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    Updates

    Ressourcen

    - http://reddit.com/r/GlobalOffensive
    - http://hltv.org
    - http://blog.counter-strike.net

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    CS:GO Daten direkt validieren

    Competitive Skill Groups
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    [image]http://i.imgur.com/KL5qsXv.jpg[/image]

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    Andere Threads

    - Kurze Frage, kurze Antwort!
    - Config
    - Kommende Wechsel, Lineupchanges
    - Szene-Talk

    #2
    wo isn der richtige updatethread hin?!

    Kommentar


      #3
      Bleiben nicht viele Varianten. Entweder es ist mit so vielen Anderem mir RM 4.0 über Bord gegangen oder ein inkompetenter Mod hat sich gedacht, 2 Threads bräuchte es nicht und hat den falschen dann hier angepinnt und den anderen ins Nirvana geschickt. Über die tolle neue Suche lässt sich zumindest nix finden.

      Kommentar


        #4
        Wie diese Situ4ti0n auch kommentarlos ausgesessen wird...

        Kommentar


          #5
          achtung, killa drückt euch verwarnung wegen spam.

          Kommentar


            #6
            https://blog.counter-strike.net/inde...egory/updates/

            [MISC]
            Fixed the ‘radar spotting enemies through smoke’ mechanic to behave the same regardless of the game server tickrate, and to not reveal enemies on the opposite side of the smoke until the smoke effect dissipates.
            – Increased size of rendering queues for OSX and Linux game clients to address crashes when playing Danger Zone.

            Kommentar


              #7
              Finde ich geil, dass Valve da mal so schnell gehandelt hat und das Update anscheinend auch auf dem Major gespielt wird.
              Ist aber im großen Kontext doch sehr erschreckend, wenn man sieht wie oft die Community nach Updates und Patches schreit und bei solchen Sachen geht es auf einmal doch ganz schnell.

              Kommentar


                #8
                gab es auch nur deshalb schnell, weil die pro's das thema erst communitytauglich gemacht haben. ich kannte diesen bind davor nicht und erst durch den Taco tweet und die daraus entstandene diskussion kam das auf. denke mal ging vielen so und wenn Pro's - gerade vor nem anstehendem major - sich beschweren, handelt valve natürlich schnell :D

                Kommentar


                  #9
                  https://www.youtube.com/watch?v=-1mW1jNMFmM
                  xD

                  Kommentar


                    #10
                    danke taco

                    Kommentar


                      #11
                      Release Notes for 2/25/2019

                      [ KATOWICE 2019 ]
                      – For a limited time Katowice 2019 Viewer Pass is available at 50% off.
                      – Two days remaining to make all your Champions Stage Pick’Em predictions including grand final winner and get your gold coin.
                      – Fixed souvenir redemption button showing up for ‘Downloaded’ matches in the Watch tab. Souvenirs can be redeemed from the ‘2019 IEM Katowice’ Matches tab.

                      [ DANGER ZONE ]
                      – Added “auto-fill squad” option for Danger Zone games and made all games to have squads of two players. Deselecting the “auto-fill squad” option allows players to play solo for additional challenge.
                      – Spectators can press alt+number to select spectator targets with numbers greater than 10.
                      – Squads now show their number and color on the overview map for spectators.
                      – Number keys now select Danger Zone squads and not individual players.
                      – Spectators can cycle squad members by pressing the same squad number key or “minus” key (this feature is toggled with sv_dz_spec_group_teams).
                      – Next and previous spectator commands will now group players in Danger Zone squads consecutively.
                      -Players on a Danger Zone squad show their spectator panel colored to their squad color.
                      – Updated the Danger Zone squad colors to work better overall with the overview image and make them easier to see.
                      – Player eye lines in spectating and other elements are now colored to match their Danger Zone squad color.
                      – Fixed spectator cameras selecting cameras that were over 2000 units away from the target.

                      [ MAPS ]
                      -Abbey:
                      – Fixed floating flower
                      – Fixed drawing distance on few props in middle area
                      – Changed texture in the underpass for better visibility of CT models
                      – Added clipping on the ramps to prevent weapons being dropped there
                      – Added smooth clips
                      – Removed pixel angle on B ramp from Ivy
                      – Fixed z – fighting in the house on B bombsite
                      – Fixed collision on crate model
                      – Added painting
                      – Renovated library
                      – Fixed some models not being rendered in water reflection

                      Biome:
                      -Can now jump on crates at A
                      -Improved visuals on high settings
                      -Reduced bombsite explosion radius

                      Zoo:
                      – Visual improvements
                      – Fixed several bomb stuck spots
                      – Swapped swat vans for generic vans
                      – Removed an invisible brush blocking grenades at Aquarium T side double doors
                      – Improved movement through hole in rocks at the back of Seals balcony
                      – Rotated Seals infoboard at mid
                      – Disabled collisions on ceiling beams at mid
                      – Removed hiding spot below Lemur treehouse

                      Kommentar


                        #12
                        Release Notes for 3/6/2019

                        [GRAPHICS]
                        – Added an optional -d3d9ex command line switch to reduce CPU memory use by about 40%. If you encounter graphics problems with this feature, please send an email to [email protected] with the subject “D3D9EX”.

                        [COMMUNICATION OPTIONS]
                        – Added communication options in Game Settings which allow the following:
                        — Mute enemy team
                        — Block communication from everyone except players you are friends with or players in your matchmaking party
                        — Hide avatar images
                        — Change names of players not on your friends list to something neutral

                        [MISC]
                        – Katowice 2019 comes to a close: Champions and Legends have been engraved on the trophies, and the Katowice 2019 graffiti can no longer be applied in game.
                        – Increased the voting time on official servers before transitioning to the next map.
                        – Fixed a scoreboard case where a player’s rank icons sometimes didn’t get removed when the player was replaced with a bot

                        Kommentar


                          #13
                          Zitat von BVLGARI_- Beitrag anzeigen
                          Release Notes for 3/6/2019

                          [COMMUNICATION OPTIONS]
                          — Mute enemy team
                          — Hide avatar images
                          — Change names of players not on your friends list to something neutral
                          gegner muten, ihre avatare ausblenden und ihre namen verfälschen, damit meine mates nicht mehr haben, worüber sie sich aufregen können? volvo pls...

                          ich finde das ziemlich gut.

                          Kommentar


                            #14
                            cl_mute_enemy_team "1"
                            schon seit Ewigkeiten standardmäßig drin

                            Kommentar


                              #15
                              mit dem neuen befehl bin ich instant wieder im game. richtig nice.

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