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    ichhoffeesmal

    Kommentar


      Zitat von nick_knife
      gp oder udyr+sion kaufen? :>
      würde gp kaufen bockt hart gogo for critrunes

      Kommentar


        Zitat von brightside
        wurde mein beitrag geloescht in dem ich das mit dem mmr erklaert hab oder hats den nicht gesendet? ?!
        Lissandra

        Lissandra the Ice Witch will be released at a later date.
        http://euw.leagueoflegends.com/news/patch-36-notes

        Kommentar


          Patch 3.6 live?

          Kommentar


            Zitat von lyyyr_
            Patch 3.6 live?
            Ja

            Kommentar


              Zitat von nickname
              wann kommt das trundle/sejuani-rework offiziell bei uns raus?
              edit: ich seh grad, dass die reworks schon da sind

              Kommentar


                die 10 f2p champions sind ja jetzt alle auch sowie jeweils ein skin von ihnen im angebot. das bedeutet 10 champs/skins -20% rp. steht irgendwo ob das weiterhin so gehandhabt wird? oder ob man zum alten 3 champs 3 skins -50% rp zurückkehren wird?
                edit: ok hab die antwort selbst gefunden. 3 champs &skins im angebot gibts auch weiterhin. die 10 champs&skins sind dann wahrscheinlich nur ne sonderaktion zum neuen thema

                Kommentar


                  wofür sind die neuen icons?

                  Kommentar


                    Was ist das bei aram mit dem rollen? Wofür steht 0/250?

                    Kommentar


                      Zitat von bOBPS
                      Was ist das bei aram mit dem rollen? Wofür steht 0/250?
                      du kannst wenn dir ein champion nicht gefällt "neu würfeln" und bekommst einen neuen champion. allerdings muss man sich reroll punkte verdienen, so dass man nicht jedes game davon gebrauch machen kann.

                      Kommentar


                        Ah okay danke :)

                        Kommentar


                          Gab es Buffs/Nerfs mit dem Patch? Kann die Notes hier mal jemand in den Spoiler packen?

                          Ich hoffe ich muss gleich nicht lesen, dass was an Vi geändert wurde :D

                          Kommentar


                            Zitat von Quechua
                            Gab es Buffs/Nerfs mit dem Patch? Kann die Notes hier mal jemand in den Spoiler packen?

                            Ich hoffe ich muss gleich nicht lesen, dass was an Vi geändert wurde :D
                            Spoiler: 


                            Lissandra

                            Lissandra the Ice Witch is in the 3.6 build and will be released at a later date.



                            Sejuani

                            Sejuani has been relaunched with a new model, updates to her story and a revised kit. For more information on the Winter's Wrath, click here.

                            Frost Armor (Passive)
                            Damaging an enemy with an ability or basic attack grants Sejuani bonus armor and reduces movement-slowing effects on her for a short duration
                            Arctic Assault (Q)
                            Sejuani charges forward, knocking enemies into the air and dealing magic damage to them based on their maximum health. The charge stops after knocking an enemy champion into the air
                            Flail of the Northern Winds (W)
                            Sejuani's next basic attack deals bonus magic damage to her target and all nearby enemies. She then spins her flail, dealing magic damage to nearby enemies for a few seconds
                            Permafrost (E)
                            Passive: Sejuani's abilities and basic attacks apply Frost to enemies
                            Active: Sejuani damages and slows all nearby enemies afflicted with Frost
                            Glacial Prison (Ultimate)
                            Sejuani throws a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and all nearby enemies. If the bola reaches its maximum range without striking an enemy champion, it shatters and slows nearby enemies


                            Trundle

                            Trundle has been relaunched with a new model, updates to his story, and changes to his kit. For a full rundown of the Troll King's changes, click here.

                            King's Tribute (previously Decompose)
                            No gameplay changes
                            Chomp (previously Rabid Bite)
                            Damage adjusted to 20/40/60/80/100 (+1.0/1.05/1.1/1.15/1.2 attack damage) from 30/45/60/75/90 (+0.8/0.9/1/1.1/1.2 attack damage)
                            Now slows target by 75% for 0.1 seconds on hit
                            Animation speed scales with Trundle's attack speed
                            Frozen Kingdom (previously Contaminate)
                            Attack speed bonus increased to 20/35/50/65/80% from 20/30/40/50/60%
                            Now grants 8/11/14/17/20% increased healing to Trundle
                            No longer grants tenacity
                            Pillar of Ice (previously Pillar of Filth)
                            Now interrupts channels
                            Duration reduced to 6 seconds from 6.5
                            Subjugate (previously Agony)
                            Now deals 20/22/24 (+2 per 100 AP)% max health damage instead of 200/350/500
                            Armor and magic resist drain adjusted to 20% from 15/20/25%
                            Second drain effect now applies over 4 seconds and keeps the stats for another 4 seconds afterwards instead of draining over 6 seconds


                            Brand

                            Pyroclasm
                            Now properly bounces to other targets after hitting an enemy affected by Blaze


                            Corki

                            Missile Barrage
                            Fixed a bug where using Missile Barrage restarted the cooldown for gaining another missile


                            Dr. Mundo

                            Infected Cleaver
                            Can be cast at any health value, but will not reduce health below 1
                            Masochism
                            Can be cast at any health value, but will not reduce health below 1


                            Draven

                            In Patch 3.5, we changed Draven's Spinning Axe to lead Draven more accurately when he was benefitting from movement speed increases. Unfortunately, these changes were very disruptive for dedicated Draven players and didn't offer enough potential for skilled players to showcase their skill through covering long distances between throwing and catching. We decided to revert the change.

                            Spinning Axe
                            Reverted a recent change affecting how Draven was led by Spinning Axe, restoring prior functionality
                            Axe drop location will no longer be placed on the far side of impassable terrain from Draven


                            Ezreal

                            Pulsefire Ezreal
                            Fixed a bug where Pulsefire Ezreal would occasionally not see gold popups for some of his last hits on targets in plain view
                            Fixed a bug where Pulsefire Ezreal would play his death animation a second time if Trueshot Barrage was leveled up while dead


                            Fiddlesticks

                            Drain Life
                            Fixed a bug where Fiddlesticks would not immediately attack his target after successfully channeling Drain Life


                            Karma

                            With our previous patch changes, we increased Karma's overall usability and Mantra generation. These changes are more focused on smoothing out Karma's early game presence by giving a damage increase to Inner Flame's lower levels and buffing Inspire to make it far more effective at level one.

                            Additionally, by lowering the cooldowns of three of Karma's abilities - including her Mantra - Karma will synergize better with Gathering Fire, allowing her to scale into late game.

                            Inner Flame
                            Damage increased to 80/125/170/215/260 from 60/110/160/210/260
                            Focused Resolve
                            Cooldown reduced to 16/15/14/13/12 seconds from 16/15.5/15/14.5/14
                            Inspire
                            Cooldown reduced to 10 seconds from 12
                            Movement speed bonus increased to 40/45/50/55/60% from 20/30/40/50/60%
                            Mantra
                            Cooldown reduced to 45/42/39/36 seconds from 45


                            Lulu

                            Mana per level increased to 55 from 50
                            Glitterlance
                            Mana cost increased to 60/65/70/75/80 from 40/50/60/70/80


                            Malzahar

                            Call of the Void
                            Mana cost reduced to 80/85/90/95/100 from 80/90/100/110/120
                            Null Zone
                            Mana cost reduced to 90/95/100/105/110 from 90/100/110/120/130


                            Nasus

                            With a 95% movement speed and attack speed reduction at max levels, Wither was completely shutting down champions reliant on auto-attacks with no opportunity for counterplay. By reducing the attack speed slow, Nasus is still effective at suppressing champions, but his victims will now have the option to turn and fight.

                            Wither
                            Attack speed slow amount has been halved


                            Nunu

                            Consume
                            No longer expends Visionary if the target dies before Consume resolves


                            Olaf

                            Reckless Swing
                            Can be cast at any health value, but will not reduce health below 1


                            Quinn

                            We wanted to highlight Quinn's great strengths as an unconventional AD carry with high cross-map mobility. As such, Quinn can now use Tag Team more reliably in and out of fights, and the additional movement speed on Heightened Senses should allow her to remain more elusive in skirmishes.

                            For the other two changes, we gave Blinding Assault an ability power ratio so that players can gain some additional power when building items like Trinity Force or when receiving the Baron Nashor buff. For Vault, we added a mini stun on Quinn's target as she dashes toward them, making it more reliable as an escape.

                            Blinding Assault
                            Now has a 0.5 ability power ratio
                            Heightened Senses
                            Passive as Quinn now grants 20/30/40/50/60 movement speed in addition to the attack speed bonus
                            Vault
                            Now briefly interrupts the target
                            Tag Team
                            Maximum movement speed bonus increased to 80/90/100% from 80% at all ranks
                            Base movement speed bonus increased to 20/30/40% from 20% at all ranks
                            Cooldown reduced to 140/110/80 seconds from 140/120/100
                            Skystrike can now be cast 1 second after activating Tag Team, down from 2.5


                            Rumble

                            Flamespitter
                            No longer prevents Rumble from automatically acquiring basic attack targets


                            Shen

                            Ki Strike
                            Fixed a bug that caused Ki Strike to be consumed when attacking wards


                            Sivir

                            Fleet of Foot
                            Now also grants its effect when Boomerang Blade and Ricochet hit enemy champions


                            Thresh

                            Death Sentence and its passive were providing too many benefits at early levels with their high poke, burst damage, and lowered cooldowns. By moving the passive damage bonus from Death Sentence to Flay, Thresh players will now need to think strategically about how they level their skills.

                            Death Sentence
                            Damage increased to 80/120/160/200/240 from 80/110/140/170/200
                            Passive moved to Flay
                            Flay
                            Damage reduced to 65/95/125/155/185 from 65/105/145/185/225
                            Now has Death Sentence's previous passive (bonus damage on basic attacks)
                            Fixed a bug that caused the passive's damage to be consumed when attacking wards
                            Fixed a bug where Flay sometimes dealt more damage than intended
                            Udyr

                            With these changes, we wanted to accomplish a few separate things. First, we wanted to tone down Udyr's overpowering early game Tiger Stance damage, but we also wanted to let him scale better into late game. These changes were implemented by scaling the attack damage ratios on Tiger Stance's active damage.

                            Second, by changing the active damage of Tiger Stance from magical to physical, it should be more intuitive to itemize against Udyr. Additionally, it will also be easier for Udyr to itemize properly, as he will gain further benefits from attack damage focused items like Black Cleaver or Last Whisper.

                            Tiger Stance
                            Active damage changed to physical instead of magic
                            Active damage changed to 30/80/130/180/230 (+1.2/1.3/1.4/1.5/1.6 attack damage) from 30/80/130/180/230 (+1.5 total attack damage)
                            Active attack speed increased to 30/40/50/60/70% from 15/20/25/30/35%
                            No longer grants attack speed as a persistent effect
                            New persistent effect: Basic attacks deal 15% of his total attack damage as bonus physical damage on hit
                            Bear Stance
                            Udyr now only dashes when stunning champions


                            Vayne

                            Condemn
                            Range now accurately matches her attack range


                            Vi

                            Vault Breaker
                            Fixed a bug that caused Vault Breaker to become uncastable after activation
                            Excessive Force
                            Can no longer be cast while charging Vault Breaker


                            Zac

                            Increased transparency when in brush


                            Zed

                            Previously, Zed could safely farm large minion waves with Shadow Slash by consistently resetting the cooldown of Living Shadow. These changes were intended to promote aggressive play with Zed while also creating a window for players to engage on him in lane.

                            Living Shadow
                            Cooldown reduced to 18/17/16/15/14 seconds from 22/20.5/19/17.5/16
                            Shadow Slash
                            Hitting minions and monsters no longer reduces Living Shadow's cooldown
                            Hitting enemy champions reduces Living Shadow's cooldown by 2 seconds, up from 1




                            Items

                            Elixir of Fortitude is meant to be an "all-in" burst of power for players looking to take control of a situation. With its low cost, however, players were simply defaulting to it as a general starting item with no significant repercussion. Increasing the gold cost of Elixir of Fortitude aligns it better with the risky strategy it was intended for.

                            Elixir of Fortitude
                            Cost increased to 350 gold from 250
                            Alongside our Elixir of Fortitude change, we wanted to tackle ultra-high sustain starts where players were beginning the game with as many health potions as possible in order to safely sustain in lane for long periods of time. However, these high sustain starts also destroy any incentive players have to interact. Manaless champions in particular benefitted from these starts, resulting in some mana-based opponents being unable to burn through the high levels of sustained HP. We will monitor starting item builds and champions that relied heavily on high potion starts, but wanted to focus on addressing passive high-sustain builds first.

                            Health Potion
                            Limited to 5 Health Potions at a time
                            Mana Potion
                            Limited to 5 Mana Potions at a time
                            Ionian Boots of Lucidity
                            Upgrade cost reduced to 650 gold from 700 (total cost is now 1000 from 1050)
                            Tiamat
                            Combine cost reduced to 265 from 665 (total cost is now 1900 from 2300)
                            Attack damage reduced to 40 from 50
                            Ravenous Hydra
                            Combine cost increased to 600 from 200 (total cost unchanged)


                            The Howling Abyss

                            The Howling Abyss has replaced The Proving Grounds in custom games and the basic tutorial
                            A 5v5 All-Random queue has been enabled for matches played on the Howling Abyss
                            Restricted to players of level 5 or above
                            Players may reroll for a different champion in Champion Select for 200 reroll points
                            All players have been credited with 200 reroll points
                            Additional reroll points are gained by completing matchmade Howling Abyss games
                            Reroll point gains increase based on the number of champions the player owns
                            Reroll point count can be checked in the player profile.


                            Game Interface

                            Smart Ping
                            Updated the ping icons to better match other game visuals
                            Item shop
                            Can now be resized by dragging from the bottom right-hand corner
                            Default size now determined by screen resolution


                            Leagues

                            Fixed an issue where the end of game screen would incorrectly show "League info processing" instead of updating immediately
                            Champion headers designed for each specific league have been added to the Leagues tab in player profiles
                            LP 'clamping' has been smoothed. Players will experience more predictable LP gains and losses as they approach 100 LP
                            Dodging a match in a promotional series now counts as 1 loss. This will still end your series if you were one loss away from losing it


                            General

                            Baron Nashor/Dragon
                            Now immune to effects that would reduce their damage
                            Baron Nashor, Dragon, and Vilemaw kill messages are now bolded in chat
                            Twisted Treeline altar capture messages are now bolded in chat
                            Items with charges now display the charge counter in the inventory rather than displaying as a buff
                            Players will no longer see reconnect messages from the enemy team
                            Trundle has replaced Master Yi in the basic tutorial
                            Spell shields now only block one spell even if multiple spells hit the target in rapid succession
                            Blind Random has been added as a pick type in custom games. This mode works the same as All Random, but the enemy team's champions will not be displayed in champion select
                            Players with video cards that use software vertex shaders (primarily integrated cards like those in laptops) should see a 10-40% FPS performance improvement across all maps




                            bitteschön

                            Kommentar


                              lanetigerudyr sollte abgehen nice

                              Kommentar


                                Zitat von kuemmel
                                die 10 f2p champions sind ja jetzt alle auch sowie jeweils ein skin von ihnen im angebot. das bedeutet 10 champs/skins -20% rp. steht irgendwo ob das weiterhin so gehandhabt wird? oder ob man zum alten 3 champs 3 skins -50% rp zurückkehren wird?
                                edit: ok hab die antwort selbst gefunden. 3 champs &skins im angebot gibts auch weiterhin. die 10 champs&skins sind dann wahrscheinlich nur ne sonderaktion zum neuen thema
                                NUR DER FCK!!!

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