Zitat von RALF MÖLLER
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Cl_Crosshair color
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Spoiler:echo "// HOER AUF DIE BITCHES WIE SIE KREISCHEN //"
#gfx
brightness "10"
gamma "10"
cl_corpsestay "180"
cl_radartype "1"
cl_himodels "0"
cl_minmodels "1"
cl_weather "0"
cl_shadows "0"
max_smokepuffs "0"
max_shells "300"
mp_decals "300"
ati_npatch "0"
ati_subdiv "0"
r_decals "300"
r_dynamic "0"
r_mmx "1"
r_traceglow "0"
gl_wateramp "0"
fps_max "101"
gl_max_size "128"
con_color "11 81 130"
cl_showfps "1"
cl_crosshair_color "0 255 0"
#other
_cl_autowepswitch "0"
cl_righthand "1"
hpk_maxsize "0"
hud_fastswitch "1"
hud_centerid "1"
hud_takesshots "0"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
hud_saytext "1"
net_graph "0"
net_graphpos "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
#binds
bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "SPACE" "+jump"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "c" "+duck"
bind "v" "+showscores;cl_righthand 1"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "z" "radio1"
bind "x" "radio2"
bind "b" "buy"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind "TAB" "+showscores"
bind "ESCAPE" "escape"
bind "e" "+use"
bind "g" "drop"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "q" "lastinv"
bind "r" "+reload"
bind "t" "impulse 201"
bind "v" "cl_righthand 1;"+showscores""
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "F5" "snapshot"
bind "F8" "rcon sv_restartround 1"
bind "F10" "quit prompt"
r_decals "300"
r_drawviewmodel "1"
r_dynamic "0"
r_mirroralpha "0"
r_mmx "1"
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
gl_alphamin "0.8"
gl_cull "1"
gl_dither "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "128"
gl_monolights "0"
gl_overbright "1"
gl_palette_tex "1"
gl_picmip "0"
gl_playermip "0"
gl_polyoffset "0.1"
gl_round_down "1"
gl_spriteblend "1"
gl_wateramp "0"
gl_ztrick "0"
gl_clear "1"
cl_movespeedkey "0.52"
cl_smoothtime "0.1"
cl_corpsestay "180"
cl_allowdownload "0"
cl_allowupload "0"
cl_backspeed "400"
cl_download_ingame "0"
cl_sidespeed "400"
cl_forwardspeed "400"
cl_pitchspeed "225"
cl_gaitestimation "1"
cl_himodels "0"
cl_observercrosshair "0"
cl_minmodels "1"
cl_dynamiccrosshair "0"
cl_showfps "1"
cl_solid_players "1"
cl_timeout "99999"
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0.8"
cl_vsmoothing "0.05"
cl_showevents "0"
cl_weather "0"
cl_radartype "1"
cl_pmanstats "0"
cl_shadows "0"
_cl_autowepswitch "0"
#RATES
rate "40000"
cl_cmdrate "102"
fps_max "101"
cl_updaterate "102"
cl_dlmax "0"
cl_cmdbackup "2"
ex_interp "0"
net_graph "0"
net_graphpos "0"
volume "1"
s_rolloff 1 ;
s_doppler 0 ;
s_distance 99 ;
s_automin_distance 1 ;
s_automax_distance 60 ;
s_min_distance 4 ;
s_max_distance 1500 ;
s_leafnum 0 ;
s_refgain 0.35 ;
s_refdelay 3.5 ;
s_polykeep 1000000000 ;
s_polysize 10000000 ;
s_numpolys 200 ;
s_bloat 2 ;
s_verbwet 0 ;
s_eax 0 ;
s_geometry 1 ;
s_reflect 0 ;
s_reverb 0 ;
s_usepvs 0 ;
s_occlude 1 ;
s_occ_epsilon 0 ;
s_occfactor 1 ;
s_buffersize 65536 ;
room_delay 0 ;
room_feedback 0 ;
room_dlylp 2 ;
room_size 0 ;
room_refl 0 ;
room_rvblp 1 ;
room_left 0 ;
room_lp 0 ;
room_mod 0 ;
room_type 0 ;
room_off 0 ;
waterroom_type 14 ;
suitvolume 0.9 ;
MP3Volume 1 ;
MP3Fadetime 1 ;
hisound 1 ;
bgmvolume 0.5 ;
snd_noextraupdate 1 ;
_snd_mixahead 0.1 ;
snd_show 0 ;
loadas8bit 0 ;
nosound 0 ;
ambient_fade 0.1 ;
ambient_level 0 ;
voice_modenable 1 ;
voice_enable 1 ;
voice_dsound 1 ;
voice_loopback 1 ;
voice_maxgain 2.5 ;
voice_avggain 0.5 ;
voice_fadeouttime 0.05 ;
voice_profile 0 ;
voice_showchannels 0 ;
voice_showincoming 0 ;
voice_forcemicrecord 0 ;
voice_overdrive 1.35 ;
voice_overdrivefadetime 0.1 ;
voice_recordtofile 0 ;
voice_inputfromfile 0 ;
voice_eax 1 ;
voice_clientdebug 0 ;
sensitivity "2.2"
zoom_sensitivity_ratio "1"
crosshair "1"
cl_crosshair_color "000 255 000"
cl_crosshair_size "2"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.028"
m_filter "0"
adjust_crosshair "6"
Kommentar
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Ceterum Censeo -
Wenn ich solche configs schon sehe.....
Warum nicht einfach std cfg und in die usercfg schreibt man dann seine rates rein und seine binds. Aber ne man läd sich lieber seitenlange cfgs irgendwo runter, in denen befehle wie s_refgain 0.35 s_refdelay 3.5 s_reflect 0 usw stehen, die ich noch nie vorher gehört habe.
Kommentar
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ist für a3d ;)Zitat von IcyWenn ich solche configs schon sehe.....
Warum nicht einfach std cfg und in die usercfg schreibt man dann seine rates rein und seine binds. Aber ne man läd sich lieber seitenlange cfgs irgendwo runter, in denen befehle wie s_refgain 0.35 s_refdelay 3.5 s_reflect 0 usw stehen, die ich noch nie vorher gehört habe.
Kommentar
Kommentar