nein war es nicht wieso? fällt halt auch fast nich auf
Ankündigung
Einklappen
Keine Ankündigung bisher.
Feedback
Einklappen
Dieses Thema ist geschlossen.
X
X
-
Release Notes for 6/26/2013
[ WEAPONS ]
- Further adjustments to the AUG/SG553.
[ MAPS ]
- de_mirage: Minor bugfixes.
- de_vertigo: Fixed bombsite naming, other minor bugfixes.
[ OVERWATCH ]
- Improved Overwatch test case distribution system.
[ MISC ]
- Whitelisted convars sv_vote_issue_kick_allowed and sv_vote_kick_ban_duration.
- Added a server concommand "removeallids" to unban all user IDs.
- Keybindings are no longer processed in front end when not connected to a server, fixes unexpected keybindings processing in main menu and when chatting in play with friends lobby.
- Fixed players in invalid Steam purchase regions getting error dialogs during play.
- Fixed votes incorrectly displaying player names with formatting symbols.
- Fixed a rare bug where friendly fire damage could count raw damage inflicted instead of actual health points subtracted towards warning or kicking for too much team damage.
- Official classic competitive matches will always allow players to connect even in rare cases when they were kicked and banned from the same game server instance during a previous classic casual game.
- When a player receives a cooldown for being kicked from too many matches it will show up on their main menu immediately and will not be delayed until the competitive match end.
- Adjusted the competitive cooldown for being kicked from too many matches to correspond to the violator's offense level starting at 30 minutes if it was the first competitive violation and following same cooldown computation rules as other types of cooldowns.
- A player who was matchmaking solo and was kicked by a party of 4 teammates will not receive a competitive cooldown for being kicked from too many matches.
- Exposed cl_interpolate convar, allows to disable entity interpolation during demo playback or on listen servers, interpolation is enabled regardless of client setting when connected to dedicated servers.
- Added grenade trajectories when in spectator mode with glows on. Set sv_grenade_trajectory_time_spectator 1 to turn them on.
- Fixed a crash on OSX 10.6.8 when downloading custom maps resources from community servers.
Kommentar
-
alles unwichtig, wo is der splinterceLLschaLLiZitat von Omar LittleRelease Notes for 6/26/2013
[ WEAPONS ]
- Further adjustments to the AUG/SG553.
[ MAPS ]
- de_mirage: Minor bugfixes.
- de_vertigo: Fixed bombsite naming, other minor bugfixes.
[ OVERWATCH ]
- Improved Overwatch test case distribution system.
[ MISC ]
- Whitelisted convars sv_vote_issue_kick_allowed and sv_vote_kick_ban_duration.
- Added a server concommand "removeallids" to unban all user IDs.
- Keybindings are no longer processed in front end when not connected to a server, fixes unexpected keybindings processing in main menu and when chatting in play with friends lobby.
- Fixed players in invalid Steam purchase regions getting error dialogs during play.
- Fixed votes incorrectly displaying player names with formatting symbols.
- Fixed a rare bug where friendly fire damage could count raw damage inflicted instead of actual health points subtracted towards warning or kicking for too much team damage.
- Official classic competitive matches will always allow players to connect even in rare cases when they were kicked and banned from the same game server instance during a previous classic casual game.
- When a player receives a cooldown for being kicked from too many matches it will show up on their main menu immediately and will not be delayed until the competitive match end.
- Adjusted the competitive cooldown for being kicked from too many matches to correspond to the violator's offense level starting at 30 minutes if it was the first competitive violation and following same cooldown computation rules as other types of cooldowns.
- A player who was matchmaking solo and was kicked by a party of 4 teammates will not receive a competitive cooldown for being kicked from too many matches.
- Exposed cl_interpolate convar, allows to disable entity interpolation during demo playback or on listen servers, interpolation is enabled regardless of client setting when connected to dedicated servers.
- Added grenade trajectories when in spectator mode with glows on. Set sv_grenade_trajectory_time_spectator 1 to turn them on.
- Fixed a crash on OSX 10.6.8 when downloading custom maps resources from community servers.
Kommentar
-
1.23.1.4 is now live.
The previous version has been pegged as jul_04
Release Notes for 7/10/2013
[ GAMEPLAY ]
- Adjusted the function that mapped movement speed to weapon inaccuracy. The linear portion of this function is now exponential.
[ MAPS ]
- de_dust2: Fixed collision bug in Bombsite B, tweaked fog, fixed navmesh naming.
[ MISC ]
- Added support for more Unicode characters in player names.
- Fixed a rare incorrect name truncation in the death notice feed, scoreboard and main menu.
- Fixed truncation of the competitive maps selection when all maps were selected.
- Smoke volume is now cheaper to render.
- Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. Thanks GreenTea!
Kommentar
-
bei dir brennt die smoke also?!?!Zitat von neeQowar eben aufm server und hab mir die neuen smokes angesehen.. irgendwie isses in der smoke extrem hell finde ich. außerdem glaube ich auch das die brenndauer der smoke nicht mehr so lange anhält. kann das jemand bestätigen?Smoke volume is now cheaper to render
aber ne ich merk keinen unterschied
Kommentar
-
wo kommt denn der Rauch her, wenn nicht von einer Verbrennung?Zitat von Kaizobei dir brennt die smoke also?!?!Zitat von neeQowar eben aufm server und hab mir die neuen smokes angesehen.. irgendwie isses in der smoke extrem hell finde ich. außerdem glaube ich auch das die brenndauer der smoke nicht mehr so lange anhält. kann das jemand bestätigen?Smoke volume is now cheaper to render
aber ne ich merk keinen unterschied
finde sie auch heller, jedoch schon seit dem letzten smokefix.
laut hltv.org hat sich wenig geändert bzgl adadad, nur bei langsamen tappen weniger genauigkeit.
Kommentar
-
naja eh in der rauchgranate ist natürlich ein wurmloch welches den rauch aus einer anderen dimension in unsere holt. Allerdings ist dieses instabil deshalb bricht es nach 15 sekunden in sich zusammen wodurch der rauch dann leider verschwindetZitat von toniwo kommt denn der Rauch her, wenn nicht von einer Verbrennung?Zitat von Kaizobei dir brennt die smoke also?!?!Zitat von neeQowar eben aufm server und hab mir die neuen smokes angesehen.. irgendwie isses in der smoke extrem hell finde ich. außerdem glaube ich auch das die brenndauer der smoke nicht mehr so lange anhält. kann das jemand bestätigen?Smoke volume is now cheaper to render
aber ne ich merk keinen unterschied
finde sie auch heller, jedoch schon seit dem letzten smokefix.
laut hltv.org hat sich wenig geändert bzgl adadad, nur bei langsamen tappen weniger genauigkeit.
is ok hab gerallt :D
Kommentar
Kommentar