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League of Legends Patch v1.0.0.120

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    League of Legends Patch v1.0.0.120

    Die neusten Patchnotes sind raus! Und da wir jetzt ein eigenes LoL Forum haben können wir auch zu solchen Themen n neuen Thread erstellen, leider wird bisher meistens nur der LoL THread für alles benutzt! ;)

    die Patchnotes:

    Spoiler: 
    League of Legends v1.0.0.120
    Yorick, the Gravedigger

    Omen of War: Yorick’s next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick’s other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.
    Omen of Pestilence: Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed.
    Omen of Famine: Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals.
    Omen of Death (Ultimate): Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance.
    Unholy Covenant (Passive): Yorick’s attacks deal more damage for each summon that is active. Meanwhile, Yorick’s ghouls deal some percent of Yorick’s Attack Damage and have some percent of his total health.


    Annie

    Fixed a bug where Molten Shield wouldn't trigger if the damage was shielded


    Blitzcrank

    When Blitzcrank grabs a champion with Rocket Grab, he will now attempt to attack them as well


    Cho'Gath

    Feast will now correctly show a particle on an enemy target when they can be killed by it


    Evelynn

    Hate Spike missile speed increased
    Shadow Walk now applies a 3 second 30/35/40/45/50% slow instead of a stun
    Malice and Spite
    Passive heal reduced to 150/225/300 from 350/500/650
    Attack speed bonus reduced to 25/50/75% from 50/75/100%


    Fiddlesticks

    Drain
    Range increased to 475 from 450
    Heal is no longer reduced if the damage is shielded
    Dark Wind damage increased to 65/90/115/140/165 from 65/85/105/125/145
    Crowstorm
    Ability power ratio increased to .45 from .4
    Channel duration reduced to 1.5 seconds from 2


    Galio

    Idol of Durand will now correctly increase its damage when the damage taken is shielded


    Gangplank

    Grog-Soaked Blade
    No longer reduces healing and regeneration, but now slows movement speed by 7%
    Now stacks up to 5 times, but duration reduced to 3 seconds from 10
    Damage changed to 4-21 from 5-19
    Parrrley
    Fixed a bug where Parrrley could sometimes restore gold to other players
    Now applies Grog-Soaked Blade
    Raise Morale duration increased to 7 from 6
    Cannon Barrage damage increased to 75/120/165 from 65/110/155


    Garen

    Perseverance
    Fixed a bug where Perseverance could sometimes activate immediately after taking damage
    Now marks Garen as being in combat even if the damage is shielded
    Now shows the particle on Garen even if at 100% health


    Heimerdinger

    Fixed a bug where his turrets would not assist him if damage from an enemy champion was shielded
    H-28G Evolution Turret mana cost reduced to 70/80/90/100/110 from 120/125/130/135/140


    Irelia

    Transcendent Blades
    Now heals Irelia based on the actual damage dealt (instead of a % of the raw damage dealt), but the heal is not reduced if the damage is shielded
    Heal versus Champions increased to 25% from 20%


    Janna

    Tailwind now deactivates while dead


    Jarvan IV

    Demacian Standard
    Armor reduced to 10/13/16/19/22 from 10/14/18/22/26
    Attack speed reduced to 10/13/16/19/22% from 10/14/18/22/26%
    Martial Cadence damage reduced to 8% from 10%


    Jax

    Leap Strike attack damage ratio reduced to 0.7 from 1


    LeBlanc

    Fixed a bug where Leblanc's clone would be permanently disabled if disabled when it spawns


    Kassadin

    Nether Blade
    Passive mana restore increased at earlier ranks to 8/11/14/17/20 from 4/8/12/16/20
    Active changed to 20/30/40/50/60 (+0.15 ability power) bonus magic damage dealt on hit instead of 7/15/25/38/50 armor penetration


    Malzahar

    Null Zone
    Damage reduced to 4/5/6/7/8% from 5/6/7/8/9%
    Ability power ratio reduced to 1% per 100 ability power from 1% per 80 ability power
    Cooldown reduced to 14 seconds from 16
    Nether Grasp's ability power ratio reduced to 1.3 from 1.5


    Miss Fortune

    Damage that is absorbed by a shield now properly removes Strut


    Mordekaiser

    Iron Man's shield generation is no longer reduced if the damage done is shielded
    Fixed a bug where Children of the Grave could steal enemy passive abilities permanently


    Morgana

    Black Shield magic damage absorbed adjusted to 95/160/225/290/355 from 100/150/200/250/300


    Nidalee

    Javelin Toss and Bushwhack will no longer target the wrong location when cast immediately after transforming back to human form


    Nunu

    Consume damage reduced at earlier ranks to 400/525/650/775/900 from 500/600/700/800/900
    Ice Blast slow reduced at earlier ranks to 20/30/40/50/60% from 40/45/50/55/60%


    Orianna

    Clockwork Windup
    Fixed a display error on the tooltip.
    Fixed a bug which was causing Clockwork Windup to add less damage than intended
    Fixed a bug with Command: Protect that was causing the shield particle to not display
    Fixed several interactions with clones or unusual movement types


    Poppy

    When Poppy Heroic charges a champion, she will now attempt to attack the target immediately afterward


    Rammus

    Fixed a bug where Defensive Ball Curl had an ability power ratio


    Renekton

    Cull the Meek's heal is no longer reduced if the damage is shielded
    Fixed a bug where damage absorbed by a shield wouldn't mark Renekton as in combat


    Rumble

    The Equalizer
    Burning damage reduced to 100/140/180 from 120/160/200
    Burning damage ability power ratio reduced to .2 from .25
    Cooldown increased to 105/90/75 from 90/75/60


    Shaco

    Hallucinate clone now correctly benefits from critical strikes
    Fixed the dance animation to loop properly


    Sion

    Cannibalism is no longer reduced if the damage is shielded


    Sona

    Fixed a bug where shields and Ignite could sometimes cause her spell sounds to get cut off early


    Swain

    Ravenous Flock now heals Swain for 50% of the actual damage he deals (instead of 50% of the raw damage he deals), but the heal is not reduced if the damage is shielded


    Teemo

    Move Quick is now removed even if the damage is shielded


    Tristana

    Fixed a bug where Rocket Jump's cooldown reset could fail if Tristana's damage output was fully absorbed by a shield


    Tryndamere

    Fixed a bug where Undying Rage improperly showed "Endless Rage!" to represent damage being prevented


    Twisted Fate

    Blue Card mana restore is no longer reduced if the damage is shielded
    Loaded Dice now deactivates while Twisted Fate is dead
    Fixed a bug with Gate where activating Zhonya's Hourglass during the channel time would not interrupt it


    Udyr

    Mana cost of shifting decreased to 55/50/45/40/35 from 75/65/55/45/35
    Turtle Stance now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt), but the heal is not reduced if the damage is shielded
    Phoenix stance's activation damage increased to 15/25/35/45/55 from 10/18/26/34/42


    Urgot

    Fixed a bug with Terror Capacitor where when attacking a champion, it was slowing for less than the tooltip stated
    Fixed a bug with Terror Capacitor where when using Acid Hunter with Terror Capacitor, it was slowing based upon Acid Hunter's rank rather than Terror Capacitor (but for the correct 20/25/30/35/40%)


    Vayne

    Silver-Tipped Bolts will no longer interact with spell shields
    Tumble bonus damage reduced to 40/45/50/55/60% from 55/60/65/70/75%
    Condemn damage reduced to 45/80/115/150/185 from 50/90/130/170/210
    Final Hour
    Movement speed bonus now triples instead of quadruples
    Attack damage reduced to 25/40/55 from 35/55/75


    Vladimir

    Transfusion
    Cooldown adjusted to 12/10/8/6/4 from 12/10/8/6/3
    Damage adjusted to 90/125/160/195/230 from 70/115/160/205/250


    Warwick

    Hungering Strike's heal is no longer reduced if the damage is shielded


    Xin'Zhao

    Crescent Sweep
    Percent health damage reduced to 15% from 20%
    Bonus armor and magic resist per champion hit reduced to 5/8/11 from 7/10/13


    Items

    Boots of Mobility will now mark you in combat for receiving/dealing any damage, even if it is shielded
    Fixed a bug where Spirit Visage was granting too much bonus regeneration
    Philosopher's Stone health regen per 5 reduced to 18 from 22.5 and mana regen per 5 reduced to 8 from 10
    Eleisa's Miracle cost increased to 500 from 400
    Quicksilver Sash cooldown decreased to 90 from 105
    Hextech Revolver spell vamp reduced to 15% from 20%
    The gold per 10 component of Philosopher's Stone, Heart of Gold, Kage's Lucky Pick, and Avarice Blade is now unique to itself


    General

    Fixed a bug where minions were playing their particles multiple times when attacking
    Updated tooltips for many Champions
    Lifesteal and spell vamp are no longer reduced if the damage done is shielded
    Healing reductions now reduce lifesteal and spell vamp
    Spirit Visage now increases your lifesteal and spell vamp
    Maximum gold for killing a player on a long kill streak reduced to 500 gold from 1000
    Minimum gold for killing a player on a long death streak reduced to 15 gold from 90 gold
    Gold rewards for kills where the target is on a 3 kill or 3 death streak or less should give comparable amounts or even more gold than before
    Experience granted for kills is now determined by the dying champion's level. Killing champions higher level than you will now grant more experience while killing champions lower level than you will now grant less experience. Killing equal level champions is unaffected
    Wards and Teemo's mushrooms are no longer targetable/manipulated by spells (except Summoner Teleport). This means, for example, that wards will no longer be able to block Rammus' Powerball, Mushrooms will not block skillshots, and Jax is no longer able to Leapstrike onto a ward


    Note: Zilean's passive already deactivated while dead.


    Welche nerfs freuen euch? Welche sind zu unrecht?
    Ist Eve noch spielbar? Ist Gangplank jetzt glatt OP?
    gogo diskutiert! :)

    #2
    The gold per 10 component of Philosopher's Stone, Heart of Gold, Kage's Lucky Pick, and Avarice Blade is now unique to itself

    Heißt das, man kann jetzt nur eins von diesen Items haben? Zwar immer noch einen Philosopher's Stone + Heart of Gold, und bekommt dan von jedem den bonus? Aber keine 2 Heart of Gold?

    Kommentar


      #3
      versteh nicht wieso sie etwas am passiv von gp geändert haben. der ulti-buff ist aber zu verstehen, weil die ja sonst total useless war. denke aber nicht, dass gp jetzt op ist. das einzige was ihn vielleicht usefull macht ist raise moral.

      Kommentar


        #4
        wie alle ausrasten und denken das sie kein gold mehr für kills bekommen...
        wurd halt nur das scaling bei streaks verändert und nen typ der dauernt feedet ist halt nix wert.

        philo stone war viel zu stark das ist wohl jedem klar...
        gold/10 unqiue is nen guter schritt

        mal sehen wie vlad unter der 1 sek cd increase leidet, bzw ob er das überhaupt tut. dafür ja early damage gebufft.

        eve halt kein pubstomper mehr ausser bei megakrassen bobs.

        gp changes sind interessant mal sehen ob er bald öfter gejunglet wird.

        sonst ja eher bugfixes und kleiner anpassungen.

        einzige was ich als scheisse empfinde ist das mit den wards, das jax z.B. net mehr hinspringen kann. aber das bespricht RIOT intern nochmal, ob die das zurückändern, bzw das hingesprungen werden kann, wards aber keine anderne skills blocken (blitz, rammus etc)

        Kommentar


          #5
          so versteh ich das auch ;)
          was afaik nur dazu führt, dass der bonus an gold noch der gleiche ist, aber es nicht mehr so gut ist zum health/manaregen stapeln ;)

          Kommentar


            #6
            malz, jarvan und nunu bzw hextech revolver nerf sind sehr gut,
            den eve nerf aber etwas sehr hart - klar war eine gefeedete eve einfach nur das grauen, aber ohne stun sollte man wieder ein einigermaßen gutes junglen ermöglichen.
            die ward bzw pilz-änderung finde ich aber nicht gut, zumal der teleport ja immernoch möglich sein wird.

            Kommentar


              #7
              Zitat von Monk
              malz, jarvan und nunu bzw hextech revolver nerf sind sehr gut,
              den eve nerf aber etwas sehr hart - klar war eine gefeedete eve einfach nur das grauen, aber ohne stun sollte man wieder ein einigermaßen gutes junglen ermöglichen.
              die ward bzw pilz-änderung finde ich aber nicht gut, zumal der teleport ja immernoch möglich sein wird.
              jo ich hab irgendwo nen red gelesen, das es eher darum ging das man mit rammus net gegen nen ward rollt oder mit blitz ihn grabbt. das jumpen dort hin ist aber die gleiche mechanik, deshalb wird es erstmal auch nicht gehen, das wollen die aber evtl noch ändern

              Kommentar


                #8
                Wieder keine Liebe für Ezreal :(

                Vlad Nerf find ich super obwohl er halt jetzt schon mit lvl1 Q mehr Schaden macht.

                Evelynn meiner Meinung nach komplett nutzlos jetzt.

                Kommentar


                  #9
                  http://runeterra.com/forums/index.php?topic=3643.0

                  hier kommentiert jemand die patchnotes..
                  mal paar ausschnitte:

                  Zum Eve nerf:
                  Oh boy, Eve fans will hate this. But let's be honest here, a game with Eve was one of the most unfun experiences you could have while playing LoL. There were only two possible reactions to her: you sit under cover of your turret and play passively for 20 minutes; or you die repeatedly.
                  Zum Vlad nerf:
                  I'm sure Riot will get flak for this but allow me to explain.

                  Transfusion is not only Vladimir's sustaining ability, but also his main damage spell. For that reason, Vlad is very cooldown-dependant. The change from 3 second Transfusion to 4 seconds is basically a change from 2 seconds to 2.5-3 seconds, when Cooldown Reduction comes into play.

                  This creates a very noticeable DPS decrease over the course of a teamfight, when Vlad might cast 3 or even 4 less Transfusions than before. In addition every single one of them will actually hit for even less damage than before.

                  I believe the goal of the change is to establish Vlad as a high-sustain, high-HP mage, but not one with damage output comparable to Annie, and it's a step to the right direction.

                  Honestly, if you play Vlad at anything less than 1900 Ranked Elo, you'll probably feel a sting but get used to it after 1-2 matches. Hopefully we won't see as much of the Hemomancer in Dreamhack-level play as we did this weekend. And I say all these with as much honesty as I can muster, as a Vlad player myself.
                  Gold per 5 items:
                  Spoiler: 

                  Ladies and gentlemen, the Gold/5 change. So much has been said for it already I feel awkward typing it again, but here it goes.

                  Making Gold/5 gains Unique per item will reduce chances of abuse, particularly on the case of multiple Hearts of Gold or Philosopher's Stones, and especially for champions such as Jarvan IV and Irelia. Along with the stat nerf on PhiloStone it aims to reduce the obnoxious lane sustainability champions gain with these items. The combination of HP mass and HP regeneration made it practically impossible to force one's opponents out of the lane with either sustained harassing or burst damage.

                  They are all still very powerful items for supports and low mana pool champions, and if you are aiming for a rice-heavy build mixing them is perfectly fine.

                  The increase in Miracle's cost I don't foresee having a big impact, as it's a late-game upgrade most of the time anyway, when PhiloStone has long since paid for itself. It might make it slightly less desirable though and push tanks and bruisers back to Merc Treads, depending on the circumstances.

                  Kommentar


                    #10
                    Eve komplett broke nun.
                    Was machen die eigentlich mit Irelia? Solange buffen bis sie n remake machen weil zu stark? :D

                    Kommentar


                      #11
                      muss ich die Gute wohl mal wieder auspacken

                      Kommentar


                        #12
                        Irelia ist doch fast eher ein Nerf als ein Buff. Dadurch dass es nur noch % vom tatsächlichen Schaden sind, anstatt vom raw damage. Wird irgendwo ausgeglichen durch die 25% vs Champs, aber eher ein Nerf.

                        Eve ist ein Nerf. Mit ihr muss man richtig gut sein, damit man mit ihr die Spiele entscheiden kann.

                        Rest sind alles gute Buffs/Nerfs, wobei mir der WW und TF nerf fehlt. Aber schätze mal zumindest bei TF braucht das noch etwas länger, da sie ihm wenn sie die Ulti schwächen auch etwas anderes geben müssen.

                        Kommentar


                          #13
                          Alle global Passives wurden deaktiviert wenn man tot ist. Nur das von Zilean nicht :D

                          Kommentar


                            #14
                            Ich find es als Supporter echt nervig, dass man keine Farmitems mehr stacken kann.
                            Außerdem, dass der Manareg von PS genervt wird is echt kacke, da man ja kaum mehrere holt(weil unique goldreg.) muss man jetzt ja iwie wieder Chalice spielen um Mana genug zu regen, was den Build von Supportern schon arg zurückwirft oder man wartet bis Shureyas und plagt sich solange mit Manalack.
                            Naja wird schon iwie klappen.

                            Kommentar


                              #15
                              was haltet ihr jetzt von gp :S?
                              TheOddOne hat sich grad bei Chaox ausgeweint, wie krass op der jetzt sei

                              Kommentar

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