's auto attack range
                      You may now unlock the game camera while holding down your mouse button on the minimap
                      Pinging a tower in the basic tutorial will no longer display an unlocalized string
                      The camera snap that occurs when you respawn can be disabled by setting "DisableCameraSnapOnRespawn=1" in Game.cfg
                      You now have a few extra seconds to finish a kill streak if the target is the last member of the team alive
                      Muting a player will now mute that player's emote sounds
                      Added teammate chat callouts for new items such as Sightstone, Mikael's Crucible and Ohmwrecker
                      Fixed a bug preventing buff durations from drawing on the target frame


                      R.I.P Lee Sin
                      wrong thread

                      Kommentar


                        #26
                        page2 not working, free postcounter yeah

                        Kommentar


                          #27
                          rip lee???? oO glaube ich nich

                          Kommentar


                            #28
                            wann kommt der patch?

                            Kommentar


                              #29
                              Bin gespannt auf das neue System. Werde Lee trotzdem weiter spielen, auf dem Elo wo ich bin ist es egal was für eine Range mein Verkrüppeln hat.

                              Kommentar


                                #30
                                Zitat von Blizzii
                                wann kommt der patch?
                                also ich bin schon am patchen o:

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