wann geht er endlich livvveee .... ?!
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Leaked Changelog für morgen (10.06.2011)
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frage mich was die an der map großartig ändern wollen. gab es in der beta nicht mal eine veränderte map? war aber glaube ich nur für wenige tage oder gar stunden online. da war die sichtweise auf die map verändert und kongor war links irgendwo im fluss etwas mittiger. gibt es von der mapversion screenshots, falls jemand weiss, was ich meine?
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ja, wenn du dir das amun ra spotlight video anguckst, siehst du die veränderungen an kongs lair.
patchnotes are official now:
http://forums.heroesofnewerth.com/showthread.php?t=276735
Version 2.0.34/35Quote:
Download links:
Windows: http://dl.heroesofnewerth.com/HoNClient-2.0.35.exe
"Think of it as two for the price of one!"
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- Added Custom Account Icons!
* Purchasable in the store. Upload an icon on the website at http://www.heroesofnewerth.com/icons to see it ingame
- Added Alt Couriers!
* Can now change the courier ingame into a different model
* Note: The "Goblin Farm" Bundle is not Gold Collection even though it has that label in the store. The Bundle deal is available for one week.
- Added Alt Taunt!
* Gore Taunt added
* You must purchase the original Taunt before you can purchase an Alt Taunt
- When downloading replays, the progress bar will now properly display a % sign
- You can now purchase stat resets and sub accounts in the store with Gold coins
- Store UI significantly updated
- Updated some stringtables
- Fixed an issue with stat resets that incorrectly reset some fields
- You can now click a subaccount in the dropdown menu to switch to it
- All Melee heroes now all have 128 Attack Range
- Non-lethal damage can no longer get credit for kills (For real)
- Increased the movespeed of some of the Neutrals under 300 Movespeed to 300
- Leash time all Neutrals lowered from 7 seconds to 5.25 seconds
- Forests of Caldavar have been changed
* Kongor area widened to make it more 'even', including a new Legion ramp in the area
* Vision blockers of Kongor's lair removed
== Items ==
In-game Shop changes
- Significant upgrades to the smoothness of the shop when changing panels quickly
* Funfact: If you close the guide using the red button on the left the shop will only be one single panel when you open it. Much smaller!!
- Fixed not having recommended items when playing the same hero twice in a row if you failed to retrieve a guide
- There is now a default guide for when your connection to the Database decides to use the Failboat
- Outpost no longer contains a Pickled Brain
- Added 5 "Quickslot" item spots in the upper left partof the shop
* Shift + left click an item in the shop then click one of the slots to save that item to a slot
* Right click an item in your inventory and click one of the slots to save that item to a slot
* You can always buy from the quickslots and which items are there persist between games
* Useful for items like Homecoming Stones, a specific type of boots you want, potions, etc.
- Secret Shop removed
* Items that were purchasable in this shop are now purchasable in the main base
* Secret Shop renamed to Legendary Shop
- At the old Secret Shop location, the building is now replaced with an Observatory
- Observatory contain 1 item: Wards of Sight
* Wards seen in the Observatory are shared with the ones in your main base in stock
- Nullfire level 1 back to a 12s cooldown
* Level 2 is still 20s
- Fix to giving Insanitarious to other players and it bugged out terribly (LOL)
== Heroes ==
- Added a new Premium Alt Avatar for Ra: King Ra
Amun-Ra
- Optimized his abilities
- Fixed Ashes to Ashes so it does Magic DoT damage
- Fixed Ashes to Ashes retaining all charges when he dies; he no longer retains them after death
- Fixed Pyroclasmic Rebirth so it won't interact with Vindicator's Int Sap/Devourer's Str gain
- Removed the bad icon
Blood Hunter
- Rebalanced
- +15 Starting Movespeed (305 to 320)
- Blood Crazy duration nerfed from 6/9/12/15 to 6/7/8/9
- Blood Crazy damage to 20/s flat. Separated into a debuff and a buff, so that you can rid yourself of the negative element with a purge, or rid an enemy of the positive element with the purge
- Blood Sense now activates off allied heroes as well, but not self
- Hemorrhage changed to superior magic damage, damage values increased by 25%
Fayde
- Fixed the sound from Deep Shadows playing at ear-killing levels
Keeper of the Forest rework
- Starting STR reduced to 25 from 27
- STR/level reduced to 3 from 3.4
- Camouflage
* Renamed to Nature's Veil
* Now gives BOTH Camouflage and old Nature's Protection effects (invises near trees and gives the armor/regen buff)
* Duration for both buffs changed to 10/20/30/40 seconds
* Nature's Protection component now gives a flat 4 Health Regeneration and 6/8/10/12 Armor
* Mana cost to a flat 60
* Cooldown to a flat 5 seconds
* 500 cast range
- Tree Sight
* Removed, replaced with Animate Forest
- Animate Forest
* 130 Mana cost, 30 second cooldown, 700 cast range
* Casts on target tree.
* Target tree and 1/2/3/4 nearby trees (takes closest to target, max search range of 500) are converted to Treants
* Treants have 500 Health, 2 Armor, and 325 Movespeed
* These trees last for 45 seconds
* These treants serve as "trees" for Nature's Veil, keeping people invisible around them
* These treants serve as "trees" for Entmoot, giving KotF charges of Attack Speed/Movement Speed
- Nature's Protection removed
- New Ability: Entmoot, passive self-buff
* Keeper of the Forest gains 3/6/9/12 Attack Speed and Movement Speed per nearby tree, up to 5 charges.
* Radius of 375
- Root
* Duration lowered from 3/4/5 to 2/3/4 seconds
* Cooldown lowered from 160 to 120/110/100
* Damage per second increased from 85 to 100
Silhouette
- Base damage lowered by 3
- Tree Grapple mana cost from 95/105/115/125 to 120 flat
- Tree Grapple stun from Physical to Magical
- Relentless Salvo damage per stack from 6/9/12/15 to 3/6/9/12
- Shadow cooldown from 90/75/60 to 120/105/90 seconds
- Shadow duration from 30 to 15/25/35 seconds
- Shadow damage ratio from 33/66/100% to flat 66%
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nee, ich meinte die veränderte map in der beta damals :>
die patchnotes finde ich z.t. echt gut, jedoch bin ich mir noch nicht so sicher, ob das neue observatory wirklich sinn macht. nur für wards of sight? die kann man auch in der mainbase kaufen, dafür braucht man keinen extra shop, finde ich. dann hätten sie die wards lieber gleich NUR in dem neuen observatory verfügbar machen sollen, aber selbst das fände ich nicht sonderlich sinnvoll.
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