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    Release Notes for 6/18/2019

    2019.06.18 -

    – Celebrate 20 years of Counter-Strike with a retro version of Dust II, currently available in the Casual Dust II map group.
    – The Chicken Capsule is now available for purchase in-game.

    – Adjustments to the AUG to bring its utility more in line with other rifles.
    — Slightly reduced rate of fire.
    — Reduced accuracy while unscoped.

    – Fixed an exploit involving duplication of items dropped by disarming another player.
    – Players in warmup spawn closer to their teammate.
    – Players in warmup now spawn with a random pistol.


      me gusta

      Werden die EPL-Finals schon mit dem Patch gespielt?


        nein, spielen noch die alte version


          Apex Predators

          The time has come for you to put your Danger Zone skills on display–Danger Zone now has skill groups!

          Your skill group will be visible in the main menu and as a spectator after your match has concluded. Your skill group is a mark of your recent performance, and players of all skill groups can participate in matches together.

          Ready to rise through the ranks? You’ll need to go on a hot streak if you want to get to the top!


            Dachte Danger Zone wäre tot? Diesen Müll spielt doch eh keiner.


              Nice, mit Ranks ziehts direkt die hackor an. Unverständlich


                Release Notes for 7/25/2019

                2019.07.25 -

                [ NETWORKING ]
                – Added a game server network channel traffic analysis framework for each client connection.
                – Added a game server setting, “net_chan_limit_msec”, which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing time to exceed configured number of milliseconds will be kicked from the game server. Enabled CPU processing time limits on official game servers.
                – Added a game server setting, “net_chan_stats_dump” which, when enabled, will dump statistics of each network channel when that network channel is closed. Statistics include messages, bandwidth, and CPU processing time breakdown.


                  Release Notes for 7/31/2019

                  2019.07.31 -

                  – Added Breach and Seaside to Defusal Group Sigma.
                  – Removed Workout from official matchmaking.
                  – Added “Scrimmage Maps” to official competitive matchmaking. Scrimmage maps include: Ruby, Breach, Seaside.
                  — When playing Scrimmage Maps in official competitive matchmaking: there are no restrictions on players in your party, your Skill Groups will not be adjusted after the match, your Competitive Wins counter will not be incremented upon winning the match. Abandoning the match after you ‘ACCEPT’ will result in a penalty.

                  – Game server logs on Linux are now using a separate thread to write the data to filesystem which improves performance of the game server main thread.

                  – Fixed a regression which prevented cycling grenades with TAG grenade.
                  – Fixed a rare crash related to bump mines and breach charges.
                  – Mute spinner on in-game players can now be dragged all the way down to zero.

                  – Fixed an unintended boost position on Overpass.

                  – New approach to B site
                  – Removed “rafters” around B site entrance
                  – Offset HVAC units on B site, numbered them
                  – Added a way to throw utility into B site without being exposed
                  – Removed one-way drop down elevator shaft
                  – Added ladder-room near elevator shaft, connects up to mid chokepoint, allows utility towards A
                  – Moved bridge over elevator shaft
                  – Moved T spawns further back
                  – Widened utility hole in T corridor to mid
                  – Made jump up on scaffolding at back of A easier
                  – Widened door at back of A
                  – Various minor bug fixes

                  Zuletzt geändert von BVLGARI_-; 01.08.2019, 07:06.


                    unranked 5v5...3 jahre zu spät :D


                      Release Notes for 8/19/2019

                      2019.08.19 -

                      [ BERLIN 2019 ]
                      – Updated autograph stickers for dexter, VINI, ableJ, KSCERATO, yuurih, ANGE1.

                      [ LINUX ]
                      – Updated Linux dedicated servers Steam Client layer to the latest version which significantly improves TCP reconnect timeout in case of upstream connection drop.

                      [ MISC ]
                      – Added client-side settings to limit incoming invite sounds: cl_invites_only_mainmenu, cl_invites_only_friends.

                      [ MAPS ]
                      – Recompiled Nuke to fix several lighting problems on static props.
                      – Recompiled Overpass with an additional clipbrush at the back of A site.


                        Release Notes for 8/29/2019

                        2019.08.28 -

                        – Fixed a bug which allowed changing certain development-only material settings at game launch.
                        – Fixed context menu of match streams being too large and sometimes not fitting on screen.
                        – Main menu news images should now load more reliably when running under Perfect World launcher.
                        – Community game servers can no longer display unsafe html in disconnection messages.


                          Habe seit den Updates massive fps Einbrüche. Von gut 300 spiele ich jetzt mit nur noch 100. Jemand nen Tipp wie ich das fixen kann? Habe nichts verändert.


                            Hatte das jetzt auch schon öfter, eine Demo aufnehmen und sofort wieder die Aufnahme stoppen soll helfen. :D


                              Zitat von nudel Beitrag anzeigen
                              Hatte das jetzt auch schon öfter, eine Demo aufnehmen und sofort wieder die Aufnahme stoppen soll helfen. :D
                              Hört sich jetzt nicht nach dem 15fps Bug an - sollte XepT den doch meinen und das mit der Demo nicht helfen, kannst auch kurz Auflösung siwtchen.


                                Zitat von Quechua Beitrag anzeigen

                                Hört sich jetzt nicht nach dem 15fps Bug an - sollte XepT den doch meinen und das mit der Demo nicht helfen, kannst auch kurz Auflösung siwtchen.
                                Habe beides probiert, geht nichts.