Ankündigung

Einklappen
Keine Ankündigung bisher.

dota 6.59

Einklappen
X
 
  • Filter
  • Zeit
  • Anzeigen
Alles löschen
neue Beiträge

    dota 6.59

    * Some performance improvements
    * You can no longer attack items you do not own if they are in the fountain area
    * Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
    * Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)

    * Reworked Enigma's Conversion (see details below)
    * Fixed a bug with Towers AI not defending heroes properly
    * Reduced Ironwood Branch cost from 57 to 53 gold
    * Increased Blademail duration from 4 to 5 seconds
    * Improved Chaos Knight's cast point
    * Added a new experimental mode -er (-ExperimentalRunes, see details below)
    * Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
    * Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
    * Improved Antimage's Strength by 2 points
    * Increased model size of hexed units a bit
    * Increased Curse of the Silent AOE and reduced cooldown slightly
    * Decreased Powershot cooldown from 12 to 9 seconds
    * Decreased Lightning Storm cooldown from 7 to 6 seconds
    * Fixed Acid Spray from affecting Tombstone Zombies
    * Spectral Dagger no longer gives vision
    * Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
    * Increased Fury Swipes buff duration from 3 to 5 seconds
    * Fixed an issue with unit selection when respawning with Aegis while controlling other units
    * When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
    * Improved Eidolons magic resistance a bit
    * Fixed some minor technical issues with Mask of Madness

    * Fixed scoreboard player names when a player switches with a leaver
    * Switch no longer works when only 1 person agrees in a 1v1 situation
    * Fixed Zombies continuing to spawn when the game is over
    * Fixed Eidolon Acquire range and reduced collision size a bit
    * Fixed -switch with frozen leaver heroes
    * Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
    * You now have vision over the area you cast Blackhole in (260562)
    * Fixed Aegis dropping when using -switch
    * Ball Lightning now gives a proper error message when casting without the required mana
    * Fixed allied hero visibility when using -switch in -ah mode
    * When players swap heroes, the new player/heroid data for replay parsers are updated
    * Changed the model on Eidolons and adjusted the scales a bit
    * Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
    * Fixed some bugs when using -switch with Meepo


    Demonic Conversion:
    =====================
    Splits any non-hero unit into three Eidolons, killing the targeted unit.
    Eidolon's can duplicate themselves once whenever they attack 6 times.

    Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)

    Cooldown: 35
    Manacost: 170


    thx 4 buffing magina, der war noch nich imba genug -.-.-

    #2
    freu mich auf den TC in 6.60

    Kommentar


      #3
      lol kuh goes dota? quelle??

      Kommentar


        #4
        Jackmode1g[xr] postete
        lol kuh goes dota? quelle??
        http://www.icefrog.com/content/qa-session-1

        Kommentar


          #5
          TC is comming!! :D

          mal schauen was die map so bringt, log klingt nun nich so berauchend

          Kommentar


            #6
            versteh nicht ganz was mit dem hidden quest in jeder x.x9 version gemeint ist

            hat jemand mal ein beispiel?

            Kommentar


              #7
              möchtet ihr nicht mal nen sticky thread aufmachen, kommt ja schließlich jedes we ne neue version eines komplett überflüssigen spiels...

              Kommentar


                #8
                omg panda wenns dir net passt lies halt im anderen bereich

                Kommentar


                  #9
                  quets endeckt achtet mal auf die bäume in sentinel wald gibt es graue und im scoruge gibt es ormale gruene..

                  Kommentar


                    #10
                    letzte quest war doch das mitm invoker wo man die unsichtbaren da killn musste un dann ringe aufheben iwie ach kA -.- am schluss halt invoker killn

                    Kommentar


                      #11
                      Letztes quest waren die invis frogs durch die man an die secret heros invoker rankam oO

                      Kommentar


                        #12
                        wenn ich jetzt mitm bara gondar charge, sehe ich ihn nicht mehr wenn er invis geht, aber mein char läuft weiter auf ihn zu. man sieht in zwar auch der minimap, kann ihn aber nicht mehr anklicken.... das wahr vorher zu 100% anders -.-

                        /e: bei 58b klappts...

                        Kommentar


                          #13
                          muss nen bug sein :x zum glück gabs gerade keinen gondar ^^

                          Kommentar

                          Lädt...
                          X