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css beta update thread

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    css beta update thread

    Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Counter-Strike Source Beta

    Fixed a memory leak in the dedicated server.
    Fixed a problem that could cause the crosshair to expand briefly after the trigger is released.
    Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior.
    Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode.
    Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior.
    Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior.
    Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies.
    Fixed an issue that could cause KeyHintText to generate junk characters.
    Prevented ragdoll spasm that could occur when using the jointeam command.
    Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip.
    Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload.
    Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map.
    Fixed mp_restartgame so that it resets MVPs as well as score and deaths.
    Removed fun fact from achievements summary screen and associated playerblotter functionality.
    Throttled warning messages for disabled achievements to no more than once every 60 seconds.
    Made disconnect messages wrap so they don’t get truncated.
    Made kick / disconnect messages more legible.
    Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders.
    Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution.
    Fixed lock radar rotation option in the GUI. Setting this option now works.
    Fixed a buffer overrun exploit that could be used to attack/crash servers.
    Fixed a crash at startup when no sound emitter scripts were loaded.

    Smoke grenades:
    fixed occlusion bug.
    made it bigger.
    reduced grenade elasticity.

    De_Inferno
    fixed known exploits and bugs.

    #2
    nice

    Kommentar


      #3
      A required update to the Counter-Strike: Source Beta is now available. The specific changes include:

      - Fixed ragdolls popping when using mp_fadetoblack 1
      - Fixed a buffer overrun exploit that could be used to attack/crash servers.
      - Fixed a crash at startup when no sound emitter scripts were loaded.
      - Fixed a crash that could happen if a custom model was loaded with missing materials.
      - Fixed a case where alt-tabbing crashed the game.
      - Fixed a potential crash in the shaders.
      - Removed the client console commands "mat_supress" and "mat_debug"
      - Fixed a case where alt-tab would stop rendering models.
      - Smoke Grenades:
      increased density.
      increased duration.
      reverted elasticity change.
      - Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )

      oh lol

      Kommentar


        #4
        irgendwas besonderes dabei ?

        Kommentar


          #5
          gibts eigtl _immer_ noch den headshot-hand bug?

          Kommentar


            #6
            Besonderes bisher aus 1.6ler Sicht:

            Schleichgeschwindigkeit wie 1.6
            Smokes ähnlich wie in 1.6

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              #7
              - Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )
              Wie schnell war es vorher?

              Kommentar


                #8
                Old walk speed : 0.41x run speed
                New walk speed : 0.52x run speed

                Kommentar


                  #9
                  Wieso CSS beta update??

                  sind das updates die noch erscheinen werden?

                  Kommentar


                    #10
                    wollen die es an 1.6 angleichen? würde reichlich spät kommen.

                    Kommentar


                      #11
                      Kann mir bitte einer erklären was diese CS:S Beta Update soll?

                      Sind das Upadtes die für CS:S noch geplant sind?

                      weil eine Beta exisiert doch gar nicht mehr oder? Es gab ja schon soviele Updates

                      Kommentar


                        #12
                        es gab einige updates für css die üble bugs hatten. Deswegen kann man sich parellel jetzt Css Beta laden und dadrauf die neusten updates zocken, DIE dann später in die Final kommen.
                        Demnach haben sie jetzt haltn e beta für die updates.

                        Kommentar


                          #13
                          wenigstens machen sies jetz mit beta und veröffentlichen nicht einfach patches die ewig verbuggt sind.
                          finds gut dass sie die ganzen exploits mal fixen. smokes sind ja jetz schon besser als vorher. cb auch weg. d2 mehrere glitches. schöne sache

                          Kommentar


                            #14
                            Keine Sprunggeräusche im schleichenden Sprung...

                            Das finde ich sehr nice!!

                            außerdem Deaktivierung von Müll und Mapsounds durch sv_command:

                            d.H. man hört die Mapsounds nicht mehr wie in de_inferno usw... =)

                            Kommentar


                              #15
                              krass, jetzt führen sie auch ammo wieder ein.
                              anscheinend neue strategie von valve sich 1.6 anzunähern?

                              Kommentar

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