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6.82 Update

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    #46
    Wie is das mit der Bounty Rune zu verstehen.

    50 xp sofort und +5 xp pro minute bis der rune ausläuft oder man attacked wird ?

    Kommentar


      #47
      geiler patch, aber

      Lycan
      Shapeshift speed increased from 522 to 650
      ich glaube da wurde was falsch verstanden, er sollte generft werden, nicht gebufft ? :O


      axe mit crimson guard new meta

      Kommentar


        #48
        Zitat von Hacknslay
        geiler patch, aber

        Lycan
        Shapeshift speed increased from 522 to 650
        ich glaube da wurde was falsch verstanden, er sollte generft werden, nicht gebufft ? :O
        "Shapeshift now has a 1.5 seconds transformation time" sollte nerf genug sein

        Kommentar


          #49
          Zitat von luq-
          Zitat von Kaybeecee
          auch ein paar änderungen an hon angelehnt
          wat?
          ward positionen sind 1:1 wie in hon zwischen t3 und t2 wenn ich mich nicht irre zum beispiel

          lion dmg auch 1:1 wie witch slayer. will jetzt nicht alles abgleichen aber paar sachen sind halt übernommen

          Kommentar


            #50
            svenulti ist halt richtig krass mit aga... soviele changes. bin hart ueberfordert.

            wtf doppelulti für timber mit aga??? :-D.

            Kommentar


              #51
              finde ja dass
              Searing Arrows is no longer an Attack Modifier


              ein ziemlich krasser buff für clinkz ist.
              e: hahah phoenix wird lustig, seh schon die flames kommen wenn man jemandenmit in den tod reißt :D

              Geminate Attack can now proc items
              not bad, so zeug wie crit wird jetzt definitiv interessant um es früher zu kaufen.

              Kommentar


                #52
                kann bitte jemand den changelog posten, kann auf der arbeit kaum eine seite öffnen daher bitte auch kein link :D

                Kommentar


                  #53
                  Kompletter Changelog:

                  Spoiler: 
                  REKINDLING SOUL
                  UPDATE
                  FROM THE STYGIAN PIT, THE STEALER OF SOULS IS REBORN.
                  Shadow Fiend earns a frightful new look in Dota 2, ready as ever to let you turn the souls of the fallen against your enemies. Teach your foes the meaning of dread as you raze their forces to the ground. See them cower as your very presence eats away the defenses of those who dare come near. Feel your power and threat grow as you claim more and more souls, until at last you release your hoard in a terrifying explosion. All shall fear the Shadow Fiend, or be made into fuel for his victory.
                  Shadowraze - Use skillful precision to cause the ground to erupt in demonic power beneath your enemy.
                  Necromastery - Claim the soul of your enemy with every kill, increasing your damage with each soul taken.
                  Presence of The Dark Lord - Enemies cower in fear in your presence, reducing their armor.
                  Requiem of Souls - Release the souls of the fallen in a scouring explosion of fearsome power.
                  LEARN MORE
                  Demon Eater
                  - ARCANA ITEM SET for SHADOW FIEND -
                  Purchase by OCTOBER 31st to receive an 'EXALTED' quality on this item
                  Shadow Fiend has long collected the souls of his enemies. As is the case with any collector, some prizes have stood above others, to be sought out at any cost. However, there are certain souls that should not be tried, and forces so dark and filled with rage that no being could hope to contain them. Thus did Shadow Fiend learn the price, and gift, that comes with stealing the souls of demons, and he was changed evermore.
                  When equipped, this item grants
                  these custom upgrades to Shadow Fiend
                  - New base skin & models with special ambient effects

                  - Several New Animations

                  - Altered Voice

                  - New Hero icon, portrait, loadout pose & minimap icon

                  - New spell effects and icons for all his abilities

                  - New sound effects

                  - Special Raze status effect that displays over Shadow Fiend when
                  the same enemy is Razed multiple times

                  - Socketed with a gem that tracks the number
                  of Heroes hit by a "Triple Raze"

                  - Unique attack effects

                  - Custom loadout pedestal
                  Arcana available
                  with this update
                  Treasure of the Forged Fury
                  Unleash your inner fury with new sets for Mirana, Naga Siren, Magnus, and more. And if you're really lucky, you might find the adorable Lil Nova courier hiding inside!
                  Courier Morph
                  Do you have an awesome courier but always play carry? Are you tired of owning a courier that nobody ever sees? Everyone's couriers can be seen now. Now, no matter who buys the courier, when the courier delivers items to you, it will temporarily morph into the courier you have equipped.
                  Fantasy Season Two
                  If your fantasies involve driving your enemies before you, racking up win streaks, and achieving total world domination, then this is the fantasy sport for you. Choose the pro players that you want to represent your team, and then sit back and earn points based on how those players perform in tournaments. New features include an exclusive teleport effect item that lets you show off past Fantasy Season successes, as well as a new web interface that allows you to access your Fantasy Team whenever you'd like. Come join the fun.

                  Click here for all the details
                  COMING WITH
                  THIS UPDATE
                  Fight Recap
                  You've just witnessed the best fight you've ever seen. A whirling storm of blood, fire, and magic that now leaves you blinking at the screen. Normally great battles leave only their fading images in your mind. But now you'll be able to peek beneath the hood for yourself, and dissect the stats that make those fights great. Use Fight Recap to study the statistics behind your favorite battles.
                  6.82 UPDATE
                  INCLUDES THESE FEATURES
                  Map Change
                  It is a momentous day in the world of Dota, the likes of which have not been seen for ages, for now it is proven that even the land itself is not above being modified. Along with an assortment of other changes, it's moving day for Roshan. Though don't worry, he hasn't gone far. His pit now looks out upon the river from a different angle, and nearby paths have been rerouted around his legendary den. Though his location may have changed, you can count on him defending his territory with the same murderous energies. These changes, along with many more, can be found throughout the battlefield.
                  New Bounty Rune
                  The birth of a rune is no minor event. Forged of the most fundamental magic, this new update will unleash a rune never before seen in the world of Dota. Imbued with gold and experience, the Bounty Rune will serve to enhance your wealth and to speed the accumulation of abilities. Additionally, runes now spawn two at a time, with one at each end of the river. One of the runes will always be a Bounty Rune. Earn your bounty if you can!
                  Crimson Guard
                  To meet new threats, one must seek out new defenses. Originally forged during the chaos of New Bloom to defend against the dreaded Year Beast, the Crimson Guard is now ready to join the ancient war. Suit up in this armor, and you'll be ready to rally your forces and lead the charge against the enemy.
                  Reworked: Bloodseeker
                  As if an eyeless seeker of blood isn't frightening enough, perhaps Bloodseeker's changes will push him over the top. Along with a host of other changes, Bloodbath has been replaced by the new ability Blood Rite. You can now baptize an area in the Blood of the Twins, to show that they are always watching.
                  Reworked:
                  Phantom Lancer
                  Phantom Lancer, too, has been reworked. Along with changes to his Juxtapose ability, he has earned a pair of new abilities: Doppelganger, which will help him dodge immediate danger and confuse enemies with illusions, and Phantom Rush, which allows Phantom Lancer and his illusions to swarm his foes.
                  6.82 Change Log
                  GENERAL

                  Fountain area is now at a higher elevation level
                  Fountain vision increased from 1400 to 1800
                  Fountain attack range increased from 1100 to 1200
                  Fountain True Sight increased from 900 to 1200

                  Reworked terrain surrounding the Roshan area
                  Reworked terrain around the Dire bottom lane
                  Reworked terrain below the Top Radiant Tier 1 Tower
                  Reworked the area to the left of the bottom Dire Tier 2 Tower
                  Moved Dire bottom Tier 2 Tower back very slightly
                  Added an alternate path to the north of the bottom lane Side Shop
                  Added an alternate path to the right of the bottom Dire Tier 1 Tower
                  Added a new ward spot near the bottom Dire Tier 2 Tower
                  Added a new ward spot near the top Radiant Tier 2 Tower
                  Added a new ward spot between Roshan and the Dire bottom lane
                  Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
                  Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower


                  Added a Bounty Rune [?]
                  Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
                  Runes are replaced every two minutes if they are not picked up

                  Denied creeps now give less experience [?]
                  First Blood bonus gold decreased from 200 to 150

                  Reworked the bonus area of effect XP


                  Reworked bonus area of effect Gold and Streak ending


                  Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
                  Tier 2 Tower's armor increased from 20 to 25
                  Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)

                  In Captain's Mode, the 3rd ban phase order is swapped


                  Reworked how All Pick works in Ranked Matchmaking


                  Aegis duration decreased from 6 minutes to 5
                  Roshan's Slam area of effect increased from 250 to 350
                  Roshan's Slam damage increases by 20 every 4 minutes

                  Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
                  Hellbear Smasher Attack Time increased from 1.35 to 1.55
                  Hellbear Attack Time increased from 1.35 to 1.5
                  Centaur Conqueror Attack Time improved from 1.65 to 1.5
                  Centaur Courser Attack Time improved from 1.35 to 1.3
                  Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
                  Satyr Banisher HP increased from 240 to 300
                  Satyr Banisher movement speed increased from 300 to 330
                  Satyr Banisher attack range reduced from 600 to 300
                  Satyr Banisher Base Attack Time improved from 1.8 to 1.7
                  Satyr Banisher's Purge cast range increased from 200 to 350
                  Wildwing Ripper's Toughness Aura now works on Siege units

                  Fixed some rare edge cases with pathing malfunctioning

                  The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil

                  The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow

                  Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd, Ensnare, Eye of Skadi slow





                  HEROES

                  Abaddon

                  Mist Coil mana cost rescaled from 75 to 50/60/70/80



                  Alchemist

                  Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7



                  Anti-Mage

                  Base strength increased from 20 to 22



                  Axe

                  Counter Helix chance to activate increased from 17% to 20%
                  Culling Blade no longer ignores Linken's Sphere



                  Bane

                  Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare



                  Batrider

                  Flaming Lasso cooldown increased from 90/70/50 to 90/75/60



                  Beastmaster

                  Wild Axes damage type from Composite to Physical
                  Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
                  Primal Roar side knockback radius increased from 250 to 300
                  Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
                  Primal Roar push distance increased from 240 to 300
                  Primal Roar side push duration increased from 0.4 to 0.6



                  Bloodseeker

                  Removed from Captain's Mode
                  Base movement speed from 300 to 290

                  Reworked Bloodrage


                  Replaced Blood Bath with a new active ability, Blood Rite


                  Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
                  Thirst now shows a debuff and a visible effect to the enemy when they are revealed
                  Thirst movement and damage bonuses are now proportional to how low the enemy's health is [?]
                  Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40

                  Rupture no longer deals initial damage
                  Rupture duration increased from 7/8/9 to 12
                  Rupture cooldown reduced from 70/60/50 to 60



                  Bounty Hunter

                  Shuriken Toss now bounces to all Tracked units within a 900 range



                  Brewmaster

                  Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds



                  Broodmother

                  Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown [?]
                  Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds
                  Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
                  Spin Web phasing and speed bonuses now work on Spiderlings
                  Spin Webs are now selectable and have an ability to destroy themselves
                  Spin Web can now be cast from anywhere as long as the new web touches another
                  Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees



                  Centaur Warrunner

                  Stampede mana cost increased from 80 to 100



                  Chaos Knight

                  Phantasm Illusion duration increased from 24 to 34



                  Chen

                  Penitence duration rebalanced from 7 to 5/6/7/8
                  Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
                  Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
                  Penitence cast range increased from 600 to 800
                  Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
                  Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)



                  Clinkz

                  Searing Arrows is no longer an Attack Modifier



                  Clockwerk

                  Hookshot now pulls Clockwerk to neutral creeps normally like any unit [?]



                  Crystal Maiden

                  Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300) [?]
                  Freezing Field explosion radius increased from 230 to 250



                  Dark Seer

                  Vacuum cooldown rescaled from 28.0 seconds to 28 seconds



                  Dazzle

                  Aghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75



                  Death Prophet

                  Exorcism cooldown increased from 115 to 135



                  Doom

                  Doom now requires Aghanim's Scepter to disable passives
                  Doom ability cast point increased from 0.3 to 0.5



                  Drow Ranger

                  Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60



                  Earth Spirit

                  Added Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.


                  Boulder Smash unit targeting now only selects units
                  Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected [?]

                  Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
                  Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
                  Geomagnetic Grip pull speed on allies reduced from 1000 to 600

                  Stone Remnant drop range reduced from 1400 to 1100
                  Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
                  Fixed Stone Remnants not appearing in fog of war

                  Magnetize search radius increased from 300 to 400
                  Magnetized Stone Remnants disappear after 8 seconds instead of 5



                  Earthshaker

                  Fissure no longer has unit targeting
                  Fissure is no longer blocked by Linken's Sphere



                  Elder Titan

                  Added Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
                  Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
                  Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%



                  Enchantress

                  Base movement speed increased from 310 to 315



                  Enigma

                  Midnight Pulse cooldown increased from 25 to 35
                  Black Hole max damage rebalanced from 60/100/140 to 50/100/150
                  Black Hole max damage area of effect increased from 150 to 200
                  Black Hole min damage rebalanced from 30/50/70 to 25/50/75
                  Black Hole min damage area of effect reduced from 500 to 400
                  Black Hole mana cost rebalanced from 250/350/450 to 275/350/425



                  Faceless Void

                  Chronosphere area of effect reduced from 450 to 425
                  Chronosphere flying vision area reduced from 1000 to 425
                  Chronosphere no longer disables passives
                  Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration



                  Gyrocopter

                  Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500



                  Huskar

                  Inner Vitality cooldown reduced from 25 to 25/22/19/16
                  Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
                  Life Break cooldown reduced from 45/30/15 to 12
                  Life Break damage reduced from 50% to 35% [?]
                  Life Break self damage rebalanced from 40/35/30% to 35%
                  Life Break slow duration rebalanced from 5 to 4/5/6
                  Lifebreak slow rebalanced from 50% to 40/50/60%



                  Invoker

                  Tornado flying vision area reduced from 1200 to 600
                  Tornado damage from 2*Wex+Quas to 3*Wex



                  Jakiro

                  Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%



                  Juggernaut

                  The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.
                  Blade Fury cooldown from 30/27/24/21 to 30/26/22/18



                  Keeper of the Light

                  Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
                  Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
                  Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
                  Blinding Light knockback distance from 250 to 400



                  Kunkka

                  X Marks The Spot cooldown from 13 to 14/13/12/11



                  Legion Commander

                  Enabled in Captain's Mode
                  Duel no longer disables passives
                  Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160
                  Press The Attack mana cost from 80/90/100/110 to 110



                  Leshrac

                  Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220
                  Pulse Nova activation cost reduced from 110 to 70/90/110



                  Lich

                  Ice Armor now slows ranged heroes for the full amount (instead of half)



                  Lina

                  Light Strike Array cast range increased from 600 to 625
                  Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2



                  Lion

                  Earth Spike damage increased from 60/130/200/260 to 80/140/200/260



                  Lone Druid

                  Spirit Bear now has 300 mana
                  Spirit Bear using Hand of Midas now grants the XP to Lone Druid



                  Lycan

                  Shapeshift no longer grants 1.5 Base Attack Time
                  Shapeshift cooldown increased from 100/70/40 to 120/90/60
                  Shapeshift speed increased from 522 to 650
                  Shapeshift now has a 1.5 seconds transformation time



                  Magnus

                  Empower is no longer removed by Spell Immunity
                  Empower mana cost increased from 40 to 30/40/50/60



                  Medusa

                  Mana Shield damage absorption rate increased from 50% to 60%
                  Mystic Snake outgoing speed increased from 633 to 800
                  Mystic Snake return speed reduced from 833 to 800
                  Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65



                  Meepo

                  Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in



                  Mirana

                  Leap speed reduced from 2000 to 1600
                  Leap distance rebalanced from 630/720/780/870 to 600/700/800/900



                  Nature's Prophet

                  Nature's Call Treant magic resistance reduced from 20% to 0%



                  Necrophos

                  Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds



                  Night Stalker

                  Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
                  Darkness duration increased from 25/50/80 to 40/60/80



                  Ogre Magi

                  Base HP regeneration increased from 0.25 to 2.5
                  Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
                  2x Multicast chance increased from 25/40/50 to 40/50/60%
                  Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)



                  Omniknight

                  Base armor increased by 1
                  Purification damage area of effect increased from 240 to 260



                  Outworld Devourer

                  Essence Aura chance to activate increased from 10/20/30/40% to 40%
                  Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%
                  Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain



                  Phantom Assassin

                  Blur minimap hide now has the opposite effect, and is active when no enemies are near



                  Phantom Lancer

                  Removed from Captain's Mode
                  Agility gain reduced from 4.2 to 3.0
                  Base Agility increased from 23 to 29
                  Base Strength increased from 18 to 21
                  Reworked Phantom Lancer:

                  Spirit Lance: unchanged

                  Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy


                  Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions


                  Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions




                  Phoenix

                  Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.



                  Pudge

                  Turn Rate improved from 0.5 to 0.7



                  Puck

                  Dream Coil no longer ignores invisible units or Illusions
                  Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity
                  Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5



                  Pugna

                  Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them



                  Queen of Pain

                  Base Attack Time improved from 1.7 to 1.6
                  Removed unit targeting from Sonic Wave
                  Sonic Wave final area of effect increased from 300 to 450



                  Razor

                  Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90 [?]
                  Static Link no longer ignores Linken's Sphere
                  Static Link mana cost from 20/30/40/50 to 50
                  Eye of the Storm no longer lingers through aegis reincarnation



                  Riki

                  Base movement speed reduced from 300 to 290
                  Base damage reduced by 10
                  Base HP regeneration reduced from 1.5 to the default 0.25

                  Permanent Invisibility is now a basic ability
                  Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2
                  Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible [?]
                  Blink Strike is now an Ultimate and can target Spell Immune
                  Blink Strike bonus damage from 30/60/90/120 to 50/70/90
                  Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
                  Blink Strike mana cost reduced from 50 to 40
                  Blink Strike cast range increased from 700 to 800



                  Shadow Demon

                  Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
                  Aghanim's Scepter Demonic Purge charges increased from 2 to 3



                  Shadow Fiend

                  Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
                  Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
                  Requiem of Souls slow increased from 20% to 25%



                  Shadow Shaman

                  Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170
                  Mass Serpent Ward cooldown increased from 110 to 120



                  Silencer

                  Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84
                  Global Silence mana cost from 250/350/450 to 250/375/500



                  Skywrath Mage

                  Concussive Shot movement slow rebalanced from 40% to 30/35/40/45%
                  Concussive Shot is now disjointable
                  Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds



                  Slardar

                  Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5



                  Slark

                  Slark is no longer visible inside Chronosphere during Shadow Dance



                  Sniper

                  Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
                  Shrapnel area of effect increased from 400 to 450



                  Spectre

                  Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%
                  Spectral Dagger projectile speed reduced from 857 to 800



                  Spirit Breaker

                  Charge of Darkness cooldown reduced from 35 to 12
                  Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
                  Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown. [?]
                  Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed



                  Storm Spirit

                  Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%



                  Sven

                  Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage. [!]



                  Techies

                  Land Mines cooldown from 25/20/15/10 to 19/16/13/10

                  Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
                  Stasis Trap activation area now matches stun area (200->450)
                  Stasis Trap duration from 270/300/330/360 to 360

                  Remote Mine duration increased from 8 to 10 minutes
                  Remote Mines vision reduced from 900 to 700
                  Remote Mines area from 400/410/425 to 425

                  Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines



                  Templar Assassin

                  Psionic Trap cooldown from 11/9/7 to 11/8/5



                  Terrorblade

                  Enabled in Captain's Mode
                  Sunder cast point improved from 0.5 to 0.35



                  Tidehunter

                  Anchor Smash damage reduction reduced from 60% to 45/50/55/60%



                  Timbersaw

                  Added Aghanim's Scepter: Grants Timbersaw a second Chakram.



                  Tinker

                  March of the Machines no longer affects Spell Immune units [?]



                  Treant Protector

                  Nature's Guise mana cost reduced from 90/80/70/60 to 60
                  Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.




                  Troll Warlord

                  Ranged Whirling Axes cooldown from 20 to 20/19/18/17 seconds
                  Acquisition Range increased from 600 to 800 [?]



                  Tusk

                  Ice Shards no longer stops when it hits a hero
                  Ice Shards now travels until the cast location and creates its blockade there
                  Ice Shards cast range increased from 1500 to 1800
                  Ice Shards no longer destroys trees
                  Snowball bonus speed per hero increased from 75 to 100
                  Allies can now click in the snowball to jump into it



                  Undying

                  Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200
                  Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max [?]
                  Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)



                  Vengeful Spirit

                  Nether Swap range increased from 650/925/1200 to 700/950/1200



                  Venomancer

                  Poison Nova applies its debuff on Spell Immune enemies [?]



                  Viper

                  Corrosive Skin now only affects enemies within 1400 area of effect
                  Corrosive Skin damage cannot be reflected multiple times



                  Visage

                  Familiar Stone Form cooldown from 30 to 26



                  Warlock

                  Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced [?]
                  Fatal Bonds damage percentage from 20% to 25%
                  Golem attack range increased from 100 to 225
                  Golem Base Attack Time improved from 1.35 to 1.2
                  Golem HP regeneration increased from 15/20/25 to 15/30/45
                  Golem Immolation area of effect increased from 250 to 300
                  Golem Flaming Fists chance reduced from 60% to 40%



                  Weaver

                  The Swarm duration increased from 8/12/16/20 to 14/16/18/20
                  Shukuchi no longer ignores invisible units
                  Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150
                  Geminate Attack can now proc items
                  Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3



                  Windranger

                  Shackleshot max latch distance from 525 to 575
                  Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6



                  Witch Doctor

                  Maledict area of effect increased from 165 to 180
                  Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor)



                  Wraith King

                  Reincarnation mana cost increased from 140 to 160



                  Zeus

                  Static Field area of effect increased from 1000 to 1200






                  ITEMS

                  Armlet of Mordiggian

                  Recipe cost reduced from 700 to 600



                  Assault Cuirass

                  Assault Aura no longer displays its debuff on the enemy if the carrier is not visible



                  Black King Bar

                  Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item [?]
                  Minimum immunity duration increased from 4 to 5



                  Blink Dagger

                  Gold cost increased from 2150 to 2250



                  Bloodstone

                  Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
                  No longer grants +10 damage (other bonuses stay the same)



                  Bottle

                  Gold cost increased from 650 to 700



                  Boots of Travel

                  Teleport cooldown reduced from 60 to 50



                  Butterfly

                  Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown. [?]



                  Cloak

                  Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do



                  Crimson Guard

                  New Item that is formed from Vanguard and Buckler



                  Dagon

                  Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
                  Energy Burst mana cost increased from 180/160/140/120/100 to 180



                  Diffusal Blade

                  Recipe cost reduced from 850 to 700
                  Agility bonus rebalanced from 25/30 to 20/35
                  Feedback rebalanced from 20/36 to a constant 25



                  Ethereal Blade

                  Ether Blast now has a projectile [?]
                  Ether Blast now only turns the caster ethereal if they target themself



                  Eye of Skadi

                  Frost Attack attack speed slow increased from 35 to 45



                  Flying Courier

                  Base movement speed increased from 350 to 430
                  Flying Courier now takes 50% extra damage from melee heroes
                  Flying Courier Speed Burst cooldown increased from 40 to 90
                  Flying Courier Speed Burst duration reduced from 20 to 4
                  Flying Courier Speed Burst speed increased from 522 to 650



                  Helm of the Dominator

                  Now provides +3 HP regeneration (to match its components)
                  Dominated units now have 250 bonus HP



                  Hood of Defiance

                  HP regeneration increased from 8 to 9 (to match its components)



                  Linken's Sphere

                  Linken's Sphere only blocks Wrath of Nature's initial bounce, not subsequent bounces
                  Linken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bounces
                  Nether Ward no longer triggers Linken's Sphere
                  Lightning Bolt now triggers Linken's Sphere when targeted at the ground
                  Maelstrom and Mjollnir no longer trigger Linken's Sphere



                  Maelstrom

                  Recipe cost increased from 600 to 700



                  Manta Style

                  Mirror Image vision type changed from Unobstructed/Flying to Ground [?]
                  Recipe cost reduced from 900 to 800



                  Mask of Madness

                  Recipe cost reduced from 1000 to 900



                  Mekansm

                  Restore mana cost increased from 150 to 225



                  Pipe of Insight

                  HP regeneration increased from 8 to 9 (to match its components)



                  Refresher Orb

                  Reset Cooldowns cooldown increased from 160 to 185



                  Ring of Protection

                  Armor increased from 2 to 3
                  Gold cost increased from 175 to 200



                  Sentry Ward

                  True Sight area of effect increased from 800 to 850



                  Shadow Blade

                  Shadow Walk invisibility break damage increased from 150 to 175



                  Shiva's Guard

                  Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible



                  Town Portal Scroll

                  Gold cost reduced from 135 to 100






                  DAMAGE TYPE CHANGES
                  A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.

                  The three damage types are Physical, Magical and Pure.

                  Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.

                  Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.

                  Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.

                  In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.

                  Ability Tooltips now have these fields:

                  -Damage Type: Physical/Magical/Pure
                  -Pierces Spell Immunity: Yes/No

                  If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.

                  There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.



                  Alchemist

                  Acid Spray damage type from Composite to Physical (still pierces Spell Immunity)
                  Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24



                  Bane

                  Nightmare damage from HP Removal to Pure



                  Beastmaster

                  Wild Axes damage type from Composite to Physical (still pierces Spell Immunity)
                  Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160



                  Brewmaster

                  Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)



                  Doom

                  Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
                  Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)



                  Earthshaker

                  Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)



                  Enigma

                  Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
                  Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%



                  Leshrac

                  Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)
                  Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36
                  Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)



                  Lina

                  Laguna Blade Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
                  Laguna Blade Aghanim's Scepter no longer increases damage, only the damage type is changed [?]



                  Lone Druid

                  Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage



                  Necrophos

                  Heartstopper Aura is now negative regeneration instead of HP Removal [?]



                  Techies

                  Land Mines damage type from Composite to Physical (still pierces Spell Immunity)
                  Land Mines damage reduced from 300/400/500/600 to 225/300/375/450
                  Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)
                  Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)



                  Tinker

                  March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity



                  Vengeful Spirit

                  Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity



                  Warlock

                  Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced [?]
                  Fatal Bonds damage percentage from 20% to 25%
                  Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)



                  Necronomicon

                  Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)
                  Last Will damage increased from 400/500/600 to 550/675/800



                  Urn of Shadows

                  Changed from HP Removal to Pure



                  Additional Notes:

                  1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.

                  2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.
                  Additional Changes
                  API

                  Added more detailed data in the live combatlog streaming available with the dota_combatlog_file convar


                  BOTS

                  Added Shadow Fiend bot
                  Added Bloodseeker bot
                  Added Skywrath Mage bot


                  USER INTERFACE

                  When the courier receives a deliver order it will now morph into the courier of the player that requested delivery [?]
                  Net Worth Graph now includes consumable items
                  New Alt Clicks
                  Alt-Click the clock to print the current game time
                  Alt-Click on a bottle with a stored rune will print out the rune name
                  Alt-Click enemy hero abilities to warn your teammates
                  Alt-Click the quick buy to say much gold is needed to complete the item
                  New Chat Wheel Options
                  Good Game
                  Good game, well played
                  (All) Good game - Counts as calling GG in an official game
                  (All) Good game, well played - Counts as calling GG in an official game
                  What should I buy?
                  I'm retreating
                  Space created
                  Whoops
                  Destroy the tower, then get back
                  Destroy the barracks, then get back
                  Ward the bottom rune
                  Ward the top rune
                  Zeus Ult Now!
                  Fixed the item select dialog in the loadout not closing if you clicked shuffle
                  Fixed not being able to remove gems from a ward or hud skin with an Artificer's Hammer
                  Fixed the Showcase Hero in the profile not using the correct Kinetic Gem animation
                  Snowball and X Marks the Spot now respect the disable help setting

                  Kommentar


                    #54
                    Das sind echt viele Änderungen O.O

                    Erstmal Dota von Vorne wieder lernen xD

                    Kommentar


                      #55
                      Bin gespannt wie sich die Lanes in diesem Patch entwickeln werden. Vor allem die Mitte.

                      Kommentar


                        #56
                        Lone Druid

                        Spirit Bear now has 300 mana
                        Spirit Bear using Hand of Midas now grants the XP to Lone Druid

                        Double MIDAS :D

                        Kommentar


                          #57
                          täuscht das oder kann man radient top viel einfacher über den secret shop ganken, als bot generell auf dire seite ?

                          Kommentar


                            #58
                            Wie ist dieses "CRIMSON GUARD" zu verstehen?

                            Kommentar


                              #59
                              Zitat von casio_O
                              Wie ist dieses "CRIMSON GUARD" zu verstehen?
                              temporäres vanguard fürs team

                              Kommentar


                                #60
                                btw phönix agha nicht so "nutzlos" als es sich erst liest, ulties gehen anscheind weiter sollte das kein bug sein
                                http://imgur.com/a/amssO

                                Kommentar

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