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    Zitat von HerrLappen Beitrag anzeigen
    – Donate weapons to teammates in need! Hold the buy menu donation key (CTRL by default) when purchasing a weapon to donate to teammates without dropping your primary weapon. You can change the “Buy Menu Donation Key” in settings.

    Endlich, hat nur ein Jahr gedauert nachdem Overwatch rauskam :D
    Die Umsetzung ist aber auch eher lala. Du schmeißt ja einfach eine Waffe vor dir auf den Boden. Wieso kann man nicht einfach anfordern und dem kaufen...


      Zitat von Dosuno. Beitrag anzeigen

      Die Umsetzung ist aber auch eher lala. Du schmeißt ja einfach eine Waffe vor dir auf den Boden. Wieso kann man nicht einfach anfordern und dem kaufen...
      Hätte mir das eher so gewünscht, wie es in valorant ist


        Release Notes for 1/7/2021

        2021.01.07 -

        [ GAMEPLAY ]
        – When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn.
        – Fixed bots not navigating properly in Warmup arenas.

        [VIEW MODELS]
        – Reduced size of SWAT sleeves matching all existing models.

        [ MISC ]
        – Fixed a crash in Windows dedicated server when “version” command is issued.
        – Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches.
        – Adjusted Retakes clip areas in Mirage and Train

        [ PERFECT WORLD ]
        – Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China.

        [ MAPS ]
        – Further optimizations
        – Fixed some clipping bugs

        -Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!)
        -Fixed Cargo containers not having their proper colors.
        -Fixed bomb explosions being visible above the A site. (Thanks markman2575!)

        – Removed several boost spots
        – Added stairs in the garage for better rotation flow
        – Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site
        – Removed “office” area on mid
        – Added ladder on A upper CT side
        – Both entrances of the hut are now wider for better player traffic flow between A-site and Mid
        – Lowered A upper and bridge to make entire bombsite more readable
        – Removed several awkward angles on A-site
        – Removed excessive areas on A-site
        – Removed clutter on A-site
        – Better FPS around the whole map

        – Widened inner part of connector
        – Reduced size of restaurant corner
        – Adjusted tarp positions on truck to eliminate some angles
        – Lowered half-wall at stairs
        – Adjusted timings by pushing CT spawns back a bit
        – Shifted crates next to tower further towards pit
        – Enhanced visibility for various long range angles
        – Removed electric box next to bikes
        – Reduced amount of breakable glass at shop
        – Blocked angle from CT boost to pit
        – Increased size of ladder hole
        – Added location names
        – Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE)
        – Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998)
        – Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE)
        – Fixed various bomb stuck spots (Thanks Joaokaka1998)
        – Fixed player stuck spot on street (Kerluck)
        – Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck)
        – Minor visual adjustments and enhancements


          Release Notes for 1/20/2021

          2021.01.20 -

          [ POSIX ]
          – Updated to the latest version of SDL library for Linux and OSX.

          [ RETAKES ]
          – Improved loadout cards assignment logic.
          – Fixed a crash when players change teams during freeze time.
          – Enemy loadout card no longer provides enemy pistol.
          – Fixed a rare case when an extra C4 could spawn.

          [ MISC ]
          – Adding official game servers in Argentina.
          – Fixed settings search UI for non-Latin languages.
          – Updated AK-47 | Anubis wear alpha

          [ MAPS ]
          -Fixed issues with previous update(thanks Fnugz)
          -Made glass breaking more consistent (thanks T1mure)
          -Replaced and realigned textures
          -Fixed some gun stuck spots (thanks JustAlex)
          -Deleted upsetting bench (thanks sprunk)
          -Realigned some assets (thanks fnugz)
          -Deleted some cans people thought were smoke grenades
          -Fixed boost spots (thanks poop)
          -Reduced assets in giftspot and other general optimizations for lower end computers


            Release Notes for 1/27/2021

            2021.01.27 -

            [2020 RMR Stickers]
            – Team Stickers featuring the best-performing regional teams from the 2020 Regional Major Ranking events are now available for purchase. 50% of the proceeds go to the teams who participated in the 2020 RMR.

            – In Competitive and Wingman, if your team has fewer players than the opposing team for 3 or more consecutive rounds in the half, each of your team members will receive a $1000 ‘Shorthanded Loser Income’ following a round loss. This does not apply in cases where a player was kicked.
            – In Competitive and Wingman, each team has one 2 minute technical timeout that will be automatically initiated the first time a teammate disconnects. The timeout will end early if the teammate abandons or reconnects to the match.
            – Pinging now displays the name of the pinged location. (Thanks, VasaLavTV)

            [DANGER ZONE]
            – Added client convar to control automatic parachute behavior. Set cl_parachute_autodeploy 0 to disable automatic parachute activation.

            -Fixed a boost spot near the entrance to A site.
            -Fixed a pixel walk on the door hinges (both doors).
            -Improved the clipping of the roof.
            -Grenades now bounce more predictably off the wall.

            -A site
            -Improved the clipping on the A sign.
            -Fixed a pixel walk on top of the wall.
            -Fixed a gap in the center wall on site.
            -Grenades now bounce more predictably off the A sign, Elysion sign, art on the wall, wall in connector, the wall on site and the poles connecting to the roof.

            -Main hall
            -Grenades now bounce more predictably off the art work and painting.

            -Fixed a boost spot where players were able to jump on top of the waterfalls.
            -Fixed a pixel walk on the lower levels of middle.
            -Fixed a pixel walk on the light fixtures (not sure how you would get up their but you cannot trust anyone).
            -Grenades now bounce of more predictable of the grey poles inserted in the wall, the wall with the waterfalls and the wall near T spawn.

            -CT spawn
            -Fixed a pixel walk on the clock (clock has been made non solid).
            -Fixed a pixel walk on the glass wall.

            -T spawn
            -Fixed a pixel walk on the clock (clock has been made non solid).
            -It is no longer possible to jump on top of the light above the desk.

            -Generally improved the clipping.


              Release Notes for 1/28/2021

              2021.01.28 -

              – Logo adjustments on several stickers

              – Fixed bug on guardian mission.


                Release Notes for 2/3/2021

                2021.02.03 -


                – Short-handed income is now given after every round regardless of a win or loss.
                – Broken Fang Premier team timeouts have changed from 4x half-minute timeouts to 2x one minute timeouts.


                  Release Notes for 2/17/2021

                  2021.02.17 -

                  – Anubis
                  — Reskinned the signs and information boards
                  — Fixed the wallbang through the trim on the mid building between double door and the CT house
                  — Added some grenade clips to prevent weird grenade bouncing on A heaven

                  – Engage
                  — Fixed several visual issues
                  — Removed boost spots
                  — Updated Bot NAV (Thanks Ham)

                  – Apollo
                  — Multiple exploits, clipping faults and boosts etc. fix based on the feedback of Oliv1er and timure of the MapInk Discord
                  — Fixed spawn boost exploit (thanks Marius)
                  — blocked guns going out of CT spawn so much with a big sign. (thanks Fnugz)

                  – Frostbite
                  — Removed window glass from buildings to improve gameplay
                  — Fixed exploit in Town
                  — Fixed stuck spots
                  — Fixed certain visual errors
                  — Adjusted border clipping
                  — Fixed floating exploding barrel/turret spawns
                  — Adjusted prop fade distance in the bunker
                  — Added drone clips to buildings at Tourist and Radio

                  – Pings no longer highlight players. This eliminates any instances of being able to reveal a hidden enemy.
                  – Fixed a bug which caused the incorrect footstep sounds to be played on some surfaces.
                  – Fixed short-handed bonus being given in Guardian mode.
                  – Fixed visual shuffle in map vote at end of match.

                  Zuletzt geändert von BVLGARI_-; 18.02.2021, 05:29.


                    Release Notes for 3/1/2021

                    2021.03.01 -

                    [ Misc ]

                    – Fixed a bug that allowed enemy players to spawn outside of their spawn location.
                    – Fixed a case where players would see a second bomb in retakes mode.
                    – Fixed some cases where dropped weapons exited the play area.


                      Release Notes for 3/15/2021

                      2021.03.15 -

                      [ MISC ]
                      – Fixed “env_fade” entities for “only triggering player” configuration.
                      – Added vscript function ScriptTraceLinePlayersIncluded.

                      [ MAPS ]
                      Updated Guard to the most recent workshop
                      – Fixed boost spot on arches (Thanks @FilyandraXBL)
                      – Fixed nodraw behind CT Spawn (Thanks Mii Fanboy)
                      – Fixed various spots where players could get stuck on walls (Thanks @FilyandraXBL, Mii Fanboy, Kerluck, @goodchicken45)


                        Release Notes for 3/18/2021

                        2021.03.18 -

                        [ STORE ]
                        – Owners of Hades on Steam, after they accrue sufficient playtime in the game, will receive The Hades Music Kit in CS:GO.
                        – Two new music kits – “The Lowlife Pack” by Neck Deep, and “CHAIN$AW.LXADXUT” by Scarlxrd – are now available for purchase in-game.
                        – Added the Poorly Drawn Sticker Capsule featuring a variety of poorly drawn stickers.


                          Release Notes for 3/29/2021

                          2021.03.29 -

                          [ OPERATION BROKEN FANG ]
                          – For a limited time, Broken Fang Premier is available for everyone.
                          – Operation Broken Fang Passholders will play in Prime Account Status queue when matchmaking for Broken Fang Premier.

                          [ MISC ]
                          – Fixed Steam networking sockets implementation to dynamically load “wlanapi.dll” system library and to work on Windows Server systems which don’t have Wireless LAN Service enabled.
                          – Adjusted Zeus texture to read Zeus X-27. For the record, this counts as a Zeus skin.


                            Release Notes for 4/16/2021

                            2021.04.16 -

                            – Items purchased from the in-game store will not be tradable/marketable for one week.
                            – Operation Cases redeemed as an operation reward will not be tradable/marketable for one week.
                            – Items received from market-restricted containers will continue to be sellable immediately on the Steam Community Market.

                            – Fixed a rare visual bug with equipped item indicators when equipping a default item into a loadout slot.
                            – Various stability improvements.


                              Release Notes for 4/28/2021

                              2021.04.28 -

                              [ Misc ]

                              – Numerous security and stability improvements.


                                Release Notes for 5/3/2021

                                2021.05.03 -

                                [ OPERATION BROKEN FANG ]
                                – Operation Broken Fang has come to an end. Players who have unredeemed operation stars will have until May 15th to claim their operation rewards.
                                – Introducing CS:GO 360 Stats – A subscription service for players that want to continue collecting official Competitive and Wingman stats.
                                – Premier Competitive remains available for all players featuring pick/ban process across the entire Active Duty Group map pool.
                                – Retakes remains available and has been moved into Wargames.

                                [ SNAKEBITE CASE ]
                                – Introducing the Snakebite Case, featuring 17 community-designed weapon finishes, and the Broken Fang Case set of gloves as rare special items.

                                [ MISC ]
                                – Chicken models have received a visual upgrade.
                                – Fixed community maps whose textures would appear black as a result of previous security fixes.
                                – The \ key can again be bound to commands. If you were using this key before, you will need to bind it again.
                                – Additional security and stability improvements.
                                – Added an option for large community maps to fade the Boost Player Contrast feature beyond the far-Z fog plane by setting fadeplayervisibilityfarz to ‘true’ in info_map_parameters.

                                [ MAPS ]
                                Ancient has been added into the current competition map pool Active Duty Group and Train has been removed from Active Duty Group.
                                – Grind and Mocha have been added to official matchmaking in Scrimmage, Casual, and Deathmatch game modes, replacing Apollo, Engage, and Anubis.
                                – Calavera and Pitstop have been added to official matchmaking in Wingman game mode, replacing Elysion and Guard.

                                – Ancient:
                                — New route from CT spawn to A site
                                — Widened T entrance to left side of mid
                                — Opened up skylight in T tunnel to A site
                                — Extended plantable bomb zone in B site
                                — Opened up ledge in A site
                                — Various minor bugfixes

                                – Nuke:
                                — Fixed a clipping issue on window in T lobby
                                — Centered a lamp that was bugging me

                                – Frostbite:
                                — Overhauled interior lighting
                                — Fixed delivery drones being stuck in the bottom right corner of the map
                                — Added drone clips to improve delivery drone navigation
                                — Fixed rare cases of loot spawning in inaccessible areas/inside terrain
                                — Made a window frame in Alpha non solid (thanks Musti)
                                — Clipped wood railings in the frozen lake area
                                — Improved the look of the ice texture when Shader Detail is set to Medium or lower
                                — Fixed a missing face on a wooden beam in Town
                                — Added a sound effect in server room
                                Zuletzt geändert von BVLGARI_-; 04.05.2021, 05:34.