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    er meinte ja das das vom demoplayer kam oder so.
    hatte ich auch noch nie. hatte nur einmal das das buy menu mit escape nicht mehr zuging aber bin dann einfach aus der buyzone gelaufen :D

    Kommentar


      schon wieder updates?

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        genial :D erinnert an die cod4 zeiten und zeigt mal extrem, wieviel skill man dort braucht und wie wenig bei GO

        alleine das aimen und movement...

        -.-

        Kommentar


          endlich das richtige Update:
          Spoiler: 
          • Now Quick Match into Classic Map Cycle
          - The map cycle is compose of Train, Nuke, Inferno, Dust, Dust 2, Italy, Office
          - At the end of a match players will automatically cycle to a new map in the group
          - New voting feature available to players via the in-game menu. Voting allows players to call a vote on the following:
          - Kick Player
          - Change Map
          - Swap Teams
          - Scramble Team
          - Restart Match
          - Surrender

          Maps:
          - Added Hostage map – Office

          • Cs_italy
          - Fixed missing texture error
          - Fixed displacements inside solid
          - Fixed balcony nav mesh
          - Adjusted fog values

          • De_inferno
          - Updated Inferno radar
          - Added optimized water to the fountain
          - Added the water to the 2nd fountain too (near T spawn)
          - Added vis blocking to ruins at fountain
          - Updated inferno radar map
          - Tuned fog values
          - Pulled out fog band in 3dskybox
          - Adjusted some model fade distances that were visually popping now
          - Increased lightmap res on one surface that looked too dark

          • De_stmarc
          - Adjusted fog density
          - Optimized tree models
          - Turned off world shadowing on chain-link fence models so they cast better CSM shadows

          • De_dust
          - Increased life on helicopter from 15 to 25 seconds
          - Added new helicopter path
          - Adjusted fog values
          - Adjusted various prop fades that were now exposed with new fog settings

          • De_dust2
          - Fixed red console errors with props that were set to use VPhysics, but have no collision hull
          - Fixed odd shaped crack where door connects to wall
          - Added new helicopter path

          • De_lake
          - Fixed gap in wall join
          - Fixed reflection effect by the dock pops in/out too near
          - Fixed bit of missing geometry
          - Removed satellite dish from the roof
          - Fixed players getting stuck on rope floats
          - Trimmed water line along ground edge to minimize water overlap of geo
          - Fixed 'apartments' place name

          • De_train
          - Tuned radar map image
          - Adjusted fog values

          Gameplay:
          • Added new weapons:
          - Mag7
          - Sawed – Off Shotgun
          - XM1014
          - Negev

          • Added Glock 18 to CT buy menu
          • Adjusted player movement in response to pro player feedback with special thanks to J3di and pR
          • Adjusted flashbang in response to pro player feedback: effect is 25% stronger and not blocked by players
          • Changed it so players drop weapons when killed after being disconnected
          • Added clinch to demolition mode. When a team has an insurmountable lead in a match the game will end prior to playing out all of the remaining rounds. The players will be alerted to the clinching round at the start of that round

          UI
          • Added messaging explaining why match ends in competitive mode when game does not go a full 30 rounds
          • Fixed Inventory and Buy menu icons
          • Added ability for players to upgrade armor via the buy menu at the reduced price of Kevlar
          • Changed ‘My Awards’ string to be more generic ‘MY ACCOMPLISHMENTS’

          Mini-scoreboard:
          • Removed the miniscoreboard avatar background for dead players
          • Testing more opaque team tinting for avatars in mini scoreboard
          • Edited opacities on avatar borders
          • Added surrender win condition in the win panel
          • Added device detection – The game will prompt the player to select an ingame input device if more than one is detected
          • Restored chat message that says who and why the winner won
          • Fixed chat window to hide when you click the corner [X]
          • Updated pause menu
          • Fixed left alignment on Options submenu
          • Fixed typo "whileflashbanged" is now "while flashbanged"
          • Changed Casual mode so now all CT's receive a Defusal Kit
          • Fixed to how muting is set and displayed
          • Fixed another case of the disappearing scoreboard
          • Fixed awarding the Office Veteran achievement simultaneously with the Italy Veteran achievement

          Audio:
          • Fixed another case of improper music fade out

          Effects:
          • Added triggers for the dust particles so they reliably fade away after 15 seconds
          • Reduced scale of impact dust significantly; also reduced alphas just a bit

          Characters:
          • Elite Team ID improvement - Changed keffiya/shemagh to white.
          • ST6: team ID fix. - Trying a darker vest/pouch/helmet for distinct value pattern vs elite

          General Bug Fixes:
          • Fixed occasional crash when earning certain achievements
          • Fixed occasional crashes for certain UI popups
          • Fixed an assert relating to using a bone index that may not be valid
          • Fixed "mp_restartgame 1" NOT setting back Arsenal Demolition game settings such as current weapon on round start.
          • Demo mode values were not being reset, nor were players' items being reset. The mp_restartgame convar now causes all mode values to be reset and all players' weapons (primary, secondary and grenades) to be destroyed and reset to the proper defaults.
          • Fixed achievements not being displayed properly when earned.
          • Fixed asserts that occur when the triangle reticle tries to appear over a character that's head is partially visible. This was causing the reticle to possibly appear in an invalid location while this condition occurred.
          • Fixed crash when invalid radar icons are de-referenced.
          • Fixed bug where grenades bounced off of the windows in de_lake
          • Fixed stutter while spectating a player in the process of ducking.
          • Fixed an intermittent crash when attacking with a knife.
          • Cleaned up unused sounds causing console spew.

          + neuer Blodeintrag zum Movement
          Spoiler: 
          Today’s update contains bug fixes, new weapons, new maps and a change to quick matching. You can find the complete notes here.
          Last week we talked in general on how we handle community feedback. Today’s update is a good example of the end results. Today’s changelist is comprised of work we were doing, bug fixes, feedback from earlier weeks, and some recent feedback. While the community helped with feedback on a great deal of today’s changes, we are going to look at one piece in particular.
          Movement.
          Movement is a hard problem, there are many factors that come into play and both CS:1.6 and CS:S movement have very different feels.
          The general feedback on CS:GO has been that the movement feels sluggish and constrained. In a private forum we run for pro-player feedback, pR. came in with some suggested values. We tried them and started a back and forth with him and J3Di. During this we nailed down what you have in today’s update. They were able to give details and suggestions on the general feedback.
          Are these values final? Maybe? Maybe not? Maybe for now? We don’t know until more players try them and give us their feedback. This is how the process works and we appreciate all those players helping us get these right.
          We are trying to get these values right for shipping our default servers. Anyone running their own servers will be able to adjust these numbers as they see fit for their communities. This will be the next stage in the beta where 3rd party server operators can start giving feedback on what they see working with different configurations and that will feedback will work its way back into the beta as well. We aren’t quite ready for that stage yet but we are working on it.

          Kommentar


            Die aktuelle Entwicklung ist auf jeden Fall sehr löblich von Valve/HiddenPath Entertainment...leider ist die Basis so verkorkst, dass unglaublich viel verbessert werden muss, um es überhaupt halbwegs spielbar zu machen. Das große Feedback der Community ist aber nen Hoffnungsschimmer...

            Kommentar


              • Adjusted player movement in response to pro player feedback with special thanks to J3di and pR
              Bitte WER? Traurig wer sich dort anscheinend alles in diesem ominösen Pro-Forum rumtreibt. -_-

              Kommentar


                Was ist verkorkst?

                Finde es krass, dass nieee auf wirklich gute Aspekte eingegangen wird, die es bei anderen Spielen nicht gibt, aber dafür nicht haltbare Aussagen wie "schlechtes recoil" ständig wiederholt werden.
                -skallierbare Waffengröße
                -Fadenkreuz komplett anpassbar
                -Versionen von Maps mit weniger Details
                -Headshotanimation extra eingebaut

                Stattdessen ist das Spiel jetzt schon für die 1.6 Szene komplett tot. Hat das Image von CSS schon locker unterboten, ohne dass das Game überhaupt erschienen ist.

                Kommentar


                  Zitat von bumbum
                  • Adjusted player movement in response to pro player feedback with special thanks to J3di and pR
                  Bitte WER? Traurig wer sich dort anscheinend alles in diesem ominösen Pro-Forum rumtreibt. -_-
                  J3di ist einer von zBlock
                  und zu pR find ich nichts :/

                  Kommentar


                    Zitat von bumbum
                    • Adjusted player movement in response to pro player feedback with special thanks to J3di and pR
                    Bitte WER? Traurig wer sich dort anscheinend alles in diesem ominösen Pro-Forum rumtreibt. -_-
                    das muss ja nicht bedeuten, dass J3di und pR das feedback geliefert haben... evtl. haben sie bei der implementierung geholfen

                    Kommentar


                      Zitat von Sekedow
                      Was ist verkorkst?

                      Finde es krass, dass nieee auf wirklich gute Aspekte eingegangen wird, die es bei anderen Spielen nicht gibt, aber dafür nicht haltbare Aussagen wie "schlechtes recoil" ständig wiederholt werden.
                      -skallierbare Waffengröße
                      -Fadenkreuz komplett anpassbar
                      -Versionen von Maps mit weniger Details
                      -Headshotanimation extra eingebaut

                      Stattdessen ist das Spiel jetzt schon für die 1.6 Szene komplett tot. Hat das Image von CSS schon locker unterboten, ohne dass das Game überhaupt erschienen ist.
                      du gehst aufn sack, bist hier die ganze zeit nur über ne beta am nörgeln. wart doch einfach ab dann sehen wir wie die final version ist.
                      meiner meinung nach geht die entwicklung schon in die richtige richtung und man sieht auch wie umfangreich die changelog ist, d.h. dort wird kräftig gearbeitet und es sind schon viele gute ansätze dabei.

                      Kommentar


                        Merkst du überhaupt noch was? :D

                        Kommentar


                          ich möchte lösen: ihr habt beide gelitten.

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                            gerade steam geöffnet und zack cs:go beta key bekommen :D
                            oder ist der jetzt für alle frei?

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                              ich glaub nicht das es jetzt ne open beta ist
                              dafür zoggen es zu wenige :D

                              Kommentar


                                gibts irgendwo aktuell noch key gewinnspiele o.ä.?

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