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Dota 2 6.87

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    #76
    kann jemand nen bild von den notes reinstellen oder sie als text hier posten? hab auf der Arbeit keinen Zugriff auf die seite

    Kommentar


      #77
      Finde eigentlich viele Änderungen gut und bin froh das frischer Wind reinkommt. Merke ja selbst bei mir wie ich zum Ende vom Patch immer weniger zocke und beim neuen wieder voll dabei bin. Scan wird hier denke überbewertet und ist nicht ansatzweise so nützlich wie manche vl denken. Neuen Items find ich alle sehr interessant, ob das ein oder andere zu stark ist wird sich zeigen

      Kommentar


        #78
        silver edge auch ordentlich gebufft: kostet 650 weniger und bringt statt 16str 15int/str/agi.
        könnte mmn ein richtig gutes item werden (gerade in kombination mit gem range nerf)

        counter helix pure damage. mal schauen ob ihn das wieder viable macht.

        e: Viper
        Poison Attack is no longer an Attack Modifier.
        mjollnir viper inc :D

        Kommentar


          #79
          Zitat von era Chorong
          Zitat von Random
          Zitat von slacker
          Finds immer lustig wie leute patches bewerten bevor sie ihn überhaupt gespielt haben. Mal kurz 6 seiten changes gelesen an dem ein team mit ahnung sein ewigkeiten arbeitet.

          "Ah ja ist schlecht... hab ich genau analysiert."
          Ich spiel kein dota mehr, ich schaus nur noch gelegentlich und warum genau sollte man nach 5 Jahren Dota nicht einschätzen können wie sich was auswirken könnte? Und dieses Team mit Ahnung sei mal so dahingestellt ich denke mal IceFrog ist noch dabei aber selbst die können ja nicht wirklich wissen wie sich was entwickelt sonst gäbs ja kein .b .c .d

          sind doch nur Meinungen keine Ahnung was dein Problem ist
          weil einfach immer übertrieben reagiert wird.

          beim letzten großen patch wurde auch gelabert das OD jetzt trash ist. und ba bam er wurde zum top tier pick.
          das mit den heroes ist und bleibt theorycraften.
          über sachen wie mehr hp am anfang vom spiel, zu viele neue items, keine änderungen am gold und xp systemk ann man doch ganz gut diskutieren

          Kommentar


            #80
            Ich will doch auch "theorycraften". Aber ich finde es dumm sich die notes durchzulesen - nichtmal ein game gespielt zu haben und dann die kommenden metaentwicklungen quasi hier schonmal in stein zu meiseln und dieses "hab mir das jetzt mal durchgelesen - ist ein schlechter patch".

            Wie sich dann zb in echt der XP change vom lich in den verschiedenen brackets auswirkt kann man erst sehen wann paar zig tausend games gespielt worden sind.

            Ist anscheinend LIVE. ES first item aga here we come... Gestern schon gesehen. Gegen jeden helden mit einem instant disables haben die Shakers brutal kassiert weil natürlich jeder blink skipt und aga rusht.

            Kommentar


              #81
              Zitat von M.0.O.
              kann jemand nen bild von den notes reinstellen oder sie als text hier posten? hab auf der Arbeit keinen Zugriff auf die seite
              Spoiler: 

              GAMEPLAY-UPDATE 6.87

              ALLGEMEIN
              Reworked Ranked All Pick. Before the picking phase begins, there is a 15 second voting phase to ban heroes. Each player votes for a different hero. Afterwards, half of the heroes that were voted on will be randomly selected and banned.
              + Details anzeigen
              Each team now has a Scan ability, available on the minimap UI.
              + Details anzeigen
              Starting HP increased from 180 to 200
              HP per strength increased from 19 to 20
              Hero base mana increased from 0 to 50
              Mana per int reduced from 13 to 12
              Intelligence now increases your spell damage by 1% per 16 Intelligence points. [?]
              Stats hover on your hero now shows you your total Spell Amplification, including Aether Lens.
              Lane Creep health upgrade increased from 10 to 12 HP [?]
              Tier 2 towers damage now same as Tier 3
              Towers now grant an armor aura to allied heroes [?]
              Tower True Sight range reduced from 900 to 700 [?]
              Initial Bounty Rune no longer gives experience
              Melee hero attack range increased from 128 to 150
              Lane Creep Aggro duration increased from 2 to 2.5 [?]
              Lane Creep Aggro cooldown increased from 2 to 2.5
              Melee Creep gold bounty reduced from 40 to 38 [?]
              Melee and Ranged Creep gold bounty upgrade over time increased from 1 to 2 [?]
              Melee creep experience reduced from 62 to 45
              Ranged creep experience increased from 41 to 90 [?]
              Experience required to get to level 8 and 9 rescaled from 600/1200 to 800/1000
              Ethereal now blocks in-flight attack projectiles fully, rather than just ones launched before Ethereal [?]
              Evasion now uses Pseudo-Random Distribution
              Evasion is now calculated on impact rather than on launch
              Centaur Courser health reduced from 550 to 350
              Centaur Courser armor reduced by 1
              The large Centaur camp now spawns 2 Centaur Coursers instead of 1
              Roshan Magic Resistance reduced from 75% to 55%
              Roshan HP increased from 7500 + 125/min to 8000 + 175/min
              Roshan experience bounty changed from 1789 to 750 + 20/min [?]
              Double Damage and Haste no longer have special rules for being dispelled by Spell Immunity
              The following buffs are now purgeable: Nightmare, Spawn Spiderlings, Malefice, Cold Snap, Corrosive Skin, and Leap movement speed buff
              Minor adjustments to cast range mechanics to reduce overly long cast ranges when the target is moving quickly
              Illusions now benefit from Damage Block
              Captains Mode Pick time from 40 to 30 seconds
              Captains Mode Bonus time from 110 to 130 seconds
              Captains Mode: Adjusted the order of bans in the 2nd ban phase (from 1st/2nd/1st/2nd to 2nd/1st/2nd/1st)
              Captains Mode: Adjusted the order of picks in the final pick phase (from 2nd/1st to 1st/2nd)
              Captains Mode: The overall pick/ban order for the two teams is now:
              Ban1: 1st/2nd/1st/2nd
              Pick1: 1st/2nd/2nd/1st
              Ban2: 2nd/1st/2nd/1st
              Pick2: 2nd/1st/2nd/1st
              Ban3: 2nd/1st
              Pick3: 1st/2nd
              Removed Strong armor type, and moved affected units to Soft type, which is now renamed to Basic type
              Roshan armor type from Basic to Hero
              Dark Troll Summoner attack type from Pierce to Hero
              Thunderhide attack type from Basic to Hero
              Dark Troll Summoner damage reduced from 55-60 to 40-45
              Thunderhide attack damage reduced from 71-78 to 60-65
              Harpy Stormcrafter mana pool reduced from 540 to 400
              Satyr Tormenter mana pool reduced from 600 to 400


              TERRAIN
              Adjusted the position of the bottom Radiant Tier 2 tower and nearby trees
              Moved the ramp between the Dire Secret Shop and the Dire ancients further back a bit and made it narrower
              Increased the width of the ramp behind the Radiant bottom Tier 2 tower
              Added a new ramp to the left of the bottom Dire Tier 1 tower
              Added a new ward spot in the middle of the Dire jungle
              Adjusted the spawn box of the right-most Radiant hard camp near the safe lane
              Tier 3 Towers/Rax moved very slightly back away from the ramp
              Adjusted the juke path in the clump of trees to the left of the Dire Tier 1 mid tower in the area closest to the ramp
              Added a small hiding spot in the trees to the top left of the Radiant medium camp near middle
              Slightly reduced the spawn box of the Dire offlane Neutral camp
              Added new paths to the trees on the left of the top Radiant Tier 1 tower
              Added pathable areas in the trees below the bottom Tier 2 Radiant tower
              Spaced out Radiant Tier 4 towers slightly
              Added a small hiding spot to the trees above the bottom Radiant Tier 2 tower
              Moved Radiant mid creep spawn point back a little
              Removed the tree on the Dire cliff right above the top Rune
              Added two extra trees in the Radiant middle lane to the upper right of the Tier 1 tower
              Rearranged the clump of trees below the far right Radiant hard camp to modify visibility lines for heroes nearby
              Added a new hiding spot to the right of the Dire small camp
              Fixed Radiant offlane neutral camp units not always being visible with line of sight in front of them


              NEW ITEMS



              Bloodthorn
              New item formed from Orchid, Crystalys, and a Recipe
              + Details anzeigen


              Echo Sabre
              New item formed from Oblivion Staff and Ogre Club
              + Details anzeigen


              Blight Stone
              New item
              + Details anzeigen


              Infused Raindrops
              New consumable item, Infused Raindrops
              + Details anzeigen


              Wind Lace
              New item
              + Details anzeigen


              Tome of Knowledge
              New consumable item
              + Details anzeigen


              Hurricane Pike
              New item formed from Force Staff, Dragon Lance, and a Recipe
              + Details anzeigen
              ITEM CHANGES



              Skull Basher
              Bash damage reduced from 120 to 85
              Recipe cost reduced from 1000 to 750


              Abyssal Blade
              Now requires Basher, Vanguard, and a 1550 recipe
              + Details anzeigen
              Overwhelm mana cost from 150 to 75
              Overwhelm cooldown from 60 to 35
              Bash damage reduced from 120 to 85


              Aether Lens
              Aether Lens Spell Amplification reduced from 8% to 5%


              Animal Courier
              Respawn time reduced from 140 seconds to 120 seconds [?]


              Armlet of Mordiggian
              Unholy Strength now grants 5 armor [?]


              Blade Mail
              Now returns damage before any kind of reduction, and returns it in the same type as it was received
              No longer ignores Spell Immune enemies [?]


              Bloodstone
              Initial charges increased from 8 to 12


              Butterfly
              Flutter cooldown reduced from 35 to 25


              Crimson Guard
              Cooldown reduced from 60 to 50
              HP regeneration increased by 2 [?]


              Desolator
              Now requires Blight Stone instead of a 300 recipe.


              Diffusal Blade
              Purge cooldown increased from 0 to 2
              Mana burned by melee/ranged illusions reduced from 25/12 to 20/10
              Mana burned by melee/ranged heroes increased from 25 to 40


              Dragon Lance
              Now requires Ogre Club and 2x Band of Elvenskin instead of Ogre Club and Quarterstaff.
              + Details anzeigen


              Drum of Endurance
              Now requires Bracer, Ring of Regeneration, Wind Lace, and a 700 recipe.
              + Details anzeigen


              Eul's Scepter of Divinity
              Now requires Wind Lace instead of Sage's mask


              Flying Courier
              Cost reduced from 200 to 150


              Gem of True Sight
              True Sight radius reduced from 1100 to 900


              Ghost Scepter
              Ghost Form cooldown reduced from 30 to 25


              Glimmer Cape
              Mana cost reduced from 110 to 90


              Guardian Greaves
              Guardian Greaves recipe from 1650 to 1700


              Heart of Tarrasque
              Strength bonus increased from 40 to 45
              Health bonus reduced from 300 to 250


              Heaven's Halberd
              Disarm duration on ranged targets increased from 4.5 to 5.5


              Hood of Defiance
              Removed one Ring of Regen from Hood of Defiance [?]


              Linken's Sphere
              Recipe cost reduced from 1325 to 1000


              Lotus Orb
              Now requires an Energy Booster instead of a 900 gold recipe [?]
              HP regeneration increased from 5 to 6 [?]


              Mask of Madness
              Active damage amplification reduced from 30% to 25%


              Medallion of Courage
              Now requires Blight Stone instead of a recipe


              Observer Ward
              Gold/experience rescaled from 50/100 to 100/25
              Duration reduced from 7 to 6 minutes
              Restock interval reduced from 180 to 150 seconds
              Cost reduced from 75 to 65[?]


              Octarine Core
              No longer provides HP regeneration
              Mana regeneration reduced from 100% to 50%


              Perseverance
              HP regeneration increased from 5 to 6 [?]


              Pipe of Insight
              Removed Pipe of Insight Barrier stack limit duration [?]


              Point Booster
              Point Booster health bonus reduced from 200 to 175 and mana bonus increased from 150 to 175 [?]


              Refresher Orb
              Refresher HP regeneration increased from 10 to 12 [?]


              Ring of Aquila
              Armor reduced from 3 to 2 [?]
              Damage increased from 9 to 10


              Ring of Basilius
              Armor bonus reduced from 3 to 2 [?]
              Damage bonus increased from 6 to 7


              Ring of Health
              HP regeneration increased from 5 to 6


              Ring of Regen
              Cost reduced from 350 to 325


              Rod of Atos
              Removed chance to True Strike on the target


              Sange
              Maim chance increased from 15% to 20% [?]
              Maim slow reduced from 20% to 20/10% for melee/ranged wielders


              Sange and Yasha
              Maim chance increased from 16% to 30%
              Maim slow reduced from 32% to 26%/13% for melee/ranged wielders


              Shadow Amulet
              Cost reduced from 1400 to 1300


              Silver Edge
              Now requires Shadow Blade and Ultimate Orb instead of Shadow Blade, Sange, and a Recipe. Can be disassembled.
              + Details anzeigen
              Backstab damage reduction increased from 40 to 50%


              Smoke of Deceit
              Stock replenish time reduced from 12 to 11 minutes
              No longer has a cooldown attached to your hero when used


              Soul Booster
              No longer provides HP regeneration
              Mana regeneration reduced from 100% to 50%


              Talisman of Evasion
              Cost reduced from 1800 to 1700


              Town Portal Scroll
              Cost reduced from 75 to 50


              Vanguard
              HP regeneration increased from 6 to 8


              Veil of Discord
              Now requires Helm of Iron Will, 2x Null Talisman, and a 400 Recipe.
              + Details anzeigen
              Veil debuff is now dispellable


              Vladmir's Offering
              Armor aura reduced from 5 to 4




              HELDEN


              Abaddon
              Curse of Avernus slow increased from 5/10/15/20% to 8/12/16/20%


              Ancient Apparition
              Cold Feet cooldown reduced from 15/13/11/9 to 13/11/9/7
              Cold Feet damage timing changed from 0.8/1.6/2.5/3.4 to 0/1/2/3


              Arc Warden
              Flux no longer slows magic immune units
              Flux is now purgeable
              Flux slow reduced from 50% to 35/40/45/50%
              Magnetic Field cooldown reduced from 50 to 35/30/25/20
              Magnetic Field duration increased from 3.5/4/4.5/5 to 3.5/4.5/5.5/6.5
              Magnetic Field now only evades attacks done from outside of the field
              Spark Wraith mana cost reduced from 100/110/120/130 to constant 80
              Spark Wraith activation delay reduced from 3 to 2
              Spark Wraith now applies a 0.4/0.5/0.6/0.7 second purge
              Spark Wraith damage rescaled from 150/200/250/300 to 100/160/220/280
              Tempest Double no longer has an HP/Mana cost
              Tempest Double ability/item cooldowns now persist on the unit
              Tempest Double no longer replicates items that drop on death [?]
              Tempest Double cooldown reduced from 65/60/55 to 50/40/30
              Tempest Double duration reduced from 20 to 12/13/14
              Tempest Double cast point increased from 0 to 0.15
              Strength growth increased from 1.9 to 2.3
              Intelligence growth increased from 2.1 to 2.6


              Axe
              Counter Helix damage type from Physical to Pure
              Counter Helix damage reduced from 100/135/170/205 to 90/120/150/180


              Bane
              Enfeeble mana cost reduced from 95/105/115/125 to 95


              Beastmaster
              Call of the Wild Hawk's day vision reduced from 700/1000/1300/1600 to 500/750/1000/1250
              Call of the Wild Hawk's night vision reduced from 700/800/900/1000 to 500/650/800/950


              Bloodseeker
              Added Scepter to Bloodseeker
              + Details anzeigen
              Rupture cast point improved from 0.6 to 0.4
              Strength growth increased from 2 to 2.4


              Bounty Hunter
              Shadow Walk mana cost increased from 50 to 65


              Brewmaster
              Replaced Earth Brewling's Pulverize with Demolish
              + Details anzeigen
              Primal Split Earth & Storm damage type from Pierce to Hero
              Primal Split Brewlings' armor type from Strong to Hero
              Primal Split Earth attack damage reduced from 40/80/165 to 30/60/90
              Primal Split Storm attack damage reduced from 40/80/165 to 20/40/60
              Primal Split Fire attack damage rescaled from 77/122/154 to 80/120/160 [?]
              Storm Brewling's Wind Walk backstab damage increased from 100 to 100/160/220 [?]


              Bristleback
              Bristleback damage threshold reduced from 230 to 210
              Scepter Goo range increased from 600 to 700


              Centaur Warrunner
              Double Edge cooldown reduced from 8 to 6
              Stampede duration increased from 3.75 to 4.0


              Chen
              Hand of God no longer fully heals his creeps


              Clockwerk
              Battery Assault damage increased from 20/40/60/80 to 20/45/70/95
              Minor cleanup to Power Cogs push back distance/duration changed from 252/0.84 to 250/0.85


              Crystal Maiden
              Crystal Nova cooldown reduced from 12 to 12/11/10/9
              Arcane Aura level 4 self regen increased from 6 to 8


              Dazzle
              Poison Touch range increased from 600 to 600/650/700/750


              Death Prophet
              Spirit Siphon no longer grants vision
              Spirit Siphon damage type from Pure to Magical and no longer goes through Spell Immunity
              Spirit Siphon damage increased from 20 + 1/2/3/4% to 25 + 1/2.5/4/5.5% [?]
              Spirit Siphon duration increased from 5 to 6
              Spirit Siphon buffer range reduced from 300 to 250
              Base strength reduced from 19 to 18


              Disruptor
              Kinetic Field AoE increased from 325 to 340


              Dragon Knight
              Breathe Fire attack damage reduction increased from 20/25/30/35% to 35%
              Breathe Fire cooldown rescaled from 12 to 14/13/12/11
              Base damage increased by 4


              Drow Ranger
              Gust cast point improved from 0.4 to 0.25


              Earth Spirit
              Boulder Smash knockback speed reduced from 1200 to 900
              Base movement speed reduced from 305 to 295


              Earthshaker
              Reworked Scepter on Earthshaker
              + Details anzeigen


              Elder Titan
              Echo Stomp damage increased from 80/90/100/110 to 85/110/135/160
              Echo Stomp grace period for waking up units with damage increased from 0.65 to 0.8


              Enchantress
              Impetus damage reduced from 15/20/25% to 14/18/22%
              Impetus max distance reduced from 2500 to 1750 [?]


              Enigma
              Fixed Demonic Conversion not working on Beastmaster's Boar or Hawk


              Faceless Void
              Time Walk cast range increased from 625 to 675
              Time Walk cast point increased from 0.2 to 0.3
              Time Dilation cooldown increased from 36/30/24/18 to 40/34/28/22
              Time Dilation slow rescaled from 7/8/9/10 to 8
              Time Lock no longer deals double damage inside Chronosphere
              Time Lock damage increased from 40/50/60/70 damage to 50/75/100/125
              Scepter no longer increases Chronosphere's duration


              Gyrocopter
              Reworked Scepter on Gyrocopter
              + Details anzeigen
              Base damage reduced by 4


              Huskar
              Berserker's Blood max attack speed increased from 196/224/252/280 to 220/260/300/340


              Invoker
              Invoked Spells[?] cast point increased from 0 to 0.05
              Cold Snap is now dispellable
              Ghost Walk cooldown increased from 35 to 45
              Tornado vision reduced from 600 to 200 [?]
              Forge Spirit Health/Mana changed from Exort/Quas based to Quas/Exort based
              Base intelligence reduced from 22 to 16 [?]


              Jakiro
              Macropyre distance increased from 900 to 1400
              Macropyre is no longer unit targetable
              Macropyre Scepter duration increased from 20 to 30 seconds


              Juggernaut
              Healing Ward now follows Juggernaut by default [?]


              Keeper of the Light
              Movement speed increased from 315 to 335


              Kunkka
              Torrent damage is now dealt evenly over 8 ticks [?]
              Torrent stun duration increased from 1.53 to 1.6
              Torrent mana cost reduced from 120 to 90/100/110/120
              Base armor increased by 2


              Legion Commander
              Duel no longer ignores Disarm and Ethereal states on either target [?]
              Duel Scepter duration increased from 4.75/5.5/6.25 to 6/7/8


              Lich
              Frost Blast and Chain Frost slows are now independent debuffs [?]
              Chain Frost no longer jumps to Zombies


              Lifestealer
              Infest can now only target ancients with Level 2 and Level 3
              Strength growth increased from 2.4 to 3.0


              Lone Druid
              Spirit Bear's Entangle now uses Pseudo-Random Distribution
              Battle Cry damage reduced from 90/120/150 to 70/100/130


              Luna
              Agility growth increased from 2.8 to 3.3


              Magnus
              Base HP regeneration increased from 0.25 to 0.75
              Base damage increased by 4


              Medusa
              Stone Gaze damage amplification increased from 30/40/50% to 50%
              Stone Gaze duration rescaled from 6 to 5/6/7 seconds
              Stone Gaze slow reduced from 50 to 35%


              Meepo
              Base damage increased by 4


              Mirana
              Added Scepter to Mirana
              + Details anzeigen


              Morphling
              Replicate damage dealt increased from 50% to 80%
              Hybrid cooldown reduced from 120 to 70


              Naga Siren
              Mirror Image illusion damage increased from 20/25/30/35% to 25/30/35/40%
              Song of the Siren Scepter regeneration rate increased from 8 to 10%
              Song of the Siren now affects units like Golems


              Nature's Prophet
              Treants bounty increased from 14-20 to 18-24
              Treants vision reduced from 1000/800 to 500


              Necrophos
              Reaper's Scythe respawn time penalty reduced from 30 to 10/20/30
              Reaper's Scythe damage factor increased from 0.4/0.6/0.9 to 0.6/0.75/0.9


              Nyx Assassin
              Fixed Spiked Carapace not preventing damage when a Spell Immune attacker damages you
              Base HP regeneration increased from 2.5 to 3.5


              Omniknight
              Degen Aura no longer pierces Spell Immunity


              Oracle
              Added Scepter to Oracle
              + Details anzeigen


              Outworld Devourer
              Arcane Orb Intelligence Steal reduced from 2/3/4/5 to 1/2/3/4
              Arcane Orb mana cost increased from 100 to 100/120/140/160
              Astral Imprisonment cast range reduced from 450/500/550/600 to 225/350/475/600


              Phantom Assassin
              Stifling Dagger now does a real physical attack for 60 + 25/40/55/70% of your attack damage. All attack effects work and behave as if your hero performed them.
              Phantom Assassin turn rate increased from 0.4 to 0.6


              Phoenix
              Supernova Scepter now also increases the number of attacks needed to destroy the Supernova to 7/10/13


              Puck
              Increased Illusory Orb speed by 1


              Pugna
              Nether Ward now treats Illusions as creeps for hit count calculation


              Razor
              Static Link break distance increased by 100


              Riki
              Added to Captain's Mode
              Blink Strike damage increased from 20/40/60/80 to 60/80/100/120
              Tricks of the Trade cast point improved from 0.4 to 0.3
              Tricks of the Trade cooldown reduced from 40 to 40/35/30


              Rubick
              Fade Bolt damage increased from 70/140/210/280 to 75/150/225/300
              Null Field increased from 5/10/15/20% to 10/14/18/22%
              Turn rate increased from 0.5 to 0.7


              Sand King
              Sand Storm max channel time rescaled from 20/40/60/80 to 50


              Shadow Demon
              Disruption illusion damage increased from 30/40/50/60 to 30/45/60/75%
              Soul Catcher cooldown reduced from 13 to 13/12/11/10


              Shadow Fiend
              Requiem of Souls damage lines travel distance rescaled from 975/1000/1025 to 1000
              Requiem of Souls Starting Width increased from 75/100/125 to 125
              Requiem of Souls End Width rescaled from 400/425/450 to 425
              Scepter now also increases Necromastery max souls from 15/22/29/36 to 22/30/38/46


              Shadow Shaman
              Mass Serpent Wards splash mechanics reworked: Now deals 75% splash in 175 AoE [?]


              Silencer
              Last Word no longer slows
              Arcane Curse base duration reduced from 7 to 6
              Arcane Curse now slows movement speed by 9/12/15/18%
              Arcane Curse cooldown increased from 18/16/14/12 to 20/18/16/14
              Glaives of Wisdom damage rescaled from 30/50/70/90% to 35/50/65/80%


              Skywrath Mage
              Mystic Flare Scepter duration increased from 2.4 to 12 seconds [?]
              Mystic Flare Scepter cooldown increased from 20/10/0 to 20/10/5


              Sniper
              Shrapnel damage increased from 12/24/36/48 to 15/30/45/60


              Spectre
              Spectral Dagger slow no longer goes through Spell Immunity [?]
              Haunt cooldown increased from 120 to 140/130/120
              Haunt Illusions are no longer unstunnable
              Agility growth reduced from 2.2 to 1.8


              Storm Spirit
              Added Scepter to Storm Spirit
              + Details anzeigen


              Sven
              Base movement speed reduced from 295 to 290


              Terrorblade
              Base armor increased by 3


              Timbersaw
              Whirling Death debuff duration increased from 11 to 14 seconds
              Reactive Armor regen and armor per stack increased from 1 to 1/1.2/1.4/1.6


              Tinker
              Rearm mana cost reduced from 125/225/325 to 100/200/300
              Rearm can no longer refresh Pipe of Insight
              Base intelligence increased from 27 to 30


              Treant Protector
              Nature's Guise tree search radius reduced from 375 to 350
              Nature's Guise tree search grace duration reduced from 1 to 0.75 seconds
              Nature's Guise movement speed increased from 10% to 14/16/18/20%
              Leech Seed cooldown reduced from 16/14/12/10 to 16/13/10/7


              Troll Warlord
              Ranged Whirling Axes cooldown reduced from 20/18/16/14 to 19/16/13/10
              Fervor max stacks increased from 6 to 7


              Tusk
              Walrus Kick cooldown reduced from 12 to 8
              Walrus Kick damage increased from 200 to 350


              Undying
              Tombstone now treats Illusions as creeps for hit count calculation


              Vengeful Spirit
              Magic Missile stun rescaled from 1.45/1.55/1.65/1.75 to 1.2/1.4/1.6/1.8


              Viper
              Poison Attack is no longer an Attack Modifier


              Visage
              Gravekeeper's Cloak recharge time reduced from 4 to 3 seconds
              Gravekeeper's Cloak minimum damage threshold increased from 2 to 15
              Stone Form stun delay reduced from 1 to 0.85


              Warlock
              Shadow Word cast range increased from 500 to 525/600/675/750
              Fatal Bonds cooldown reduced from 25 to 24/22/20/18
              Flaming Fists damage changed from 40% chance for 80/115/150 to 100% chance for 40/50/60


              Weaver
              Time Lapse now disjoints projectiles
              Time Lapse Scepter cooldown reduced from 20 to 16
              Weaver now loses unit collision immediately when casting Shukuchi rather than after fading


              Winter Wyvern
              Added Scepter to Winter Wyvern
              + Details anzeigen
              Winter's Curse cooldown reduced from 120/110/100 to 90


              Wraith King
              Mortal Strike now does a critical hit for double the value when attacking non-heroes


              Zeus
              Static Field damage reduced from 5/7/9/11% to 4/6/8/10%
              Static Field no longer disables Blink Dagger
              Thundergod's Wrath damage reduced from 225/350/475 to 225/325/425


              /e: damals haben auch alle (einschließlich mir) gedacht Void wäre imba, aber der ist gut balanced.

              /e2: ja der Patch ist live!

              Kommentar


                #82
                finde eigentlich alles recht nice soweit. Das Scan Ding ist halt komisch... kA wird man sehen

                Und was halt richtig krass ist
                Spoiler: 
                Melee creep experience reduced from 62 to 45
                Ranged creep experience increased from 41 to 90


                Lich 100% ban/pick rate inc. ?

                Kommentar


                  #83
                  Zitat von Noorgrin
                  finde eigentlich alles recht nice soweit. Das Scan Ding ist halt komisch... kA wird man sehen

                  Und was halt richtig krass ist
                  Spoiler: 
                  Melee creep experience reduced from 62 to 45
                  Ranged creep experience increased from 41 to 90


                  Lich 100% ban/pick rate inc. ?
                  ja, vielleicht.. grad weil die erste bounty rune keine erfahrung mehr gibt, kann man dadurch dem eigenen mitte-spieler nen kleinen vorsprung von mindestens 90exp geben (lich und mitte teilen sich die erfahrung; gegnerischer mitte spieler bekommt nichmal deny-erfahrung)

                  Kommentar


                    #84
                    Blademail change is auch krass tbh ... sieht man wohl nun wieder viel Clock und Axe offlane (vor allem Axe mit dem spin pure dmg change)

                    Kommentar


                      #85
                      - die ganzen aghas lesen sich allesamt ziemlich nutzlos
                      - sven mit dem double hit item op
                      - wr / clinkz mit dem neuen orchid könnte auch gut ownen

                      Kommentar


                        #86
                        Hoffe auch das dank Blademail buff Clock endlich wieder was reißt

                        Kommentar


                          #87
                          Zitat von My life for IU
                          Zitat von exesly
                          League of Legends 2
                          League of Ancients 2
                          lieber 6 neue items hinzufügen anstatt gold und xp probleme zu lösen :)
                          This... Hauptsache lane Gold nerf, damit die Leute noch mehr in Wald gehen... Ist ja nicht so , dass nicht schon jeder da ein Zelt aufgebaut hat... Und an roshan oder buyBacks müssten die was ändern. Z.b. roshan spawnt nur 3-4 mal oder mehr buyback CD oder wie in HoN begrenzte Anzahl.

                          Kommentar


                            #88
                            und die neue ramp an der dire offlane find ich auch ganz schön krass... da kann man halt nun noch einfacher ancients stacken als offlaner

                            Gut das dire so ne schlechte winrate hatte :D

                            ​​
                            Spoiler: 

                            Kommentar


                              #89
                              Zitat von Kaybeecee
                              - die ganzen aghas lesen sich allesamt ziemlich nutzlos
                              Hm, mir gefallen der Earthshaker mit dem Blinkstun (mit Dagger gibts da 2100 range!). Könnte man öfters sehen.
                              Und Mirana scheint auch sehr nice zu sein, geht anscheinend durch Invis durch. aka wenn der Gegner kein True Sight hat kann man fröhlich dmg-burst reinhauen.

                              Kommentar


                                #90
                                Zitat von Geisterkarle
                                Zitat von Kaybeecee
                                - die ganzen aghas lesen sich allesamt ziemlich nutzlos
                                Hm, mir gefallen der Earthshaker mit dem Blinkstun (mit Dagger gibts da 2100 range!). Könnte man öfters sehen.
                                Und Mirana scheint auch sehr nice zu sein, geht anscheinend durch Invis durch. aka wenn der Gegner kein True Sight hat kann man fröhlich dmg-burst reinhauen.
                                kostet starfall mit aga noch mana?

                                Kommentar

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