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League of Legends #4

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    reginald schafft es, mit zwei blue buffs vorteil im earlygame, von einem veigar outfarmed zu werden ._.

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      geil tsm !

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        Team ComebackMid

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          okay, die voice actress von riven ist heiß

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            [quote=Shuffle]
            Zitat von Jenna Presley
            agatoNfuckboi postete
            http://www.pic-upload.de/view-13657824/xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD.jpg.html


            :-((((((((((
            willkommen im club digga
            Zu 1000% berechtigt bei dir Jenna.

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              ey was dignitas da macht....so gut. so krass. wow :D
              wenn dignitas baron buff hat kann clg einfach nichts machen. garnichts.

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                ab morgen dann in jedem 2. solo q spiel ap soraka mid -.-

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                  ok, das game grade hat mich überzeugt... man muss lulu bannen... ist ja lächerlich der dmg... lulu hat am anfang 1on2 gezoned -.-'

                  voyboy aber auch einfach zu stark

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                    Scarra: "I only play solo Soraka all day in hope she gets nerfed in future. I don't want to see her any more. Ever."

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                      http://www.youtube.com/watch?v=T7gEWgz0fcY&feature=g-u-u&context=G26b5c18FUAAAAAAAAAA yejjj mal ne gute patch preview! teemo

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                        [quote=angulo]
                        http://www.youtube.com/watch?v=T7gEWgz0fcY&feature=g-u-u&context=G26b5c18FUAAAAAAAAAA yejjj mal ne gute patch preview! teemo

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                          wie kann man teemo nur buffen ? das ist der nervigste champ im spiel... überall shrooms... immer wenn der im gegnerteam ist könnt ich ausrasten... und im eigenen feedet er offensichtlich immer...

                          zumindest rainman kann sich auf was freuen

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                            Kayle-Support wird gebufft, i like... leider unwahrscheinlich, dass es sie in der Rolle viable macht.

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                              Patch Notes:


                              Hecarim The Shadow of War – Stats

                              Damage:56(+3 per level)
                              Health:535(+95 per level)
                              Mana:250(+40 per level)
                              Movement Speed:320
                              Armor:20(+4 per level)
                              Magic Resist:31.25(+1.25 per level)
                              Health Per 5 Sec:8
                              Mana Per 5 Sec:6.5

                              Hecarim The Shadow of War – Skills

                              Warpath
                              Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.

                              Devastating Charge
                              Hecarim gains increasing movement speed for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+) to 80/150/220/290/360 (+) physical damage based on how far Hecarim has traveled during Devastating Charge.

                              Cost – 60 Mana
                              Range – 300

                              Onslaught of Shadows
                              Hecarim summons spectral riders and charges forward, dealing 100/200/300 (+0.8) magic damage to anyone they strike.

                              Hecarim releases a shockwave when he finishes his charge dealing an additional 50/125/200 (+0.4) magic damage and causing neaby enemies to flee from Hecarim for 1 seconds.

                              Hecarim himself will only move to the targeted location. The riders will always move the full distance.
                              Cost – 100 Mana
                              Range – ?

                              Rampage
                              Hecarim cleaves nearby enemies for 50/80/110/140/170 (+) physical damage. (50% damage to minions and monsters)

                              If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
                              Cost – 25 Mana
                              Range – 20

                              Spirit of Dread
                              Hecarim deals 80/125/170/215/260 (+0.8) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 10/15/20/25/30% of the damage these enemies take from any source.

                              Hecarim cannot heal more than 60/90/120/150/180 health from minions.
                              Cost – 50/60/70/80/90 Mana
                              Range – 575

                              Varus The Arrow of Retribution – Stats

                              Damage:49.5(+3.2 per level)
                              Health:467(+82 per level)
                              Mana:286(+36 per level)
                              Movement Speed:305
                              Armor:14.8(+3.4 per level)
                              Magic Resist:30
                              Health Per 5 Sec:4.5
                              Mana Per 5 Sec:7

                              Varus The Arrow of Retribution – Skills

                              Living Vengeance
                              On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.

                              Blighted Quiver
                              Passive: Varus’ basic attacks deal 10/15/20/25/30 (+0.2) bonus magic damage and apply Blight for 6 seconds (stacks 3 times).

                              Varus’ other abilities detonate Blight, dealing magic damage equal to 2/2.8/3.5/4.3/5% (+0.01%) of the target’s maximum Health per stack (Max: 360 total damage vs Monsters)
                              Cost – 55/60/65/70/75 Mana
                              Range – N/A

                              Chain of Corruption
                              Varus flings out a tendril of corruption that deals 150/250/350 (+1) magic damage and immobilizes the first enemy champion hit for 2 seconds.
                              The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them.
                              Cost – 100/45/50 Mana (Bug?)
                              Range – N/A

                              Hail of Arrows
                              Varus fires a hail of arrows that deals 60/100/140/180/220 (+) physical damage and desecrates the ground for 4 seconds.

                              Desecrated Ground slows enemy Movement Speed by 20/24/28/32/36% and reduces healing effects by 50%.
                              Cost – 70 Mana
                              Range – 925

                              Piercing Arrow
                              First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage.

                              Second Cast: Varus fires, dealing 10/43/77/110/143 (+) to 15/65/115/165/215 (+) physical damage, reduced by 15% per enemy hit (minimum 33%).

                              While preparing to shoot Varus’ Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost.
                              Cost – 70/75/80/85/90 Mana
                              Range – 925

                              Existing Champion Changes

                              Akali

                              Base Health increased to 530, up from 510.
                              Base Armor increased to 20, up from 17.

                              Janna

                              Monsoon now costs 150/225/300 Mana, down from 200/275/350 Mana.

                              Kayle

                              Divine Blessing now increases movement speed by 18/21/24/27/30% for 3 seconds, up from 15/17/19/21/23% for 2.5 seconds.
                              Divine Blessing now heals for 60/105/150/195/240, up from 45/85/125/165/205.
                              Divine Blessing now costs 60/70/80/90/100 Mana, up from 60/65/70/75/80 Mana.

                              Orianna

                              Command: Attack now costs 50 Mana at all levels instead of 50/55/60/65/70 Mana.

                              Sejuani

                              Arctic Assault now costs 70/75/80/85/90 Mana, down from 70/80/90/100/110 Mana.

                              Swain

                              Ravenous Flock now costs an extra 5/6/7 Mana each second to sustain, down from 5/7/9 Mana.

                              Ziggs

                              Hexplosive Minefield now slows enemies for 1.5 seconds, down from 2 seconds.

                              Zilean

                              Chronoshift now costs 125/150/175 Mana, down from 200 Mana at all ranks.
                              Time Warp now costs 80 Mana, down from 100 Mana.

                              Item Changes

                              Atma’s Impaler now grants Attack Damage equal to 1.5% of your maximum Health, down from 2%.
                              Doran’s Blade now grants +80 Health, down from +100 Health.
                              Doran’s Ring now grants +80 Health, down from +100 Health.
                              Hexdrinker shield effect now lasts 5 seconds, up from 3 seconds.
                              Wit’s End now has a 2150 Item Cost and 700 Recipe Cost. Up from 2000 Item Cost and 550 Recipe Cost.

                              Runes Changes

                              Glyph of Insight now grants +0.53 Magic Penetration, up from 0.44

                              Glyph of Potency now grants +0.92 Ability Power, up from 0.77

                              Glyph of Warding now grants +1.04 Magic Resist, down from 1.16.

                              Greater Glyph of Insight now grants +0.68 Magic Penetration, up from 0.57.

                              Greater Glyph of Potency now grants +1.19 Ability Power, up from 0.99.

                              Greater Glyph of Warding now grants +1.34 Magic Resist, down from 1.49.

                              Greater Mark of Warding now grants +0.77 Magic Resist, down from 0.97

                              Greater Quintessence of Destruction now grants +2 Armor Penetration / +1.3 Magic Menetration. Up from +2 Armor Penetration / +1.13 Magic Penetration.

                              Greater Quintessence of Insight now grants +2.18 Magic Penetration, up from +1.89.

                              Greater Quintessence of Warding now grants +4 Magic Resist, down from +4.5.

                              Lesser Glyph of Insight now grants +0.38 Magic Penetration, up from +0.32.

                              Lesser Glyph of Potency now grants +0.66 Ability Power, up from +0.55.

                              Lesser Glyph of Warding now grants +0.74 Magic Resist, down from +0.83.

                              Lesser Mark of Warding now grants +0.43 Magic Resist, down from +0.54.

                              Lesser Quintessence of Destruction now grants +1.11 Armor Penetration / +0.72 Magic Penetration. Up from +1.11 Armor Penetration / +0.63 Magic Penetration.

                              Lesser Quintessence of Insight now grants +1.21 Magic Penetration, up from +1.05.

                              Lesser Quintessence of Warding now grants +2.22 Magic Resist, up from +2.5.

                              Mark of Warding now grants +0.6 Magic Resist, down from +0.75.

                              Quintessence of Destruction now grants +1.55 Armor Penetration / +1.01 Magic Penetration. Up from +1.55 Armor Penetration / +0.88 Magic Penetration.

                              Quintessence of Insight now grants +1.69 Magic Penetration, up from +1.47.

                              Quintessence of the Piercing Screech now grants +2.01 Magic Penetration, up from +1.75.

                              Quintessence of Warding now grants +3.11 Magic Resist, down from +3.5.

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                                wo hast du die notes her? :O

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