Also nach ein paar fw's stört mich das teilweise mit dem Sound irgendwie. Höre nicht wenn der Gegner defused und ich hinter einer Wand stehe, nur wenn ich direkt neben ihm stehe kommt der defusesound. Ansonsten mit steps auch echt komisch.
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Also wenn einer z.b auf Nuke in der Halle legt und man geht aus der Pommes raus zum Vorraum und stellt sich an die Wand, dann hört man die Bombe immer noch.Zitat von Mats HummelsAlso nach ein paar fw's stört mich das teilweise mit dem Sound irgendwie. Höre nicht wenn der Gegner defused und ich hinter einer Wand stehe, nur wenn ich direkt neben ihm stehe kommt der defusesound. Ansonsten mit steps auch echt komisch.
Muss wohl an deinen Settings liegen oder so. Oder Headset.
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miniupdate?
Spoiler:Release notes for 8/14 Update
Gameplay:
⢠Addressed recently reported performance issues.
⢠Living players can now hear the dead spectators in Casual game mode.
Effects:
⢠Improved muzzle flash dynamic light performace and optimized bullet hit impacts effects
UI:
⢠Added options to select the position of the steam toast notification.
⢠Fixed an issue with the Scoreboard where it was not showing a Tie or Loss properly.
⢠Fixed an issue where players were not getting updated in the Mini-Scoreboard.
⢠The Money HUD element now flashes more when it increases.
⢠The Scoreboard now allows you to view a player's profile.
⢠Updated the Alerts and Win panel spacing to match each other better.
⢠Updated the Win panel to be overall smaller and streamlined in all the states for modes.
Bug Fixes:
⢠Fixed an issue in the HUD player count where players who left or changed state quickly were not getting updated in the scoreboard as such.
⢠Updated the Play With Friends screen to enable the private/public toggle.
⢠Boot invites should now be accepted after the game loads from an invite click in steam message.
⢠Fixed description text for the Achievement: âAwardistâ.
⢠Fixed server crash caused by taking environment (falling) damage while defusing.
⢠Fix for firing delay after weapon switching during a reload.
⢠Fix for cash awards not be applied properly for grenade kills.
Matchmaking:
⢠By default the input device is locked to keyboard and mouse.
Community Support:
⢠Fixed a bug where custom server map lists wouldn't populate if CT models werenât specified. Server now sends information about slots, models, arms and maplist before serverinfo so that correct models could be loaded.
⢠When hashing the community server response we take into account game mode/type/numslots so that we rebuild extended kv when mode changes, but the map remains the same.
⢠Added commandline argument "-maxplayers_override" that, if exists, trumps any âmaxplayersâ values read from gamemodes files.
⢠Added -gamemodes_serverfile command line parameter that allows specifying a file other than the default gamemodes_server.txt
⢠Network stringtables will not be using dictionaries on community servers even if convar is enabled. This allows clients to actually download map since resources are referenced by strings and the client will not have the dictionary until they have the map.
⢠Client will defer .bsp file preload until after required resources are available. For the case of a missing map, this allows the client to reach signon state "new" and kick off downloader thread while retaining their spot on the server. This allows community servers to essentially run 3rd party maps that clients will download when played.
Todays update includes performance updates,... :D
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Als Vorbesteller solltet ihr die Beta doch eigentlich jetzt laden können.Zitat von mine?Zitat von PapstWann gehts denn jz für Vorbesteller los?
Falls ihr sie nicht seht macht mal:
Steam --> Settings --> Beta Participation: Change --> Steam Beta Update auswählen --> Steam neustarten und in die Libary gucken
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