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    #31
    Zitat von matthe
    Zitat von d4nieL
    nett von hon geklaut dieser "random ability draft" mode xD
    Den gibt es schon seit Jahren. Zuerst hieß er Danites Mode, danach OMG Dota, dann Legeonds of Dota und zuletzt RANDOM ABILITY DRAFT :D Vergiss nicht, HoN ist zu 95% von Dota geklaut.
    k wusst ich nicht, habe nie dota 1 gespielt :D

    Kommentar


      #32
      wr endlich am schellen verteilen!

      Kommentar


        #33
        bester change der ap mode. endlich keine ultra harten anti picker mehr

        Kommentar


          #34
          gibs eigentlich nen terrorblade schon in dota 2?
          nicht odeR?

          Kommentar


            #35
            Zitat von Mundharmonika
            gibs eigentlich nen terrorblade schon in dota 2?
            nicht odeR?
            darum gehts doch in dem patch

            Kommentar


              #36
              ich komm hier von der arbeit leider nicht auf die seite,kann das mal jemand hier reinposten?
              will auch die changes sehen :´(

              Kommentar


                #37
                Weiß jemand wie dieser Ability Draft abläuft im Detail?

                Kann es theoretisch sein, dass ich nen Helden mit 4 Ultis habe? Ich weiß... die Ultis werden wahrscheinlich als erstes weg sein und somit hat jeder eines. Aber nur mal rein theoretisch.

                Kommentar


                  #38
                  Gameplay Update 6.80
                  Spoiler: 

                  GENERAL

                  You now lose one gold per second if you haven't picked a hero after the selection timer runs out in All Pick
                  All Pick selection time increased from 60 to 75
                  All Pick pre-creep time reduced from 90 to 75

                  Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
                  Roshan upgrade rate increased by 20%
                  Roshan bounty rescaled from 105-600 to 150-400

                  HEROES

                  Alchemist
                  Night vision reduced from 1400 to 800
                  Unstable Concoction maximum shaking duration reduced from 7 to 5.5 [?]
                  [?] Max power is still reached after 5 seconds
                  Unstable Concoction no longer continues to get stronger while it is in the air

                  Ancient Apparition
                  Ice Vortex spell damage amplification increased from 10/15/20/25 to 15/20/25/30
                  Ice Vortex duration increased from 12 to 16
                  Ice Vortex aura stickiness increased from 0.1 to the standard 0.5 aura value

                  Anti-Mage
                  Mana Void radius increased from 300 to 450
                  Added AoE targeting cursor for Mana Void

                  Axe
                  Base HP regen increased from 2 to 3
                  Berserker's Call duration increased from 1.5/2/2.5/3 to 2.0/2.4/2.8/3.2
                  Berserker's Call cooldown rescaled from 10 to 16/14/12/10

                  Batrider
                  Attack animation time improved from 0.5 to 0.3

                  Beastmaster
                  Call of the Wild Hawk duration reduced from 60/70/80/80 to 60
                  Call of the Wild Boar duration reduced from 70/80/90 to 60
                  Call of the Wild no longer destroys previous summons on cast

                  Bloodseeker
                  Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35
                  Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies

                  Brewmaster
                  Primal Split cooldown reduced from 180/160/140 to 140/120/100

                  Bristleback
                  Base damage reduced by 4

                  Broodmother

                  Can no longer leave the map boundaries [?]
                  [?] This also affects all other heroes with free pathing, such as Spectre, Batrider, etc
                  Spin Web no longer provides 200 vision
                  Free pathing is now removed when enemies have vision over you [?]
                  [?] For example, if you are revealed by Dust and the enemy has vision over you, you will not be able to run into the trees



                  Centaur Warrunner

                  Centaur Warrunner
                  Stampede cooldown reduced from 120/90/60 to 90/75/60

                  Clockwerk
                  Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3

                  Crystal Maiden
                  Base intelligence reduced by 3

                  Dark Seer
                  Ion Shell cooldown reduced from 10 to 9

                  Dazzle
                  Weave duration increased from 20 to 24

                  Death Prophet
                  Exorcism cooldown increased from 100 to 115
                  Silence AoE increased from 350 to 425

                  Dragon Knight
                  Dragon Tail cooldown rescaled from 9 to 12/11/10/9

                  Drow Ranger
                  Reworked Silence [?]
                  [?] Old:
                  ====
                  Silences all enemy units in a target area.
                  Range: 900
                  Radius 300
                  Duration: 3/4/5/6
                  CD: 13
                  Manacost: 90


                  New:
                  ====
                  Releases a wave that silences and does a minor non-interrupting knockback.

                  AoE: 250
                  Distance: 900
                  Silence Duration: 3/4/5/6
                  Knockback Distance: inversely proportional to travel range, 350 at closest, 0 at 900
                  Knockback Duration: 0.2
                  CD: 13
                  Manacost: 90


                  Earth Spirit
                  Stone Remnant recharge timer increased from 25 to 35
                  Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun
                  Geomagnetic Grip damage rescaled from 125 to 100/150/200/250
                  Boulder Smash damage rescaled from 100/150/200/250 to 125
                  Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence
                  Boulder Smash radius from 225 to 200
                  Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving
                  Geomagnetic Grip now kills trees along the path of a dragged allied hero
                  Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere
                  Fixed being able to cast Geomagnetic Grip on magic immune allies
                  Fixed Boulder Smash being able to target Magic Immune units
                  Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll

                  Earthshaker
                  Base movement speed increased from 300 to 310
                  Strength gain increased from 2.5 to 2.9

                  Enchantress
                  Base armor reduced by 1

                  Enigma
                  Black Hole AoE increased from 375 to 400
                  Black Hole cast range increased from 250 to 275

                  Faceless Void
                  Chronosphere cooldown reduced from 120/110/100 to 120/100/80
                  You now have 1000 movement speed and phase while you are in Chronosphere
                  Timewalk manacost reduced from 120 to 90

                  Huskar
                  Burning Spear duration increased from 7 to 8
                  Inner Vitality bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75%
                  Inner Vitality cast range increased from 450 to 550

                  Invoker
                  Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6
                  Forge Spirits attack range reduced from 300->900 to 300->690
                  EMP burn increased from 100->400 to 100->550
                  EMP delay from 3.7->2 to 2.6
                  Alacrity manacost reduced from 75 to 45
                  Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30

                  Jakiro
                  Ice Path damage rescaled from 25/50/75/100 to 50
                  Liquid Fire DPS increased from 10/15/20/25 to 15/20/25/30
                  Dual Breath burn and slow duration increased from 4 to 5 seconds
                  Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76
                  Dual Breath damage interval improved from every 1 second to every 0.5 seconds
                  Dual Breath Attack Speed slow increased from -20 to -30
                  Removed initial impact damage from Dual Breath [?]
                  [?] Total damage on Dual Breath is now rescaled from 90/180/270/360 to 80/180/280/380

                  Juggernaut
                  Blade Fury cooldown reduced from 30/28/26/24 to 30/27/24/21

                  Keeper of the Light
                  Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3

                  Legion Commander
                  Moment of Courage now only procs one extra lifesteal attack [?]
                  [?] It would previously sometimes cause multiple extra lifesteal attacks per proc
                  Moment of Courage buff grace period increased from 0.5 to 1.0 seconds
                  Moment of Courage cooldown reduced from 1.2 to 0.9

                  Leshrac

                  Lightning Storm jumps from 4/6/7/8 to 4/5/6/7
                  Lightning Storm damage from 80/145/205/265 to 80/140/200/260
                  Lightning Storm cooldown reduced from 5.5 to 4
                  Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120

                  Lina
                  Dragon Slave Initial/Final AoE increased from 275/150 to 275/200
                  Fiery Soul duration increased from 7 to 9
                  Fiery Soul movement speed increased from 4/5/6/7% to 5/6/7/8%

                  Lion
                  Aghanim's Scepter now causes Finger of Death to hit units within a 200 AoE of the primary target

                  Lone Druid
                  Spirit Bear's Entangle is no longer an Orb Effect

                  Lycan
                  Wolves Fade Time decreased from 3 to 1.7
                  Level 3 Lycan Wolves now have Invisibility
                  Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen

                  Magnus

                  Base intelligence increased by 2

                  Medusa

                  Mana Shield damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5

                  Meepo
                  Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
                  Divided We Stand now passively reduces your revive timer by 10%/20%/30%

                  Morphling
                  You can now cast and attack while in Waveform

                  Nature's Prophet
                  Wrath of Nature manacost increased from 150/200/250 to 175/225/275

                  Necrophos
                  Death Pulse now hits units in Fog of War

                  Night Stalker
                  Crippling Fear's night miss chance increased from 40 to 50%

                  Nyx Assassin
                  Cast Range on Impale now matches the travel range [?]
                  [?] This has no impact on the length or the area the Impale covers

                  Ogre Magi
                  Unrefined Fireblast manacost changed from 400 to 60% of your current mana [?]
                  [?] You can always cast this spell. If you have only 100 mana remaining, the spell costs 60 mana.

                  Omni Knight
                  Degen Aura stickiness increased from 1.0 to 2.0 seconds [?]
                  [?] This is how long the debuff lasts on enemies after they leave the AoE. By default Auras are 0.5 seconds.

                  Outworld Devourer
                  Astral Imprisonment cast range reduced from 550 to 500

                  Phantom Assassin
                  Invisible heroes now trigger Blur
                  Blur delay reduced from 1.5 to 0.75

                  Queen of Pain
                  Sonic Wave Scepter cooldown rescaled from 100/70/40 to 40

                  Riki
                  Base HP regen increased from 0.75 to 1.5

                  Sand King
                  Sand Storm radius rescaled from 275/325/375/525 to 525

                  Shadow Demon
                  Shadow Poison max effective stacks increased from 4 to 5

                  Shadow Shaman
                  Shackles duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5
                  Mass Serpent Wards can no longer trap Roshan

                  Silencer
                  Global Silence cooldown reduced from 140 to 130

                  Skywrath Mage
                  Mystic Flare damage increased from 600/900/1200 to 600/1000/1400

                  Slardar
                  Bash damage increased from 40/50/60/70 to 40/60/80/100

                  Slark
                  Pounce damage reduced from 70/140/210/280 to 60/120/180/240
                  Shadow Dance cooldown reduced from 65 to 60

                  Sniper
                  Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400

                  Spirit Breaker
                  You now gain vision over your target while you are casting Netherstrike

                  Storm Spirit
                  Base movement speed reduced from 295 to 290

                  Sven
                  Base armor increased by 3
                  Warcry cooldown reduced from 36/30/24/18 to 32/26/20/14

                  Terrorblade
                  Sunder cooldown reduced from 160/110/60 to 120/80/40
                  Sunder is no longer partially blocked by Magic Immunity
                  Reflection cast range increased from 250 to 275

                  Tidehunter
                  Kraken Shell debuff threshold reduced from 600 damage taken to 600/550/500/450
                  Kraken Shell damage block increased from 9/18/27/36 to 10/20/30/40

                  Timbersaw
                  Base strength reduced from 25 to 22

                  Tinker
                  Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count

                  Treant Protector
                  Overgrowth AoE increased from 625 to 675
                  Nature's Guise cast range increased from 300 to 600

                  Troll Warlord
                  Fervor max stacks rescaled from 2/3/4/5 to 4
                  Fervor attack speed per stack rescaled from 20 to 16/22/28/34

                  Tusk
                  Secondary units hit by the Snowball now take the same impact as the primary unit [?]
                  [?] Damage increased from 40/80/120/160 to 80/120/160/200 and stun increased from 0.25/.5/.75/1 to 0.5/.75/1/1.25 seconds
                  Removed 50% threshold mechanic from Walrus Punch
                  Walrus Punch base crit increased from 3x to 3.5x

                  Undying
                  Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6

                  Vengeful Spirit
                  Wave of Terror armor reduction increased from 2/3/4/5 to 3/4/5/6

                  Venomancer
                  Base damage reduced by 5
                  Base HP regen reduced from 0.75 to the default 0.25

                  Visage
                  Base movement speed reduced by 5
                  Grave Chill manacost rescaled from 70/80/90/100 to 100
                  Familiars are now properly magic immune [?]
                  [?] They were previously 96% magic resistant and immune to most stuns

                  Warlock
                  Upheaval max duration increased from 12 to 16

                  Windranger
                  Focus Fire manacost reduced from 200/300/400 to 150
                  Focus Fire no longer has a cast animation

                  Witch Doctor
                  Maledict AoE increased from 150 to 165
                  Voodoo Restoration initial manacost reduced from 25/50/75/100 to 20/30/40/50
                  Paralyzing Casks can now bounce to units in Fog of War

                  Wraith King
                  Reincarnation slow increased from 50 to 75%
                  Reincarnation slow duration increased from 4 to 5

                  Zeus
                  Arc Lightning cast range increased from 700 to 850


                  ITEMS


                  Animal Courier
                  Ground Courier bounty per player reduced from 175 to 150 [?]
                  [?] Flying Courier bounty is still 175

                  Arcane Boots
                  Manacost increased by 10

                  Battle Fury
                  Cleave AoE increased from 225 to 250

                  Blink Dagger
                  Blink no longer has a manacost [?]
                  [?] It previously had a manacost of 75

                  Bottle
                  Can now be used on your allies by holding down the Control key [?]
                  [?] This can only be used to regenerate allies, not transfer Runes

                  Diffusal Blade
                  Agility bonus increased from 22/26 to 25/30

                  Drums of Endurance
                  Number of charges increased from 4 to 5
                  Recipe cost increased from 800 to 875

                  Eul's Scepter of Divinity
                  Cyclone cooldown reduced from 25 to 23

                  Force Staff
                  Force travel speed is reduced [?]
                  [?] It now takes 0.4 seconds instead of 0.3 to move the full distance.

                  Iron Branch
                  Gold cost reduced from 53 to 50

                  Mask of Madness
                  Lifesteal increased from 17% to 20%

                  Mjollnir
                  Changed the area type that is used when Static Charge hit units [?]
                  [?] It no longer uses a cone to determine the valid targets, but an AoE of the same distance instead (900)

                  Necronomicon
                  Necronomicon units bounty increased from 100/125/150 to 100/150/200
                  Necronomicon units armor reduced from 6/8/10 to 4
                  Necronomicon cooldown increased from 80 to 95

                  Observer Ward
                  Can be targeted on allies to transfer one charge

                  Radiance
                  Attack damage bonus increased from 60 to 65

                  Refresher Orb

                  Recipe cost reduced from 1875 to 1800

                  Ring of Aquila
                  Agility bonus increased from 6 to 9

                  Rod of Atos
                  HP bonus increased from 325 to 350

                  Sange and Yasha
                  Sange and Yasha slow duration increased from 4 to 5 seconds
                  Sange and Yasha slow increased from 30 to 32%

                  Sentry Ward
                  Can be targeted on allies to transfer one charge

                  Shadow Amulet
                  Fade delay improved from 1.8 to 1.5
                  Can now be used on allies [?]
                  [?] Has a 600 cast range. Goes into cooldown for 10 seconds when used on allies.

                  Shiva's Guard
                  Arctic Blast range increased from 719 to 900
                  Arctic Blast speed increased from 300 to 350

                  Smoke of Deceit
                  Duration decreased from 40 to 35

                  Teleport Scrolls
                  Stacking delay decreased from 3/5/6/7/8 to 3/5/5.5/6/6.5
                  Max targeting range increased from 525 to 575 [?]
                  [?] This is how far you can teleport to from a Tower

                  Tranquil Boots
                  Movement speed increased from 85 to 90
                  HP Regen increased from 10 to 12 [?]
                  [?] Both of these are while Tranquil Boots is not disabled

                  Veil of Discord
                  Strength/Agility/Damage bonus increased from 3 to 6

                  Kommentar


                    #39
                    Zitat von NaCL
                    Weiß jemand wie dieser Ability Draft abläuft im Detail?

                    Kann es theoretisch sein, dass ich nen Helden mit 4 Ultis habe? Ich weiß... die Ultis werden wahrscheinlich als erstes weg sein und somit hat jeder eines. Aber nur mal rein theoretisch.
                    kannst nur eine ulti haben, den rest allerdings doppelt oder dreifach (zb 2x mirana pfeil, 2x pudge hook)
                    jeder kriegt random hero und "bannt" dann noch 2.
                    aus ALLEN "gebannten" heroes (keiner kann 2x, sprich jeder nen anderen) und denen, die im spiel sind sind die abilities im pool und du bekommst random irgendwelche, es kann sich keiner aussuchen was er kriegt.
                    wenn das wie in hon ist, kriegst du nach jedem tot neue spells. und ja, du kannst auch 3passive haben, wenn du etwas pech hast.

                    Kommentar


                      #40
                      Zitat von weak0r
                      Zitat von NaCL
                      Weiß jemand wie dieser Ability Draft abläuft im Detail?

                      Kann es theoretisch sein, dass ich nen Helden mit 4 Ultis habe? Ich weiß... die Ultis werden wahrscheinlich als erstes weg sein und somit hat jeder eines. Aber nur mal rein theoretisch.
                      kannst nur eine ulti haben, den rest allerdings doppelt oder dreifach (zb 2x mirana pfeil, 2x pudge hook)
                      jeder kriegt random hero und "bannt" dann noch 2.
                      aus ALLEN "gebannten" heroes (keiner kann 2x, sprich jeder nen anderen) und denen, die im spiel sind sind die abilities im pool und du bekommst random irgendwelche, es kann sich keiner aussuchen was er kriegt.
                      wenn das wie in hon ist, kriegst du nach jedem tot neue spells. und ja, du kannst auch 3passive haben, wenn du etwas pech hast.
                      Schau dir doch wenigstens erstmal die patch notes durch bevor du hier deinen Müll verbreitest...

                      Spoiler: 
                      In this mode each player is randomly assigned a hero, and each hero's abilities are placed into a pool. Players then take turns choosing which abilities their hero will bring into battle.


                      Man wird also selbst die Spells aussuchen können.

                      Kommentar


                        #41
                        Bottle
                        Can now be used on your allies by holding down the Control key [?]
                        Intressant wäre zu wissen ob man auch andere Helden mit Runen buffen kann?
                        Nehme mal an das Runen aktuell nicht stacken können.

                        Kommentar


                          #42
                          Zitat von Counterspell
                          Bottle
                          Can now be used on your allies by holding down the Control key [?]
                          Intressant wäre zu wissen ob man auch andere Helden mit Runen buffen kann?
                          Nehme mal an das Runen aktuell nicht stacken können.
                          this can only be used to regenerate allies, not transfer runes

                          Kommentar


                            #43
                            wenn du über das [?] gefahren wärst hättest du gelesen, dass das nach wie vor nicht möglich sein wird

                            Kommentar


                              #44
                              K danke, hatte nur den Spoiler Post von fanatical gelesen

                              Kommentar


                                #45
                                Zitat von Icy
                                Zitat von weak0r
                                Zitat von NaCL
                                Weiß jemand wie dieser Ability Draft abläuft im Detail?

                                Kann es theoretisch sein, dass ich nen Helden mit 4 Ultis habe? Ich weiß... die Ultis werden wahrscheinlich als erstes weg sein und somit hat jeder eines. Aber nur mal rein theoretisch.
                                kannst nur eine ulti haben, den rest allerdings doppelt oder dreifach (zb 2x mirana pfeil, 2x pudge hook)
                                jeder kriegt random hero und "bannt" dann noch 2.
                                aus ALLEN "gebannten" heroes (keiner kann 2x, sprich jeder nen anderen) und denen, die im spiel sind sind die abilities im pool und du bekommst random irgendwelche, es kann sich keiner aussuchen was er kriegt.
                                wenn das wie in hon ist, kriegst du nach jedem tot neue spells. und ja, du kannst auch 3passive haben, wenn du etwas pech hast.
                                Schau dir doch wenigstens erstmal die patch notes durch bevor du hier deinen Müll verbreitest...

                                Spoiler: 
                                In this mode each player is randomly assigned a hero, and each hero's abilities are placed into a pool. Players then take turns choosing which abilities their hero will bring into battle.


                                Man wird also selbst die Spells aussuchen können.
                                Hat sich für mich anders anhgehört, sry.
                                Mal den test client abwarten

                                Kommentar

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