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[IhL] IHL Verbesserungsvorschlag für TT 12er

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    [IhL] IHL Verbesserungsvorschlag für TT 12er

    Hello my friends! :)

    Ist ja schon inzwischen bekannt, dass jeder 12er in der IHL rausgeschmissen wurde. Ich würd jetzt gern meinen Verbesserungsvorschlag in die Wege leiten und evtl sieht man dem ja nach...

    Wenn man mal schaut, ist CSGO letzten Jahres Ende August erschienen (lass mich lügen am 21. August?). Das heißt CSGO gibt es noch nicht einmal 1 Jahr lang. Wenn man mal logisch denkt, hat man CSGO ca ab Oktober angefangen, denn ich denke nicht, das man bei CSGO Release direkt umgestiegen ist. Demnach, als aller erstes, macht die 1 Jahres Regelung, die in der IHL existiert keinen Sinn, da es kaum 12er im Jahre 2012 in CSGO gab.

    Man kann zwar verstehen, dass die IHL die alte Regel mit den 12ern von 1.6 übernehmen möchte, allerdings muss man dabei bedenken, das CS 1.6 schon seit 1999 existiert :D

    Die meisten 12er kommen also aus dem Anfang 2013 Bereich, weshalb also auch jeder 12er aus der IHL ausgeschlossen wurde... Meiner Meinung nach, und vieler Anderer auch, sollte man diese "1 Jahres Regel" verkürzen, da dies mehr Sinn macht (evtl auf 6 Monate?).

    Noch dazu muss man sagen, dass die 12er in der IHL wohl die aktivsten Spieler in der IHL sein werden, da sie nichts anderes, außer der IHL, spielen können. Somit würde die IHL einen großen Verlust und somit einen großen Fehler begehen.

    Ich hoffe, dass die Community genauso denkt wie ich, denn nur so kommen wir evtl an das IHL Admin Team heran, da sie anscheinend auf die Community hören wollen.



    Ich bitte euch auch, dass dieser Thread flamefrei bleibt und keine Kommentare wie "IHL ist scheiße" entstehen. Versucht bitte, konstruktive Kritik zu posten.

    Mit freundlichem Gruß,

    ehemaliger IHL Head Admin und Projektleiter maRky

    #2
    was hat der gamerelease nun damit zu tun, dass man 12pps in der esl hat? pech gehabt, sry für dich (hab mich die demo nich angeguckt) aber glaub ned das du gehackt hast

    Kommentar


      #3
      Was ist an "keine 12er, keine Ausnahmen" so schwer zu verstehen?

      Kommentar


        #4
        Beispiel:

        Du wirst in CS:GO in der ESL gesperrt wegen Cheaten. Kannst du nun trotzdem Versus Spielen in einem anderen Game obwohl du 12er hast? Nein.

        Kommentar


          #5
          Ob hier mal Ruhe einkehren kann, mein Gott. Es reicht langsam mit den unsinnigen Threads. Heul dich mithilfe von pm's bei den Admins aus, aber so ein Unsinn will hier keiner mehr sehen.

          Alternative:
          http://www.readmore.de/index.php?cont=forum/thread&threadid=120994

          Kommentar


            #6
            w0 er r3cht h4t , h4t 3r r3ch7

            Kommentar


              #7
              Zitat von makaruxx
              Beispiel:

              Du wirst in CS:GO in der ESL gesperrt wegen Cheaten. Kannst du nun trotzdem Versus Spielen in einem anderen Game obwohl du 12er hast? Nein.
              Du verstehst nicht was ich meine. Worauf ich hinaus möchte ist, das 1 Jahr eindeutig zu lange sind, außerdem, vergleichst du die IHL mit der ESL? Ich denke du vergisst, das IHL nur ein Gatherchannel ist, die 12ern normalerweise die Chance gibt, zu spielen. Das hat die IHL damals ausgezeichnet

              Kommentar


                #8
                Wenn jemand gehackt hat, dann hat er die konsequenzen zu tragen. Was willst du denn daran nicht verstehen?

                Die einzig sinnvolle regelung diesbezüglich hat die ihl getroffen: "keine 12er, keine ausnahme".

                Die ganz wenigen die wirklich nicht gecheatet haben aber 12pps haben, schaun halt durch die finger. Damit muss man leider leben. (abgesehen davon sind das wirklich nur einzelne ausnahmen)

                Kommentar


                  #9
                  Ok, paar Dinge:

                  Erstens spielt das überhaupt keine Rolle ob es ein 1.6 12er oder ein CS:GO 12er ist. Was zählt ist der Zeitpunkt wann du gecheated hastl. Das ist vollkommen egal in welchen der beiden Games dies stattgefunden hat, Fakt ist, du/man hat es innerhalb der letzten 12 Monate für "nötig" gehalten zu cheaten, also zeigt dies eine gewisse Grundeinstellung bezüglich der Fairness und Sportlichkeit.

                  Zweitens sagst du, dass die ganzen 12er nur noch in der IHL spielen können, da ihnen ja sonst nicht bleibt. Ja richtig, gut erkannt, Pech gehabt würde ich sagen. Die IHL ist kein Auffangbecken für Leute, die aus ihren Fehlern nicht lernen wollen und weiter rumhacken. Du stellst das gerne so dar, als bestünde die einzige aktive CS:GO Szene fast nur noch aus ehemaligen/neueren 12ern und sonstigen dubiosen Leuten. Das ist falsch!.

                  Die sauberen Leute zeigen sich nicht und bleiben im Hintergrund bzw. fern der IHL, genau wegen solcher Vorschläge und ggf. sogar tatsächlich umgesetzten Regelungen.

                  Und dich selbst als IHL Head Admin & Projektleiter zu betiteln ist fern der Realität.

                  Kommentar


                    #10
                    Wer von der Community will schon mit (ex)Cheatern spielen? Denke niemand ausser die 12er boiis.
                    Muss wohl schwer zu versthen sein "Keine 12er, keine Ausnahme"

                    Kommentar


                      #11
                      Die Regeln stehen und fertig.
                      warum wird hier denn immer weiter diskutiert, findet euch doch einfach mal damit ab.

                      Spielt halt esl/4pl/esea, jenachdem wo ihr noch keine 12pps habt

                      Kommentar


                        #12
                        Ich finde man sollte bei Wirebust mindestens 2 Jahre, eher lebenslange sperren und bei Demobust die Admins oder vielleicht eine Mischung aus Spielern und Admins abstimmen lassen, ob der Spieler zugelassen wird.

                        Kommentar


                          #13
                          Außerdem darf man nicht vergessen, dass das AC Team von der ESL sehr skrupellos und unrespektabel gehandelt hat. Heißt, in letzter Zeit wurden sehr sehr viele Cleanbusts verteilt. Nicht umsonst wurde vor kurzem das komplette AC Team von der ESL ausgetauscht, bis auf 3 des alten Teams.. :)

                          Kommentar


                            #14
                            CS 1.6 gibts nicht seit 1999

                            im spoiler mal die versionshistory (achtung lang), bestimmt ganz interesant für die kids

                            Spoiler: 

                            v1.5
                            ----
                            [6.12.02]

                            Changes/Additions :
                            -------------------
                            - New map de_piranesi.
                            - Ricochet included in this release.
                            - Added logging of the anti-cheat system catching and kicking detected cheats.
                            - Added logging of "kick" commands.
                            - Added logging of "banid" commands.
                            - Changed error message if clients try to download missing resources to be more helpful.
                            - Changed 'exec' command now only works on .cfg and .rc files.
                            - Changed 'exec' command no longer allows ".." or "\" or ":" in the filename.
                            - Added new debug message for mod makers if a packet couldn't be parsed correctly.
                            - Linux: hlds_run now does auto-restart by default (to disable: define "-norestart" on the command line)
                            - Linux: hlds_run uses "exec" when you define the "-norestart" option.
                            - Linux: Added -pingboost command line parameter. Currently supports three different methods ('-pingboost 1', '-pingboost 2', and 'pingboost 3'). These may not work well (or at all) on some OS environments.
                            - Linux: Added "-debug" flag to hlds_run to automatically run gdb and pull out useful info.

                            New CVARS:
                            ----------
                            - Added "serverversion", can be set to '1108' to view/re-record old demos.
                            - Added "sv_logbans" to turn the logging of player bans on and off. Default is 0 (off).

                            Bug Fixes:
                            ----------
                            - Fixed mp_hostagepenalty not working.
                            - Fixed problem with server locking when the bomb is planted and a new player joins the server.
                            - Restored "mp_fadetoblack" server variable.
                            - Fixed incorrect WonID logging.
                            - Fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers.
                            - Fixed 'bad address type' fatal error on servers that attempt to run in secure mode but have no DNS resolution.
                            - Fixed DropClient messages for Steam clients who were banned or have a duplicate Steam ID to properly show the SteamID of the client.
                            - Fixed HLTV reporting wrong spectator numbers if connection to server was pending.
                            - Fixed "multicast 1" not working if it was issued before HLTV connected to game server.
                            - Fixed relay proxies reporting wrong spectator/slots numbers in multiplayer/LAN menu.
                            - Fixed DMC powerup bug where the invisibility ring would make people glow red.
                            - Fixed rcon bug in HLTV.
                            - Fixed delay being reset to default value during changelevel.
                            - Fixed a problem with propagating HLTV banners.
                            - Fixed client freeze on exit.
                            - Fixed framerate problem on some ATI video cards.
                            - Fixed MaxPing filter not being saved correctly.
                            - Fixed sky box bug.
                            - Fixed TFC spy disguise menu bug.
                            - Fixed DMC view model animation bug.
                            - Fixed bug using "exec " on large files (e.g. banned.cfg).
                            - Linux: Fixed server using 64 MB more memory than it needed to.
                            - Linux: Fixed 'undefined symbol: __strtouq_internal' on some Linux systems.
                            - Linux: Fixed segmentation fault on some Linux systems when attempting to run in secure mode.


                            v1.4
                            ----
                            [4.24.02]

                            Changes/Additions :
                            -------------------
                            - Added Anti-Cheat protection.
                            - User Interface redone for HLTV.
                            - Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
                            - Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.
                            - New map cs_havana
                            - New map de_chateau
                            - Updated version of map de_train
                            - Enhanced in-game spectator mode to include HLTV features
                            - Added new first-person mode to spectator modes
                            - Speaking players flash in team members' radars
                            - Dead bodies remain on the ground for the entire round
                            - Dropped bomb blinks red in Terrorist team's radar
                            - Changed so only Terrorists are notified when the bomb is dropped or picked up
                            - Changed so players must stand still when planting the bomb (including no jumping)
                            - Changed so players can't move or shoot while defusing the bomb
                            - Adjusted pistol accuracy while jumping (all pistols)
                            - Adjusted player jumping values to minimize bunny hopping
                            - Changed so the VIP can't drop any weapons
                            - If player dies, view zooms away from falling body while changing the angle to show the killer
                            - Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible
                            - Changed so name changes for dead players are stored and processed when the players respawn back into the world
                            - Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together
                            - Added a sound when "kevlar" and "kevlar/helmet" are purchased
                            - Removed players hearing enemy radio calls
                            - Added code to force "sv_clienttrace 1" on the server
                            - Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either
                            - Added cheering to HLTV.
                            - Muting a player in the scoreboard will also mute their text messages.
                            - Steam beta clients and non-Steam clients can play together on the same server now.
                            - Voice communication uses DirectSound by default now.
                            - Added player ID to Half-Life DM.
                            - Added chat flood protection to HLDM.
                            - Added logging of fatal Sys_Error server shutdowns.
                            - Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus"
                            - Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful)

                            New CVARS :
                            -----------
                            "mp_kickpercent"
                            sets the percentage of teammates it takes to vote off a player
                            maximum: 1.0
                            minimum: 0.0
                            default: 0.66

                            "sv_restart"
                            acts exactly the same as "sv_restartround"

                            "sv_send_logos"
                            when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients
                            default: 1

                            "sv_send_resources"
                            when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients
                            default: 1

                            "cl_corpsestay"
                            client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round.
                            default: 600

                            "cl_righthand"
                            client-side cvar to toggle using the right and left hand view-models
                            default: 1

                            "cl_minmodels"
                            client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl
                            default: 0

                            Bug Fixes :
                            -----------
                            - Smoke grenade fix
                            - Radio command fix
                            - Fixed duplicate HUD weapon sprite bug
                            - Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats)
                            - Fixed uneven movement rate when moving through water
                            - Fixed server locking up at end of round when a lot of grenades are in play
                            - Fixed several ammo inconsistencies between weapons that share ammo types
                            - Fixed a T as CT skin bug
                            - Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it
                            - Fixed some view_model animation bugs
                            - Fixed 'use' key causing an instant player stop with no deceleration
                            - Fixed bogus Save directory being created when you ran Half-Life.
                            - Fixed filter logic in the launcher.
                            - Fixed bug where clients couldn't connect to server side only MODs.
                            - Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
                            - Fixed AddIP command.
                            - Fixed crash when a func_breakable triggers a trigger_counter.
                            - Fixed Egon gun beam problem in Half-Life DM.
                            - Fixed Tau cannon prediction problem.
                            - Fixed fog messing Additive sprites.
                            - Fixed Alien Grunts not making any attack sounds.
                            - Fixed Egon's beam looking yellow in sofware mode.
                            - Removed "friends" connectionless packet query.
                            - Fixed "bad address type" fatal server error (caused by clients with long names).
                            - Fixed "condump" so the output won't overwrite previous files.
                            - Fixed "cvarlist" so the output won't overwrite previous files.
                            - Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server.
                            - Fixed server shutdowns related to using bots.
                            - Fixed "vote" and "votemap" commands to work correctly
                            - Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned.


                            v1.3
                            ----
                            [9.12.01]

                            Changes/Additions:
                            ------------------
                            - Multicast spectator added.
                            - Voice communication added.
                            - Added server chat to logging.
                            - Redesigned multiplayer scoreboard.
                            - CapsLock key is now bindable.
                            - Switching to Spectator is now logged.
                            - Changed minimum value for "mp_chattime" to 1 second
                            - Changed minimum value for "mp_buytime" to 0.25 (15 seconds)
                            - Radio commands can be heard by nearby enemies.
                            - Commandmenu support implemented.

                            New CVARS :
                            -----------
                            "mp_logdetail"
                            Bitwise cvar to set the level of detail for logging attacks.
                            Bit 0 - Log Enemy Attacks
                            Bit 1 - Log Teammate Attacks
                            default: 0
                            Usage:
                            "mp_logdetail 0" - Log no attacks
                            "mp_logdetail 1" - Log enemy attacks
                            "mp_logdetail 2" - Log teammate attacks
                            "mp_logdetail 3" - Log enemy AND teammate attacks

                            "mp_startmoney"
                            Sets the amount of starting money players may have.
                            maximum: 16000
                            minimum: 800
                            default: 800

                            Bug Fixes :
                            -----------
                            - Bunny hopping removed.
                            - Fixed client-side shots not matching the server-side counterparts.
                            - Fixed banned.cfg problem with more than 1024 entries.
                            - Fixed screenshots overwriting each other.
                            - Buffer overflow exploit fixed.
                            - "condump", "cmdlist", and "cvarlist" only write out to the game directory.
                            - Fixed Spectator mode bug.
                            - Fixed hitbox issues.
                            - Fixed nightvision bug.
                            - Fixed "slot10" not working correctly.


                            v1.1c
                            -----
                            [4.6.01]

                            Bug Fixes:
                            ----------
                            - Incorrect Hitboxes fixed when holding specific weapons.

                            v1.1
                            -----
                            [3.13.01]

                            Changes/Additions:
                            ------------------
                            - Added spectator mode -- allow_spectators (0/1)
                            - Terrorist bomb backpack re-added
                            - Upgraded player models to 512X512 textures
                            - CT defuse kit pack re-added
                            - Made jumping while shooting more inaccurate w/ submachineguns
                            - Took out sniper crosshair when zoomed out
                            - AWP leg shots now non-lethal
                            - Swimming animation added to models
                            - Status bar text uses team colors
                            - All CS Strings localized to titles.txt
                            - Added option to take "end game" screenshot
                            - Length of MOTD increased to 1536
                            - Added cs_thunder, de_vertigo, de_inferno, de_dust2 & de_rotterdam
                            - Upgraded de_dust de_cbble, de_vegas, de_aztec, cs_office, cs_siege, & cs_italy
                            - Logic used to cycle the map has been changed. The map will cycle if
                            one of three conditions has been met: "mp_timelimit" has been met,
                            "mp_winlimit" rounds have been won by one of the teams, or "mp_maxrounds"
                            have been played.
                            - Fixed many cheats
                            - Changed logging format to meet the standars @:
                            http://www.hlstats.org/logs/
                            Several events have been added to the logs:
                            a) "Begin_Bomb_Defuse_Without_Kit"
                            b) "Begin_Bomb_Defuse_With_Kit"
                            c) "Spawned_With_The_Bomb"
                            d) "Dropped_The_Bomb"
                            e) "Got_The_Bomb"
                            f) "Became_VIP"
                            g) "Escaped_As_VIP"
                            h) "Round_Start"
                            i) "Round_End"


                            Bug Fixes:
                            ----------
                            - "Out of ammo" hint message fixed
                            - "Punished for tk" hint message fixed
                            - "Through floor" death animation fixed


                            New/Changed CVARS:
                            ------------------

                            mp_playerid
                            Toggles what information players see in the status bar
                            0 everyone: players see all names listed in the status bar (with appropriate
                            team colors)
                            1 team only: players only see names for their teammates and hostages in the
                            status bar
                            2 off: players do not see any names in the status bar (hostages included)
                            0 is the default


                            mp_fadetoblack (overrides mp_forcechasecam)
                            0 nothing
                            1 player's screen fades to black for the remainder of the round when he dies
                            (hud still works normally so player can chat and see the scores, etc.)
                            0 is the default


                            mp_forcechasecam
                            0 free to spectate anyone when player dies
                            1 only allowed to spectate player's own team when player dies
                            2 not allowed to spectate anyone...player's view stays where the player dies
                            0 is the default


                            mp_buytime (float)
                            Can now designate the desired amount of buy time for each round
                            min buy time is .5 minutes
                            no max buy time
                            Example: mp_buytime 1.8 // 108 seconds of buy time
                            1.5 min is the default (CS 1.0 buy time)


                            mp_roundtime (float)
                            Changed to support partial minutes
                            min round time is 1 min
                            max round time is 9 min
                            Example: mp_roundtime 1.3 // 78 seconds
                            5 min is the default (CS 1.0 round time)


                            mp_winlimit
                            Will cycle the map after one team reaches this many wins
                            0 is the default (no win limit)


                            mp_timelimit (float)
                            Fixed to support 0 (no time limit)
                            Example: mp_timelimit 17.2 // 17 minutes 12 seconds
                            0 is the default


                            allow_spectators
                            0 Do not allow spectators
                            1 Allow spectators









                            v1.0
                            -----
                            [11.8.00]
                            - added three new weapons:
                            (H&K UMP .45, FN Five-Seven, & SIG SG-550)
                            - redone player models
                            - incorporated Valve's model blending technology
                            - left beta stages



                            BETA 7.1
                            --------
                            [9.13.00]

                            - fixed de_vegas crashing
                            - tweaked burst fire accuracy system
                            - slightly improved vehicle code
                            - included missing skies (for cs_arabstreets, de_train)
                            - fixed mp_timelimit bug
                            - added APC to cs_siege
                            - new server variable, "mp_maxrounds X" {X = maximum number of rounds to be played on a map,
                            if X = 0, then maps will rotate based on mp_timelimit}
                            - fixed crosshairs {They now expand regardless of lag}
                            - fixed player heights {Player's POV is now representative of the third person player model}
                            - fixed shotgun not showing up in VGUI menus in as_ maps for CTs
                            - included new death icon for headshots



                            BETA 7.0
                            --------
                            [8.26.00]

                            - added dual Berettas
                            - added redone Knife Model (added a secondary attack mode for knife)
                            - fully implemented VGUI
                            - added new player model (Seal Team 6)
                            - added several new player animations
                            - fixed locked chasecam
                            - gave VIP a USP
                            - added cs_office, as_highrise, cs_arabstreets, de_foption & de_vegas
                            - fixed many bugs & exploits
                            - added driveable vehicle support
                            - added driveable vehicle test map de_jeepathon2000

                            New Commands:
                            ------------

                            setinfo vgui_menus X
                            {X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus}
                            (also available through the "Play CS" > "Customize" menu)

                            *Note: If the buy weapon system malfunctions, disable the vgui
                            through the "Play CS" > "Customize" menu

                            *Note: de_jeepathon2000 is meant as a test/prototype map only.






                            BETA 6.6
                            --------
                            [6.22.00]

                            - added new command 'timeleft'
                            - fixed stalled connection bug
                            - new sniper crosshair
                            - fixes "laggy rifle firing"
                            - fixed many cheats
                            - updated cs_estate

                            New Commands:
                            ------------

                            timeleft
                            {tells you how much time is left on the map}



                            BETA 6.5
                            --------
                            [6.8.00]

                            - Integrates Valve's rewrite of the HL networking system
                            - Added Smoke Grenade
                            - Added "Gorilla Warface" player model
                            - Redone models for .45 USP, M3, SG-552, and Colt M4A1
                            - Added more realistic smoke f/x, and shell ejection
                            - Added Valve's Chasecam modes (roam, free, and locked)
                            - Integrates Nighthawk's Model Bounds Checker algorithm
                            - Added as_forest.bsp, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp, cs_italy, es_trinity, cs_estate
                            - Added map voting system
                            - Updated maps


                            New Map Voting System:
                            ---------------------

                            players type 'listmaps' to see the maps available to vote on, and then they type
                            'votemap X' where X is the corresponding number of the map.

                            Server admins who want to add new maps must also
                            add an entry into mapcycle.txt, that allows players
                            to vote on any new maps.


                            New 6.5 Commands:
                            -----------------

                            fastsprites X
                            x = 0 : regular transparent smoke grenade sprites
                            x = 1 : simple transparent smoke grenade sprites
                            x = 2 : VERY simple transparent smoke grenade sprites

                            max_shells X
                            X = maximum number of shells at one time

                            max_smokepuffs X
                            X = max. number of smoke puffs at one time

                            mp_tkpunish 0/1
                            if set to 1, TK'ers will sit out next round

                            mp_hostagepenalty X
                            X = max. number of hostages you can kill before the server boots you out...
                            setting this to 0 will shut off this command

                            mp_logmessages 0/1
                            used for server admins to spit out chat messages in their log files

                            mp_forcechasecam 0/1
                            Setting this to 1 will force chasecam to be teammate only
                            (useful for LAN games)





                            BETA 6.1
                            [server side only]
                            --------
                            [3.24.00]
                            - off center shooting fixed
                            - greatly improved nightvision
                            - can buy nightvision using the 'buyequip' command
                            - ammo bugs fixed
                            - 120 round limit for the mp5 and tmp
                            - prisoners are notified when someone escapes
                            - draw games eliminated, now scenario specific
                            - new TK 1 round "time-out" penalty


                            BETA 6.0
                            --------
                            [3.10.00]

                            - added MAC-10 weapon
                            - added Steyr Aug weapon
                            - added new gametype: Assassination (as_x)
                            - added new gametype: Escape (es_x)
                            - added right and left handed weapons
                            - added new radar tracking for teammates
                            - re-added Night Vision Goggles
                            - added new Terrorist Snow player model
                            - added new CT French GIGN player model
                            - tweaked player speeds / acceleration
                            - added new radio commands
                            - redone mp5 model / animations
                            - added maps de_fang, es_jail, es_frantic,
                            as_oilrig, as_riverside, cs_747
                            - updated previous maps



                            Misc 6.0 Notes:
                            ---------------
                            Assassination Gameplay: One member of the CT team will serve as the VIP.
                            The object is to get the VIP safely to the pre-defined escape points. If he
                            dies, the CT's lose the round. If he makes it safely, the CT's win. VIP has
                            a unique skin, only carries a knife, and has ample body armor. Certain
                            weapons cannot be purchased by each team in this gameplay scenario.

                            Escape Gameplay: The T team starts out in a fortified location and must
                            "escape" to one of the pre-defined escape points. The CT's must exterminate
                            them before they can escape. The T's win the round once 50% of the team has
                            successfully escaped. They can also break into the armory to steal weapons,
                            or just get out of there. The two teams will switch roles after every 8
                            rounds of play.

                            After buying NVG, you toggle it on/off by using the "nightvision" command. Be
                            warned that the NVG will not be effective on every hardware setup. It may or not
                            work well for you.

                            To switch between right and left hand weapons, go to:
                            multiplayer > Customize > Advanced Options
                            There will be a checkbox for you to select the hand of your choice.








                            BETA 5.2
                            --------
                            [1.10.00]

                            - Fixed crashing bugs
                            - Implemented a new lower bandwidth chasecam
                            - Prevented players from changing name when they're dead
                            - Fixed scoreboard not showing 20 players
                            - Show scoreboard at the end of the map rotation



                            BETA 5.0
                            --------
                            [12.23.99]

                            New Content:
                            - Added Benelli XM 1014 fully automatic shotgun
                            - New Hostage model and two new skins.
                            - SAS model added as a selectable CT
                            - Added maps cs_backalley and de_train
                            - Updated maps cs_station, de_nuke, de_dust, and de_prodigy
                            - New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard)
                            - Added buy zones, reload zones, hostage, and bomb target zones to HUD.
                            - an extensive help manual located at half-lifecstrikemanualindex.htm.
                            - Verbose Auto-help
                            - added auto-id

                            Gameplay Changes:
                            - C4 is now an equipment item in slot 5 (to plant, select then hold down fire)
                            - C4 can only be planted in bomb delivery zone
                            - To defuse a bomb Counter Terrorists must target C4, press and hold the USE key
                            - CTs can defuse C4 without a defuse kit in 10 seconds
                            - CTs can defuse C4 with a defuse kit in 5 seconds
                            - A progress meter is added showing CTs their progress defusing a bomb
                            - A progress meter is added showing Ts their progress planting a bomb (this takes 3 seconds)
                            - Defuse kit now an item which can be purchased - Nobody starts with a defuse kit
                            - Defusing bomb wins round for Counter Terrorists
                            - C4 can be dropped for other teammates
                            - Hostages are automatically rescued at hostage rescue zones
                            - Counter Terrorist and Terrorist teams are now labeled
                            - Individual frags can be toggled on or off
                            - Ghosts can be made visible to other ghosts (client defined)
                            - Pre-Round grace timer standard setting 6 seconds (server defined)
                            - Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle)
                            - Auto-find teammate in observer mode (primary fire)
                            - New radio messages and organization of radio keys (standard, group and report messages)
                            - Can hear other players reloading
                            - Mission briefing added to maps (can also be invoked during round)



                            BETA 4.1
                            --------
                            [12.1.99]

                            [server side only release]
                            -team chat while dead works
                            -icon mixup for bomb/defuser fixed
                            -slightly less money given to losers
                            -allow Ts to pick up C4 if it's not planted in the proper spot (crouch)
                            -default C4 timer to 35 seconds
                            -toned down P228
                            -prevent players from buying stuff when they're dead by using aliases
                            -accuracies tweaked



                            BETA 4.0
                            --------
                            [11.5.99]

                            - Added Sig P228 pistol, and Steyr Scout sniper rifle
                            - Added new gameplay scenario involving C4 bombs
                            - tweaked firing system for all guns
                            - added High-Explosive (HE) grenades
                            - modified hostage rescue scenario (rescuing 50% of the hostages will result in a CT win)
                            - modified kick vote system (only 65% of a team is needed to kick vote someone off)
                            - loose guns are removed at the start of a round. (no more gun running)
                            - loser bonuses are increased to allow the losing team to stand a fighting chance
                            - altered money bonuses for rescuing hostages :
                            - added cs_station, de_nuke, de_dust, de_prodigy
                            - modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility
                            - automatic flashbang .wav added back
                            - new, closer rescue points added to cs_ship, cs_siege, cs_tire
                            - new ammo system, primary and secondary (less mind boggling)



                            BETA 3.1
                            --------
                            [9.16.99]

                            - Bullet penetration bug fixed
                            - Radio .wav's now have lower volume
                            - Removed automatic .wav's (death, flashbang)
                            - fixed MRAD_ENEMYSPOTTED error
                            - Disorientation system changed
                            - Added "ignoreradio" command to only ignore .wav's
                            - Flashbang Shrapnel altered



                            BETA 3.0
                            --------
                            [9.14.99]

                            - Added a knife weapon for those last resort situations
                            - Added a kevlar+helmet combination
                            - *GREATLY* improved hostage path AI
                            - Added concussion grenades which shoot out shrapnel as well as a bright flash
                            - Added a new weapon, the Fabrique Nationale P90 submachine gun
                            - Added a radio system
                            - Modified the scoreboard
                            - modified the shotgun



                            BETA 2.1
                            --------
                            [8.17.99]

                            - added new vesion of cs_assault (compatible w/ hlserver.exe)
                            - added scientist model for hlserver.exe
                            - added assault's proper sky
                            - fixed telefragging (cs_alley will no longer telefrag)
                            - fixed dropweapon
                            - fixed those spurious 'player joined' messages
                            - changed Ak-47 price



                            BETA 2.0
                            --------
                            [8.13.99]

                            NEW Features :
                            - Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle}
                            - Added silencers to the USP .45 Tactical and the Colt M4A1
                            - Added a round timer which shows how much time is left in the round
                            - Added team scores which shows how many rounds a team has won
                            - Added Night Vision Goggles
                            - Added new entity for mappers to use (info_hostage_rescue)
                            - Optimized all the models for lower r_speeds!
                            - Ability to assign keys to all of the commands from the controls menu
                            (courtesy of cannelbrae of Gunman project)



                            BETA 1.2
                            --------
                            [7.20.99]

                            - 5 second "molasses period" at the start of all rounds to dissuade rushing tactics
                            - kick option added
                            - Refined the prices for some of the gunS
                            - made the kevlar MUCH more effective (it now covers people's arms)
                            - made jumping and shooting MUCH more inaccurate for all the guns
                            - added a $16,000 salary cap
                            - tweaked the bonus money awards.
                            - tweaked the flashbangs effectiveness



                            BETA 1.1
                            --------
                            [6.27.99]

                            - greatly improved server stability, crashes should be eliminated
                            - primary servers will now work with CS
                            - fixed the ammo and armour reset bugs
                            - balanced the economic system a bit
                            - added new firing mode for the glock18
                            - enabled 'mp_friendlyfire' command for server admins
                            - fixed map rotation
                            - adds two new maps: cs_assault & cs_desert
                            - cs_siege fixes
                            - cs_wpndepot fixes



                            BETA 1.0
                            --------
                            [6.19.99]
                            Features :

                            - weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA
                            - hostage rescue scenario
                            - custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison


                            BTT: der thread wird wie jeder andere auch sinnlos sein, die IHL admins haben doch schon mehr als deutlich ihre marschroute aufgezeigt was die 12er betrifft, welche auch einfach mal die richtige ist das dort keine ausnahmen gemacht werden, das pAn selbst 12er hat steht auf einem anderen blatt

                            Kommentar


                              #15
                              Traurig das man Versuch irgendwie Ihl spielen zu duerfen da man sonst nix im Leben zu zu tun hat...
                              Regel ist Regel und gut ist.

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