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    nein war es nicht wieso? fällt halt auch fast nich auf

    Kommentar


      adad könnte man sogar bei gutem aimpunch lassen, aber diese haken wie ien karnickel - da trifft halt kein schwein was...

      Kommentar


        Release Notes for 6/26/2013

        [ WEAPONS ]
        - Further adjustments to the AUG/SG553.

        [ MAPS ]
        - de_mirage: Minor bugfixes.
        - de_vertigo: Fixed bombsite naming, other minor bugfixes.

        [ OVERWATCH ]
        - Improved Overwatch test case distribution system.

        [ MISC ]
        - Whitelisted convars sv_vote_issue_kick_allowed and sv_vote_kick_ban_duration.
        - Added a server concommand "removeallids" to unban all user IDs.
        - Keybindings are no longer processed in front end when not connected to a server, fixes unexpected keybindings processing in main menu and when chatting in play with friends lobby.
        - Fixed players in invalid Steam purchase regions getting error dialogs during play.
        - Fixed votes incorrectly displaying player names with formatting symbols.
        - Fixed a rare bug where friendly fire damage could count raw damage inflicted instead of actual health points subtracted towards warning or kicking for too much team damage.
        - Official classic competitive matches will always allow players to connect even in rare cases when they were kicked and banned from the same game server instance during a previous classic casual game.
        - When a player receives a cooldown for being kicked from too many matches it will show up on their main menu immediately and will not be delayed until the competitive match end.
        - Adjusted the competitive cooldown for being kicked from too many matches to correspond to the violator's offense level starting at 30 minutes if it was the first competitive violation and following same cooldown computation rules as other types of cooldowns.
        - A player who was matchmaking solo and was kicked by a party of 4 teammates will not receive a competitive cooldown for being kicked from too many matches.
        - Exposed cl_interpolate convar, allows to disable entity interpolation during demo playback or on listen servers, interpolation is enabled regardless of client setting when connected to dedicated servers.
        - Added grenade trajectories when in spectator mode with glows on. Set sv_grenade_trajectory_time_spectator 1 to turn them on.
        - Fixed a crash on OSX 10.6.8 when downloading custom maps resources from community servers.

        Kommentar


          Zitat von Omar Little
          Release Notes for 6/26/2013

          [ WEAPONS ]
          - Further adjustments to the AUG/SG553.

          [ MAPS ]
          - de_mirage: Minor bugfixes.
          - de_vertigo: Fixed bombsite naming, other minor bugfixes.

          [ OVERWATCH ]
          - Improved Overwatch test case distribution system.

          [ MISC ]
          - Whitelisted convars sv_vote_issue_kick_allowed and sv_vote_kick_ban_duration.
          - Added a server concommand "removeallids" to unban all user IDs.
          - Keybindings are no longer processed in front end when not connected to a server, fixes unexpected keybindings processing in main menu and when chatting in play with friends lobby.
          - Fixed players in invalid Steam purchase regions getting error dialogs during play.
          - Fixed votes incorrectly displaying player names with formatting symbols.
          - Fixed a rare bug where friendly fire damage could count raw damage inflicted instead of actual health points subtracted towards warning or kicking for too much team damage.
          - Official classic competitive matches will always allow players to connect even in rare cases when they were kicked and banned from the same game server instance during a previous classic casual game.
          - When a player receives a cooldown for being kicked from too many matches it will show up on their main menu immediately and will not be delayed until the competitive match end.
          - Adjusted the competitive cooldown for being kicked from too many matches to correspond to the violator's offense level starting at 30 minutes if it was the first competitive violation and following same cooldown computation rules as other types of cooldowns.
          - A player who was matchmaking solo and was kicked by a party of 4 teammates will not receive a competitive cooldown for being kicked from too many matches.
          - Exposed cl_interpolate convar, allows to disable entity interpolation during demo playback or on listen servers, interpolation is enabled regardless of client setting when connected to dedicated servers.
          - Added grenade trajectories when in spectator mode with glows on. Set sv_grenade_trajectory_time_spectator 1 to turn them on.
          - Fixed a crash on OSX 10.6.8 when downloading custom maps resources from community servers.
          alles unwichtig, wo is der splinterceLLschaLLi

          Kommentar


            mirage macht bock !

            Kommentar


              mirage macht bock !

              Kommentar


                wurde gerade von T zu CT geswitcht und hatte die bombe danach noch :D

                Kommentar


                  Zitat von cie
                  wurde gerade von T zu CT geswitcht und hatte die bombe danach noch :D
                  gönn dir ! :D

                  Kommentar


                    1.23.1.4 is now live.


                    The previous version has been pegged as ‘jul_04’


                    Release Notes for 7/10/2013



                    [ GAMEPLAY ]

                    - Adjusted the function that mapped movement speed to weapon inaccuracy. The linear portion of this function is now exponential.


                    [ MAPS ]

                    - de_dust2: Fixed collision bug in Bombsite B, tweaked fog, fixed navmesh naming.



                    [ MISC ]

                    - Added support for more Unicode characters in player names.

                    - Fixed a rare incorrect name truncation in the death notice feed, scoreboard and main menu.

                    - Fixed truncation of the competitive maps selection when all maps were selected.

                    - Smoke volume is now cheaper to render.

                    - Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. Thanks GreenTea!

                    Kommentar


                      Smoke volume is now cheaper to render
                      war eben aufm server und hab mir die neuen smokes angesehen.. irgendwie isses in der smoke extrem hell finde ich. außerdem glaube ich auch das die brenndauer der smoke nicht mehr so lange anhält. kann das jemand bestätigen?

                      Kommentar


                        Zitat von neeQo
                        Smoke volume is now cheaper to render
                        war eben aufm server und hab mir die neuen smokes angesehen.. irgendwie isses in der smoke extrem hell finde ich. außerdem glaube ich auch das die brenndauer der smoke nicht mehr so lange anhält. kann das jemand bestätigen?
                        bei dir brennt die smoke also?!?!

                        aber ne ich merk keinen unterschied

                        Kommentar


                          Was hat das mit dem movement aufsich?

                          Kommentar


                            Zitat von Kaizo
                            Zitat von neeQo
                            Smoke volume is now cheaper to render
                            war eben aufm server und hab mir die neuen smokes angesehen.. irgendwie isses in der smoke extrem hell finde ich. außerdem glaube ich auch das die brenndauer der smoke nicht mehr so lange anhält. kann das jemand bestätigen?
                            bei dir brennt die smoke also?!?!

                            aber ne ich merk keinen unterschied
                            wo kommt denn der Rauch her, wenn nicht von einer Verbrennung?

                            finde sie auch heller, jedoch schon seit dem letzten smokefix.

                            laut hltv.org hat sich wenig geändert bzgl adadad, nur bei langsamen tappen weniger genauigkeit.

                            Kommentar


                              Zitat von toni
                              Zitat von Kaizo
                              Zitat von neeQo
                              Smoke volume is now cheaper to render
                              war eben aufm server und hab mir die neuen smokes angesehen.. irgendwie isses in der smoke extrem hell finde ich. außerdem glaube ich auch das die brenndauer der smoke nicht mehr so lange anhält. kann das jemand bestätigen?
                              bei dir brennt die smoke also?!?!

                              aber ne ich merk keinen unterschied
                              wo kommt denn der Rauch her, wenn nicht von einer Verbrennung?

                              finde sie auch heller, jedoch schon seit dem letzten smokefix.

                              laut hltv.org hat sich wenig geändert bzgl adadad, nur bei langsamen tappen weniger genauigkeit.
                              naja eh in der rauchgranate ist natürlich ein wurmloch welches den rauch aus einer anderen dimension in unsere holt. Allerdings ist dieses instabil deshalb bricht es nach 15 sekunden in sich zusammen wodurch der rauch dann leider verschwindet

                              is ok hab gerallt :D

                              Kommentar


                                eine sichtbare veränderung der smokes soll es garnicht geben?! die _gleichen_ smokes werden jetzt performanter dargestellt, d.h. es wird nicht soviel leistung gebraucht.

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