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    Release Notes for 12/6/2019

    2019.12.06 -

    [ UI ]

    – Added support for client-side drawing on the Map Overview screen.
    – Added client notification screen at game start displaying the most recent CS:GO blog post.
    – Adjusted the scoreboard headers for better alignment and readability.
    – Added support for localizing 1st, 2nd, 3rd labels on the end of match screen.
    – Added nofastforward flag to playdemo command, must be used right before anonsuspect to prevent fast forwarding through low interest part of the replay.
    – Added support for cl_voice_filter to specify a comma delimited list of whitelisted SteamIDs for demo voice playback, e.g. ‘steamids:765123,765456,7651244’

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      Release Notes for 12/9/2019

      2019.12.09 -

      [ MISC ]
      – It started snowing and the winter season fun begins which includes snowballs, festive chickens, and freeze frame holiday borders.
      – Added 2020 Service Medal to be awarded for outstanding service and achievement starting from January 1, 2020 GMT.
      – Adjusted weights on several end of match accolades.
      – Removed a sound debug command.

      [ MAPS ]
      – Updated nav mesh for Office to prevent bots sometimes getting stuck.
      – Updated Jungle.

      Kommentar


        Release Notes for 12/16/2019

        2019.12.16 -

        [ MUSIC ]
        – A new music kit “King, Scar” by Scarlxrd is now available for purchase in-game.

        [ AGENTS ]
        – 3rd Commando Company Agent’s VO has been changed to use GSG9’s.
        – 3rd Commando Company Agent’s image on Operation rewards page has been updated.

        [ BOTS ]
        – Added more bot decision tree logic elements for the upcoming operation missions and for use by community modders.

        Kommentar


          Release Notes for 12/20/2019

          2019.12.20 -

          [ MISC ]
          – Added new first-person sleeve models for agents.
          – Team-only votes now need to be resolved before server-wide votes can be initiated.
          – Updated Steam dedicated server binaries to the latest version.

          [ MAPS ]
          – Jungle
          — Optimizations
          — Fixed various minor visual bugs
          — Fixed a bug where it was possible to go under terrain

          Kommentar


            Release Notes for 1/6/2020

            2020.01.06 -

            [AGENTS]
            – Updated Balkan, FBI, and ST6 sleeve textures to closer match 3rd person model.

            [DANGER ZONE]
            – Added a death notice icon for stomp damage.

            [MISC]
            – Fixed a rare server crash during Guardian wave restarts.
            – Disabled holiday mode
            – Fixed startmovie sound not being synchronized with the images.
            – Added support for recording sound with surround sound devices, channels are recorded as mixed originally by the game.

            Kommentar


              Release Notes for 1/13/2020

              2020.01.13 -

              [ MISC ]
              – Fixed Operation Shattered Web sometimes not appearing on main menu player profiles.
              – Added an experimental search bar allowing users to find and purchase any specific coupon item in game.
              – Guardian encouragement voice radio lines will no longer play when there are enemies still alive.
              – Fixed a regression with Storage Units in Perfect World version of the game.
              – Fixed a UI bug when activating some Bonus Rank XP items.

              [ MAPS ]
              – Studio has been updated with the latest changes from Steam Workshop:
              — Middle has had a complete re-design.
              — CT / T streets have been reduced in size.
              — CT Spawn have been reduced in size.
              — B Upper have been reduced in size.
              — T Spawn alley has been removed.
              — B connectors to middle have been updated.
              — 3D Skybox has been updated.
              — T spawn geometry has received minor update.
              — B Site catwalk has been widened and updated for smoother gameplay when dropping into site.
              — B site cover has been changed to give player better colour callouts.
              — Updated soundscapes.
              — Removed the ability to throw weapons into unintended areas / out of map.
              — Fixed many community bug reports.
              — Improved clipping across the map.

              Kommentar


                Release Notes for 1/29/2020

                2020.01.29 -

                [ MAPS ]
                – Cache:
                — Various visibility improvements
                — Optimizations
                — Various minor bug fixes
                — Updated radar

                – Studio:
                — Fixed players not taking damage from bomb detonation
                — Clipping improvements
                — Improved visuals of CT / T streets
                — Various minor bug fixes

                – Train:
                — Opened up skybox over building separating Ivy/A site
                — Various visibility improvements
                — Various minor bug fixes

                – Dust2:
                — Opened up skybox from B halls towards site

                – Mirage:
                — Added AWP wallbang spot from palace to scaffolding close corner, A site
                — Added bench in mid allowing jump up to window boost spot/peek towards cat
                — Widened T entrance to mid
                — Lowered trim around B site balcony
                — Blocked a jump-peek from middle of B site towards cat

                [ MISC ]
                – Increased the size of HLTV broadcast server info message, controlled by a new setting “tv_broadcast_server_info_message_size_kb”.
                – Added a setting spec_xray_dropped_defusers to show xray outlines on dropped defuse kits.
                – Added a setting spec_xray_dropped_unoccluded to always xray dropped C4 and defuse kits.
                – Game state integration now allows to control precision of reported floating point values using an additional configuration section:

                “output”
                {
                “precision_time” “1”
                “precision_position” “2”
                “precision_vector” “2”
                }

                Kommentar


                  Habe mir gerade ein Video zu den Updates angesehen. Das gefällt mir richtig gut die Änderungen auf dust2 und mirage. Macht das alles noch bisschen flexibler.

                  Kommentar


                    beste timing wieder xd

                    Kommentar


                      Kann mir jemand erklären wie man jetzt Dust B halten soll wenn die T's da alles absmoken?

                      Kommentar


                        Zitat von QTPie Beitrag anzeigen
                        Kann mir jemand erklären wie man jetzt Dust B halten soll wenn die T's da alles absmoken?
                        Negev.

                        Kommentar


                          Die Mirage changes sind ganz nice find ich ... endlich kann man selbst ins Window von lower mid.

                          Kommentar


                            Zitat von TeQuillaaaA- Beitrag anzeigen
                            Die Mirage changes sind ganz nice find ich ... endlich kann man selbst ins Window von lower mid.
                            und warum soll das notwendig gewesen sein?

                            Kommentar


                              Zitat von SWAG69SWAG Beitrag anzeigen

                              und warum soll das notwendig gewesen sein?
                              Bestimmt silver dude

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                                Zitat von SWAG69SWAG Beitrag anzeigen

                                und warum soll das notwendig gewesen sein?
                                irgendwas mussten sie ja an mirage ändern, aber den window boost finde ich schon etwas op.. So ist man als CT quasi die komplette Runde gezwungen jemanden in Ladder oder Window zu haben. Auch den Kurz Peak über die Bank finde ich etwas übertrieben. Gerade mit SG, ist das eigentlich freefrag sobald ein CT mal unachtsam reinpeaked..

                                Die anderen changes finde ich eig gut. Hätte mich ja gefreut, wenn man irgendwie einen Sound fürs Window einbaut wie bei der Aztec Brücke damals. So hätte man als CT zumindest etwas info und könnte als T gleichzeitig damit rumspielen.

                                Zitat von QTPie Beitrag anzeigen
                                Kann mir jemand erklären wie man jetzt Dust B halten soll wenn die T's da alles absmoken?
                                Naja du bist als CT jetzt halt gezwungen schneller auf den Spot zu schieben, wenn B was kommt und kannst nicht erstmal def vom Tor abaimen. Problem sehe ich eher bei Flashes: wenn die gut kommen, sind die so gut wie undodgebar und die bist an 3/4 aller Posis aufm B gold.
                                Zuletzt geändert von chrisS0r91; 30.01.2020, 13:58.

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