Ankündigung

Einklappen
Keine Ankündigung bisher.

Dota 6.76 !

Einklappen
X
 
  • Filter
  • Zeit
  • Anzeigen
Alles löschen
neue Beiträge

    Dota 6.76 !

    Wie üblich werde diese Veränderung wahrscheinlich mit dem nächsten Patch implementiert:

    Link: http://www.playdota.com/changelogs/6.76

    Spoiler: 

    Alchemist
    - Unstable Concoction now explodes around you if you are killed while charging it up
    - Goblin's Greed cap increased from 26 to 30

    Ancient Apparition
    - Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6

    Arc Warden
    - Magnetic Field no longer affects units other than Heroes and Structures

    Bane Elemental
    - Enfeeble cooldown decreased from 12 to 10
    - Bane can now wake himself up from Nightmare with a subability


    Batrider
    - Strength gain decreased from 2.7 to 2.4

    Centaur
    - Strength growth increased from 2.6 to 3.8
    - Replaced Great Fortitude with a new skill


    Chen
    - Hand of God cooldown decreased from 120 to 140/130/120
    - Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)

    Clockwerk
    - Hookshot now pulls Clockwerk to allies instead of getting blocked by them
    - Hookshot Aghanim's upgraded cooldown decreased from 15 to 12

    Crystal Maiden
    - Brilliance Aura has twice the effect on Crystal Maiden

    Dark Seer
    - Vacuum cooldown increased from 19 to 22

    Doom Bringer
    - Doom duration increased from 13 to 15 (and scepter from 14 to 16)

    Drow Ranger
    - Trueshot Aura mechanics reworked

    - Changed how Marksmanship bonus agility is granted


    Gyrocopter
    - Homing Missile distance required for max damage reduced from 2000 to 1500
    - Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
    - Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23

    Jakiro
    - Ice Path creation delay increased from 0.4 to 0.5
    - Ice Path manacost increased from 75 to 90

    Krobelus
    - Exorcism base ghost count increased from 4/10/18 to 4/12/21

    Kunkka
    - Tidebringer level 4 AoE increased from 500 to 600

    Lina
    - Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50

    Lion
    - Mana Drain break threshold range increased from 850 to 1100
    - Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
    - Finger of Death cast range increased from 700 to 900

    Luna
    - Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38

    Magnatuar
    - Shockwave distance increased from 700 to 1000
    - Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
    - Shockwave cast range increased to match its travel distance (visual thing only)
    - Skewer AoE increased from 95 to 125
    - Skewer range increased from 800 to 1200
    - Skewer now only considers heroes a valid target for dragging in consideration with its unit cap

    Meepo
    - Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
    - Divided We Stand Aghanims upgrade now gives clones 100% stat sharing

    Mirana
    - Elune's Arrow cooldown decreased from 20 to 17
    - Moonlight Shadow manacost decreased from 175 to 75

    Morphling
    - Cast animation time improved from 0.45 to 0.4

    Naga Siren
    - Rip Tide cooldown rescaled from 10 to 19/16/13/10

    Necrolyte
    - Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%

    Nerubian Assassin
    - Vendetta damage increased from 225/375/525 to 250/400/550

    Nerubian Weaver
    - Base Damage increased by 4

    Obsidian Destroyer
    - Movement speed increased from 300 to 310

    Ogre Magi
    - Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase

    Omniknight
    - Purification cooldown decreased from 12 to 10
    - Movement speed increased from 300 to 305

    Phantom Lancer
    - Collision size decreased from 24 to 8

    Phoenix
    - Fire Spirits duration increased from 12.5 to 16
    - Fire Spirits can now be cast while using Sunray
    - Fixed Supernova not working with Radiance aura (other auras work already)
    - Supernova level 3 hit requirement increased from 9 to 10
    - Sunray Reworked

    - Icarus Dive Reworked


    Puck
    - Base Damage increased by 5

    Pugna
    - Life Drain break threshold range increased from 900 to 1100
    - Nether Ward AoE increased from 700/1000/1300/1600 to 1600

    Razor
    - Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)

    Rubick
    - Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280

    Silencer
    - Global Silence cooldown decreased from 160 to 140
    - Global Silence duration decreased from 3/4.5/6 to 4/5/6
    - Base Intelligence increased by 6
    - Base Damage reduced by 6
    - Curse of the Silent duration rescaled from 5/6/7/8 to 6
    - Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
    - Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
    - Int Steal moved from Last Word back to Glaives of Wisdom
    - Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
    * Int Steal aoe increased from 850 to the standard 900 aoe range
    - Last Word replaced with new active skill


    Sniper
    - Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
    - Headshot procs cannot be evaded (the entire attack gets through)
    - Headshot chance from 25/30/35/40 to 40
    - Headshot damage from 30/45/60/75 to 15/40/65/90
    - Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
    - Shrapnel provides vision in the targeted area
    - Shrapnel cast range increased from 1200 to 1800

    Templar Assassin
    - Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%

    Terrorblade
    - Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80

    Tidehunter
    - Ravage damage decreased from 250/350/450 to 200/325/450

    Treant Protector
    - Strength growth increased from 2.8 to 3.3
    - Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13

    Venomancer
    - Venomous Gale manacost rescaled from 90/105/120/135 to 125
    - Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
    - Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
    - Poison Sting duration rescaled from 7 to 6/7/8/9

    Warlock
    - Infernal attack damage increased from 50/75/100 to 75/100/125

    Winter Wyvern
    - Arctic Burn debuff duration increased from 4 to 5
    - Cold Embrace cooldown rescaled from 14 to 17/16/15/14
    - Splinter Blast initial projectile speed improved from 1.5 to 1.35 seconds
    - Winter's Curse cooldown rescaled from 90 to 90/80/70

    Witch Doctor
    - Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
    - Death Ward multi attack bounce AoE increased from 550 to 650
    - Death Ward cooldown decreased from 90 to 80

    Zeus
    - Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
    - Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640



    Boots of Speed
    - Price decreased from 500 to 450
    - Move speed bonus from 55 to 50

    Arcane Boots
    - Move speed bonus decreased form 65 to 60

    Phase Boots
    - Move speed bonus decreased from 60 to 55

    Power Treads
    - Move speed bonus decreased from 60 to 55

    Tranquil Boots
    - Move speed bonus decreased from 80 to 75

    Armlet of Mordiggian
    - Armlet cooldown increased from 1 to 2 seconds

    Force Staff
    - Recipe reworked


    Null Talisman
    - Recipe cost decreased from 155 to 145

    Rod of Atos
    - Cast range increased from 800 to 1200
    - Slow increased from 50 to 60%

    Shadow Amulet
    - Fade time decreased from 2.75 to 2.6


    * Added a new game mode -TagTeam (-tt)


    * Removed some residual caster unit vision from various misc abilities

    #2
    wow

    da sind einige richtig gute changes dabei
    bin mal gespannt wie silencers neues last word in praxis funktioniert, 6sec disarm und/oder garantierter silence liest sich sehr nice, ist zwar noch immer ein opfer ohne escape aber naja...
    ...ich persönlich hätt ihm ja curse genommen aber last word passive + das active jetzt wär wohl zu imba

    tree und alchi bekommen noch mal nen buff...und sniper wtf

    Kommentar


      #3
      Meepo mit Agha kaum mehr zu stoppen :O Hammer Buffs, Forcestaff nerf auch sehr gut. Und Centaur Stampede klingt mal hart ^^

      Kommentar


        #4
        Habs mal gespoilert. Einfacher zum lesen. Aber schon ein paar harte changes dabei. Dafür dass 6.75 gerade herauskam. Aber ich mag sie :D.

        Kommentar


          #5
          Dachte erst wäre ein Trollthread, aber tatsächlich bereits 6.76.
          Meiste hört sich gut an, Reworks erstmal ausprobieren, aber auf sniper/drow im competetive bin ich mal gespannt (bzw ob sie jetzt kommen)

          Kommentar


            #6
            Meepo fett
            snipers 0.25 hs wird wohl noch mehr nerven
            -tt hört sich sehr lustig an
            yay der dive ist wieder da nur ohne disarm
            global traxex aura...
            global cent spell
            alchemist bekommt noch mehr gold..

            Kommentar


              #7
              Hookshot now pulls Clockwerk to allies instead of getting blocked by them

              endlich !!!!

              Kommentar


                #8
                Drow ist so imba.... ein paar Agility Items stacken und alle Range Creeps, Range Helden und Catas machen locker +100 Schaden extra.

                Kommentar


                  #9
                  Das neue Centaur Ulti hört sich auch seeeehr interessant an, jetzt muss er nur noch endlich kommen :D

                  Kommentar


                    #10
                    clockwerk buff gefällt mir
                    der rest eher nicht so

                    Kommentar


                      #11
                      sniper op :D

                      Kommentar


                        #12
                        Zitat von matthe
                        Drow ist so imba.... ein paar Agility Items stacken und alle Range Creeps, Range Helden und Catas machen locker +100 Schaden extra.
                        hat troztdem nur 500hp auf lvl 25 :D

                        Kommentar


                          #13
                          drow find ich auch sehr krass , das aoe für nearby allies bei marksmanship auch NUR 375 .. krass^^

                          Kommentar


                            #14
                            freue mich vorallem auf boots rework -> gut für sups
                            und forcestaff rework (find es keineswegs einen nerf), reg-item komponenten für mid game items sind seeeeeehr willkommen.

                            Kommentar


                              #15
                              Der neue Preis für die Boots gefällt mir auch, hätte aber lieber ein paar andere Änderungen bzgl. des Supportens gesehen. Da durch den Buff von Lothars und nerf von Gem nun deutlich mehr invis gespielt wird, sollte man den Preis von Sentrys auf 150g senken oder alternativ 3 Dust charges einführen.

                              Kommentar

                              Lädt...
                              X